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Java GameHelper.setMaxAutoSignInAttempts方法代码示例

本文整理汇总了Java中com.google.example.games.basegameutils.GameHelper.setMaxAutoSignInAttempts方法的典型用法代码示例。如果您正苦于以下问题:Java GameHelper.setMaxAutoSignInAttempts方法的具体用法?Java GameHelper.setMaxAutoSignInAttempts怎么用?Java GameHelper.setMaxAutoSignInAttempts使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.google.example.games.basegameutils.GameHelper的用法示例。


在下文中一共展示了GameHelper.setMaxAutoSignInAttempts方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setupHelper

import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
private void setupHelper() {
	int result = GooglePlayServicesUtil.isGooglePlayServicesAvailable(this);
	if (result == ConnectionResult.SUCCESS && PreferenceManager.getDefaultSharedPreferences(this).getBoolean("sign_in", true)) {
		ConnectivityManager connec = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
		if (!signingIn && connec != null && (connec.getNetworkInfo(1).getState() == NetworkInfo.State.CONNECTED) || (connec.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED)) {
			helper = new GameHelper(this, GameHelper.CLIENT_GAMES);
			helper.setMaxAutoSignInAttempts(0);
			helper.setup(this);
			helper.beginUserInitiatedSignIn();
			signingIn = true;
		}
	} else {
		if (!updating) {
			updating = true;
			GooglePlayServicesUtil.showErrorDialogFragment(result, this, 101, new OnCancelListener() {
				@Override
				public void onCancel(DialogInterface dialog) {
					PreferenceManager.getDefaultSharedPreferences(MainActivity.this).edit().putBoolean("play_services_opt_out", true).putBoolean("sign_in", false).apply();
				}
			});
		} else {
			PreferenceManager.getDefaultSharedPreferences(MainActivity.this).edit().putBoolean("play_services_opt_out", true).putBoolean("sign_in", false).apply();
		}
	}
}
 
开发者ID:ellenpoe,项目名称:BlitzCalc,代码行数:26,代码来源:MainActivity.java

示例2: AndroidGameServices

import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
public AndroidGameServices(Activity activity, int clientsToUse) {
        this.activity = activity;
        gameHelper = new GameHelper(this.activity, clientsToUse);
        gameHelper.setMaxAutoSignInAttempts(MAX_AUTO_SIGN_IN_ATTEMPTS);
        gameHelper.setup(this);
        gameHelper.enableDebugLog(true);
//      isSavedGamesLoadDone = false;

        initQuestConstants();
    }
 
开发者ID:UnderwaterApps,项目名称:submarine,代码行数:11,代码来源:AndroidGameServices.java

示例3: onCreate

import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
	super.onCreate(savedInstanceState);
	setContentView(R.layout.activity_game);

	int result = GooglePlayServicesUtil.isGooglePlayServicesAvailable(this);
	if (result == ConnectionResult.SUCCESS && PreferenceManager.getDefaultSharedPreferences(this).getBoolean("sign_in", true)) {
		ConnectivityManager connec = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
		if (connec != null && (connec.getNetworkInfo(1).getState() == NetworkInfo.State.CONNECTED) || (connec.getNetworkInfo(0).getState() == NetworkInfo.State.CONNECTED)) {
			helper = new GameHelper(this, GameHelper.CLIENT_GAMES);
			helper.setMaxAutoSignInAttempts(0);
			helper.setup(this);
		}
	}

	if (getIntent().getExtras() != null) {
		isChallenge = getIntent().getExtras().getBoolean("challenge");
	}

	rand = new Random();

	// FRAGMENTS

	if (savedInstanceState == null) {
		gameFrag = new GameFragment();
		gameFrag.setListener(this);
		setModeGame();

		gameOverFrag = new GameOverFragment();
		gameOverFrag.setListener(this);
	}

}
 
开发者ID:ellenpoe,项目名称:BlitzCalc,代码行数:34,代码来源:GameActivity.java

示例4: onCreate

import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
	super.onCreate(savedInstanceState);

	requestWindowFeature(Window.FEATURE_NO_TITLE);
	getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
			WindowManager.LayoutParams.FLAG_FULLSCREEN);
	setContentView(R.layout.activity_main);
	
	mHelper = new GameHelper(this, GameHelper.CLIENT_ALL);
	mHelper.enableDebugLog(true, "GameHelper");
	mHelper.setMaxAutoSignInAttempts(0);
	
	mHelper.setup(new GameHelperListener() {
		@Override
		public void onSignInSucceeded() {
		}
		@Override
		public void onSignInFailed() {
		}
	});
	
	gamesPlayed = 0;
	
	Display display = getWindowManager().getDefaultDisplay();
	screenWidth = display.getWidth();
	screenHeight = display.getHeight();
	initializeFlipViews();
	
	loadGameState();
	
	initializeDrawables();
	levelFactory = getFactory(currentDifficulty);
	playingLevel = null;
	getViewsRefferences();
	nextLevel();
	initializeViews();
	
	saveGameState();
	loadUIState();
	
	Log.e(TAG, "onCreate");
	Log.e(TAG, playingLevel.getGameNum());
	
	setFlipViewsDrawables(playingLevel.getGameNum());
	movesRemaining = playingLevel.getMinMoves();
	saveUIState();
}
 
开发者ID:gorjanz,项目名称:numbers-game,代码行数:49,代码来源:ClassicModeActivity.java


注:本文中的com.google.example.games.basegameutils.GameHelper.setMaxAutoSignInAttempts方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。