当前位置: 首页>>代码示例>>Java>>正文


Java SharedLibraryLoader.isMac方法代码示例

本文整理汇总了Java中com.badlogic.gdx.utils.SharedLibraryLoader.isMac方法的典型用法代码示例。如果您正苦于以下问题:Java SharedLibraryLoader.isMac方法的具体用法?Java SharedLibraryLoader.isMac怎么用?Java SharedLibraryLoader.isMac使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.utils.SharedLibraryLoader的用法示例。


在下文中一共展示了SharedLibraryLoader.isMac方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: main

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
public static void main (String[] arg) {
	String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
	if (version == null) {
		version = "1.0";
	}
	LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();

	if (SharedLibraryLoader.isMac) {
		config.preferencesDirectory = "Library/Application Support/Pixel Dungeon/";
	} else if (SharedLibraryLoader.isLinux) {
		config.preferencesDirectory = ".watabou/pixel-dungeon/";
	} else if (SharedLibraryLoader.isWindows) {
		config.preferencesDirectory = "Saved Games/Pixel Dungeon/";
	}
	// FIXME: This is a hack to get access to the preferences before we have an application setup
	com.badlogic.gdx.Preferences prefs = new LwjglPreferences(Preferences.FILE_NAME, config.preferencesDirectory);

	boolean isFullscreen = prefs.getBoolean(Preferences.KEY_WINDOW_FULLSCREEN, false);
	config.fullscreen = isFullscreen;
	if (!isFullscreen) {
		config.width = prefs.getInteger(Preferences.KEY_WINDOW_WIDTH, Preferences.DEFAULT_WINDOW_WIDTH);
		config.height = prefs.getInteger(Preferences.KEY_WINDOW_HEIGHT, Preferences.DEFAULT_WINDOW_HEIGHT);
	}

	config.addIcon( "ic_launcher_128.png", Files.FileType.Internal );
	config.addIcon( "ic_launcher_32.png", Files.FileType.Internal );
	config.addIcon( "ic_launcher_16.png", Files.FileType.Internal );

	// TODO: It have to be pulled from build.gradle, but I don't know how it can be done
	config.title = "Pixel Dungeon";

	new LwjglApplication(new PixelDungeon(
			new DesktopSupport(version, config.preferencesDirectory, new DesktopInputProcessor())
	), config);
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:36,代码来源:DesktopLauncher.java

示例2: copyToTempFile

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
@Override
protected File copyToTempFile(String resourcePath) {
    File file = super.copyToTempFile(resourcePath);
    if (file == null) return null;

    if (SharedLibraryLoader.isLinux || SharedLibraryLoader.isMac) {
        try {
            // Change access permission for temp file
            System.out.println("Call \"chmod\" for a temp file");
            Process process = Runtime.getRuntime().exec("chmod +x " + file.getAbsolutePath());

            InputStream is = process.getInputStream();
            BufferedReader br = new BufferedReader(new InputStreamReader(is));
            String line = null;
            while ((line = br.readLine()) != null) {
                System.out.println(line);
            }
            int result = process.waitFor(); // Let the process finish.

            if (result != 0) {
                throw new RuntimeException("\"chmod\" call finished with error");
            }
        } catch (IOException | InterruptedException e) {
            throw new RuntimeException("Error changing file access permission for: " + file.getAbsolutePath(), e);
        }
    }
    return file;
}
 
开发者ID:crashinvaders,项目名称:gdx-texture-packer-gui,代码行数:29,代码来源:KTXProcessor.java

示例3: main

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
public static void main (String[] arg) {
	String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
	if (version == null) {
		version = "???";
	}
	LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();

	if (SharedLibraryLoader.isMac) {
		config.preferencesDirectory = "Library/Application Support/BravePixel/Pixel Dungeon/";
	} else if (SharedLibraryLoader.isLinux) {
		config.preferencesDirectory = ".bravepixel/pixel-dungeon/";
	} else if (SharedLibraryLoader.isWindows) {
		config.preferencesDirectory = "Saved Games/BravePixel/PixelDungeon";
	}
	// FIXME: This is a hack to get access to the preferences before we have an application setup
	com.badlogic.gdx.Preferences prefs = new LwjglPreferences(Preferences.FILE_NAME, config.preferencesDirectory);

	boolean isFullscreen = prefs.getBoolean(Preferences.KEY_WINDOW_FULLSCREEN, false);
	config.fullscreen = isFullscreen;
	if (!isFullscreen) {
		config.width = prefs.getInteger(Preferences.KEY_WINDOW_WIDTH, Preferences.DEFAULT_WINDOW_WIDTH);
		config.height = prefs.getInteger(Preferences.KEY_WINDOW_HEIGHT, Preferences.DEFAULT_WINDOW_HEIGHT);
	}

	config.addIcon( "ic_launcher_128.png", Files.FileType.Internal );
	config.addIcon( "ic_launcher_32.png", Files.FileType.Internal );
	config.addIcon( "ic_launcher_16.png", Files.FileType.Internal );


	// TODO: It have to be pulled from build.gradle, but I don't know how it can be done
	config.title = "Pixel Dungeon";

	new LwjglApplication(new PixelDungeon(
			new DesktopSupport(version, config.preferencesDirectory, new DesktopInputProcessor())
	), config);
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:37,代码来源:DesktopLauncher.java

