本文整理汇总了Java中com.google.example.games.basegameutils.GameHelper.setMaxAutoSignInAttempts方法的典型用法代码示例。如果您正苦于以下问题:Java GameHelper.setMaxAutoSignInAttempts方法的具体用法?Java GameHelper.setMaxAutoSignInAttempts怎么用?Java GameHelper.setMaxAutoSignInAttempts使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.google.example.games.basegameutils.GameHelper
的用法示例。
在下文中一共展示了GameHelper.setMaxAutoSignInAttempts方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setupHelper
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
private void setupHelper() {
int result = GooglePlayServicesUtil.isGooglePlayServicesAvailable(this);
if (result == ConnectionResult.SUCCESS && PreferenceManager.getDefaultSharedPreferences(this).getBoolean("sign_in", true)) {
ConnectivityManager connec = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
if (!signingIn && connec != null && (connec.getNetworkInfo(1).getState() == NetworkInfo.State.CONNECTED) || (connec.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED)) {
helper = new GameHelper(this, GameHelper.CLIENT_GAMES);
helper.setMaxAutoSignInAttempts(0);
helper.setup(this);
helper.beginUserInitiatedSignIn();
signingIn = true;
}
} else {
if (!updating) {
updating = true;
GooglePlayServicesUtil.showErrorDialogFragment(result, this, 101, new OnCancelListener() {
@Override
public void onCancel(DialogInterface dialog) {
PreferenceManager.getDefaultSharedPreferences(MainActivity.this).edit().putBoolean("play_services_opt_out", true).putBoolean("sign_in", false).apply();
}
});
} else {
PreferenceManager.getDefaultSharedPreferences(MainActivity.this).edit().putBoolean("play_services_opt_out", true).putBoolean("sign_in", false).apply();
}
}
}
示例2: AndroidGameServices
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
public AndroidGameServices(Activity activity, int clientsToUse) {
this.activity = activity;
gameHelper = new GameHelper(this.activity, clientsToUse);
gameHelper.setMaxAutoSignInAttempts(MAX_AUTO_SIGN_IN_ATTEMPTS);
gameHelper.setup(this);
gameHelper.enableDebugLog(true);
// isSavedGamesLoadDone = false;
initQuestConstants();
}
示例3: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
int result = GooglePlayServicesUtil.isGooglePlayServicesAvailable(this);
if (result == ConnectionResult.SUCCESS && PreferenceManager.getDefaultSharedPreferences(this).getBoolean("sign_in", true)) {
ConnectivityManager connec = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
if (connec != null && (connec.getNetworkInfo(1).getState() == NetworkInfo.State.CONNECTED) || (connec.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED)) {
helper = new GameHelper(this, GameHelper.CLIENT_GAMES);
helper.setMaxAutoSignInAttempts(0);
helper.setup(this);
}
}
if (getIntent().getExtras() != null) {
isChallenge = getIntent().getExtras().getBoolean("challenge");
}
rand = new Random();
// FRAGMENTS
if (savedInstanceState == null) {
gameFrag = new GameFragment();
gameFrag.setListener(this);
setModeGame();
gameOverFrag = new GameOverFragment();
gameOverFrag.setListener(this);
}
}
示例4: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
mHelper = new GameHelper(this, GameHelper.CLIENT_ALL);
mHelper.enableDebugLog(true, "GameHelper");
mHelper.setMaxAutoSignInAttempts(0);
mHelper.setup(new GameHelperListener() {
@Override
public void onSignInSucceeded() {
}
@Override
public void onSignInFailed() {
}
});
gamesPlayed = 0;
Display display = getWindowManager().getDefaultDisplay();
screenWidth = display.getWidth();
screenHeight = display.getHeight();
initializeFlipViews();
loadGameState();
initializeDrawables();
levelFactory = getFactory(currentDifficulty);
playingLevel = null;
getViewsRefferences();
nextLevel();
initializeViews();
saveGameState();
loadUIState();
Log.e(TAG, "onCreate");
Log.e(TAG, playingLevel.getGameNum());
setFlipViewsDrawables(playingLevel.getGameNum());
movesRemaining = playingLevel.getMinMoves();
saveUIState();
}