本文整理汇总了Java中com.google.example.games.basegameutils.GameHelper.enableDebugLog方法的典型用法代码示例。如果您正苦于以下问题:Java GameHelper.enableDebugLog方法的具体用法?Java GameHelper.enableDebugLog怎么用?Java GameHelper.enableDebugLog使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.google.example.games.basegameutils.GameHelper
的用法示例。
在下文中一共展示了GameHelper.enableDebugLog方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate (Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useImmersiveMode = true;
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(false);
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener()
{
@Override
public void onSignInFailed(){ }
@Override
public void onSignInSucceeded(){ }
};
gameHelper.setup(gameHelperListener);
AdBuddiz.setPublisherKey("9bfbf1bb-a9e2-4ce5-8dfd-f25455ceb714");
AdBuddiz.cacheAds(this);
initialize(new Application(this, this, this, Application.Platform.ANDROID), config);
setupAds();
}
示例2: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
pong = new Pong(this);
initialize(pong, config);
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener()
{
@Override
public void onSignInFailed(){ }
@Override
public void onSignInSucceeded(){ }
};
gameHelper.setup(gameHelperListener);
}
示例3: MainActivity
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
public MainActivity() {
aHelper = new GameHelper(this);
aHelper.enableDebugLog(true, "MYTAG");
// create a listener for getting raw data back from leaderboard
theLeaderboardListener = new OnLeaderboardScoresLoadedListener() {
@Override
public void onLeaderboardScoresLoaded(int statusCode,
LeaderboardBuffer leaderboard, LeaderboardScoreBuffer scores) {
for (int i = 0; i < scores.getCount(); i++) {
System.out.println(scores.get(i)
.getScoreHolderDisplayName()
+ " : "
+ scores.get(i).getDisplayScore());
}
}
};
}
示例4: MainActivity
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
public MainActivity() {
aHelper = new GameHelper(this);
aHelper.enableDebugLog(true, "MYTAG");
// create a listener for getting raw data back from leaderboard
theLeaderboardListener = new OnLeaderboardScoresLoadedListener() {
@Override
public void onLeaderboardScoresLoaded(int statusCode,
LeaderboardBuffer leaderboard, LeaderboardScoreBuffer scores) {
System.out.println("In call back");
for (int i = 0; i < scores.getCount(); i++) {
System.out.println(scores.get(i)
.getScoreHolderDisplayName()
+ " : "
+ scores.get(i).getDisplayScore());
}
}
};
}
示例5: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
String pKey = "MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAk7CvCwFg6zjMPmczjAxaLlUjiriAudAOS1a+AFAC5KsA1ZeK7dW8g2spFW7ukmLaSAKQWqGgaKwrs+hntgbMsp2cPWe1x77z8gISdXUNZB2XuzjZqUTzRaGU3zoO9kjBAqQmSaZIo7hLb2hn70Yzeoo31fV4m1koHsNtzpMUksYpFwuD/HVJifHeO9E1bvea6ljidGtYz10hdoF/t+Lp77Exv/17pD9IbE8dKO/j0p/MFIAz0LF1+vyhg/bhpZs2X8Y3dWVv3fkthScj4Wemu8yDksTpCH6baDwjeZ5qe7eAoA3KnQsR7kssiUNXWWtUTUOON1GlOqcHVu9BJW52GwIDAQAB";
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(false);
bp = new BillingProcessor(this, pKey, this);
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener() {
@Override
public void onSignInFailed() {
}
@Override
public void onSignInSucceeded() {
}
};
gameHelper.setup(gameHelperListener);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Hexpert(this, this, this), config);
}
示例6: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Create the GameHelper.
_gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
_gameHelper.enableDebugLog(false);
resetMultiplayerProperties();
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener()
{
@Override
public void onSignInSucceeded(){
}
@Override
public void onSignInFailed(){
}
};
_gameHelper.setup(gameHelperListener);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
PlatformAndroid platform = new PlatformAndroid();
platform.setActivity(this);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
initialize(new SpaceGame(platform, this), config);
}
示例7: AndroidGameServices
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
public AndroidGameServices(Activity activity, int clientsToUse) {
this.activity = activity;
gameHelper = new GameHelper(this.activity, clientsToUse);
gameHelper.setMaxAutoSignInAttempts(MAX_AUTO_SIGN_IN_ATTEMPTS);
gameHelper.setup(this);
gameHelper.enableDebugLog(true);
// isSavedGamesLoadDone = false;
initQuestConstants();
}
示例8: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create the GameHelper
_gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
_gameHelper.enableDebugLog(false);
GameHelperListener gameHelperListener = new GameHelper.GameHelperListener() {
@Override
public void onSignInSucceeded() {
// TODO Auto-generated method stub
}
@Override
public void onSignInFailed() {
// TODO Auto-generated method stub
}
};
_gameHelper.setup(gameHelperListener);
// signIn();
Intent serviceIntent = new Intent("com.android.vending.billing.InAppBillingService.BIND");
serviceIntent.setPackage("com.android.vending");
bindService(serviceIntent, mServiceConn, Context.BIND_AUTO_CREATE);
// queryPurchases();
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useImmersiveMode = true;
initialize(new Runners(this), config);
}
示例9: AndroidNetworkService
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
public AndroidNetworkService(AndroidLauncher activity) {
this.activity = activity;
gameHelper = new GameHelper(activity, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(true);
gameHelper.setShowErrorDialogs(true);
}
示例10: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
gameHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
gameHelper.enableDebugLog(false);
GameHelper.GameHelperListener gameHelperListener = new GameHelper.GameHelperListener() {
@Override
public void onSignInFailed() {
}
@Override
public void onSignInSucceeded() {
}
};
gameHelper.setup(gameHelperListener);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useAccelerometer = false;
config.useGyroscope = false;
MobileAds.initialize(this, APP_UNIT_ID);
vunglePub.init(this, APP_VUNGLE_ID, placement_list, new VungleInitListener() {
@Override
public void onSuccess() {
Log.d(LOG_TAG, "init success");
vunglePub.clearAndSetEventListeners(vungleDefaultListener);
}
@Override
public void onFailure(Throwable throwable) {
}
});
getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
RelativeLayout layout = new RelativeLayout(this);
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT);
layout.setLayoutParams(params);
createAdView();
layout.addView(adView);
createGameView(config);
layout.addView(gameView);
setContentView(layout);
startAdvertising(adView);
}
示例11: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create the layout
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameListener(this));
// Add the libgdx view
layout.addView(gameView);
// ad mob
if (areAdsEnabled) {
// Create and setup the AdMob view
adView = new AdView(this);
adView.setAdUnitId(AdUnitId);
adView.setAdSize(AdSize.BANNER);
// adView.setAdListener(new ToastAdListener(this));
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
.addTestDevice("425C0AD9758E9E82898D6CDAA982B111")
.build();
adView.loadAd(adRequest);
// Add the AdMob view
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
adView.setVisibility(View.GONE);
}
// achievements and leaderboards
if (areServicesEnabled) {
SharedPreferences sp = getSharedPreferences("GOOGLE_PLAY", Context.MODE_PRIVATE);
boolean automaticSignIn = sp.getBoolean("signed_in", false);
mHelper = new GameHelper(this, GameHelper.CLIENT_GAMES);
mHelper.setConnectOnStart(automaticSignIn);
if (DEBUG) {
mHelper.enableDebugLog(true);
}
mHelper.setup(this);
}
// Hook it all up
setContentView(layout);
}
示例12: onCreate
import com.google.example.games.basegameutils.GameHelper; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_main);
mHelper = new GameHelper(this, GameHelper.CLIENT_ALL);
mHelper.enableDebugLog(true, "GameHelper");
mHelper.setMaxAutoSignInAttempts(0);
mHelper.setup(new GameHelperListener() {
@Override
public void onSignInSucceeded() {
}
@Override
public void onSignInFailed() {
}
});
gamesPlayed = 0;
Display display = getWindowManager().getDefaultDisplay();
screenWidth = display.getWidth();
screenHeight = display.getHeight();
initializeFlipViews();
loadGameState();
initializeDrawables();
levelFactory = getFactory(currentDifficulty);
playingLevel = null;
getViewsRefferences();
nextLevel();
initializeViews();
saveGameState();
loadUIState();
Log.e(TAG, "onCreate");
Log.e(TAG, playingLevel.getGameNum());
setFlipViewsDrawables(playingLevel.getGameNum());
movesRemaining = playingLevel.getMinMoves();
saveUIState();
}