示例4: initialize

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
private void initialize(ApplicationListener listener, LwjglApplicationConfiguration config) {
    LwjglNativesLoader.load();
    this.setApplicationLogger(new LwjglApplicationLogger());
    this.canvas = new Canvas() {
        private final Dimension minSize = new Dimension(1, 1);

        public final void addNotify() {
            super.addNotify();
            if (SharedLibraryLoader.isMac) {
                EventQueue.invokeLater(new Runnable() {
                    public void run() {
                        MyLwjglCanvas.this.create();
                    }
                });
            } else {
                MyLwjglCanvas.this.create();
            }

        }

        public final void removeNotify() {
            MyLwjglCanvas.this.stop();
            super.removeNotify();
        }

        public Dimension getMinimumSize() {
            return this.minSize;
        }
    };
    this.canvas.setSize(1, 1);
    this.canvas.setIgnoreRepaint(true);
    this.graphics = new LwjglGraphics(this.canvas, config) {
        public void setTitle(String title) {
            super.setTitle(title);
            MyLwjglCanvas.this.setTitle(title);
        }

        public boolean setWindowedMode(int width, int height, boolean fullscreen) {
            if (!super.setWindowedMode(width, height)) {
                return false;
            } else {
                if (!fullscreen) {
                    MyLwjglCanvas.this.setDisplayMode(width, height);
                }

                return true;
            }
        }

        public boolean setFullscreenMode(DisplayMode displayMode) {
            if (!super.setFullscreenMode(displayMode)) {
                return false;
            } else {
                MyLwjglCanvas.this.setDisplayMode(displayMode.width, displayMode.height);
                return true;
            }
        }
    };
    this.graphics.setVSync(config.vSyncEnabled);

    this.files = new LwjglFiles();
    this.input = new LwjglInput();
    this.net = new LwjglNet();
    this.listener = listener;
    Gdx.app = this;
    Gdx.graphics = this.graphics;
    Gdx.files = this.files;
    Gdx.input = this.input;
    Gdx.net = this.net;
}
 
开发者ID:dmitrykolesnikovich,项目名称:featurea,代码行数:71,代码来源:MyLwjglCanvas.java

示例5: isFullscreenEnabled

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
@Override
public boolean isFullscreenEnabled() {
	//	return Display.getPixelScaleFactor() == 1f;
	return !SharedLibraryLoader.isMac;
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:6,代码来源:DesktopLauncher.java

示例6: initialize

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
private void initialize (ApplicationListener listener, LwjglApplicationConfiguration config) {
	LwjglNativesLoader.load();

	canvas = new Canvas() {
		private final Dimension minSize = new Dimension(1, 1);

		public final void addNotify () {
			super.addNotify();
			if (SharedLibraryLoader.isMac) {
				EventQueue.invokeLater(new Runnable() {
					public void run () {
						create();
					}
				});
			} else
				create();
		}

		public final void removeNotify () {
			stop();
			super.removeNotify();
		}

		public Dimension getMinimumSize () {
			return minSize;
		}
	};
	canvas.setSize(1, 1);
	canvas.setIgnoreRepaint(true);

	graphics = new LwjglGraphics(canvas, config) {
		public void setTitle (String title) {
			super.setTitle(title);
			LwjglCanvas.this.setTitle(title);
		}

		public boolean setDisplayMode (int width, int height, boolean fullscreen) {
			if (!super.setDisplayMode(width, height, fullscreen)) return false;
			if (!fullscreen) LwjglCanvas.this.setDisplayMode(width, height);
			return true;
		}

		public boolean setDisplayMode (DisplayMode displayMode) {
			if (!super.setDisplayMode(displayMode)) return false;
			LwjglCanvas.this.setDisplayMode(displayMode.width, displayMode.height);
			return true;
		}
	};
	graphics.setVSync(config.vSyncEnabled);
	if (!LwjglApplicationConfiguration.disableAudio) audio = new OpenALAudio();
	files = new LwjglFiles();
	input = new LwjglInput();
	net = new LwjglNet();
	this.listener = listener;

	Gdx.app = this;
	Gdx.graphics = graphics;
	Gdx.audio = audio;
	Gdx.files = files;
	Gdx.input = input;
	Gdx.net = net;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:63,代码来源:LwjglCanvas.java

示例7: main

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
public static void main (String[] arg) {
	String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
	if (version == null) {
		version = "0.6.2d";
	}

	int versionCode;
	try {
		versionCode = Integer.parseInt(DesktopLauncher.class.getPackage().getImplementationVersion());
	} catch (NumberFormatException e) {
		versionCode = 228;
	}

	LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();

	if (SharedLibraryLoader.isMac) {
		config.preferencesDirectory = "Library/Application Support/Shattered Pixel Dungeon/";
	} else if (SharedLibraryLoader.isLinux) {
		config.preferencesDirectory = ".shatteredpixel/shattered-pixel-dungeon/";
	} else if (SharedLibraryLoader.isWindows) {
		String winVer = System.getProperties().getProperty("os.name");
		if (winVer.contains("XP")) {
			config.preferencesDirectory = "Application Data/.shatteredpixel/Shattered Pixel Dungeon/";
		} else {
			config.preferencesDirectory = "AppData/Roaming/.shatteredpixel/Shattered Pixel Dungeon/";
		}
	}
	// FIXME: This is a hack to get access to the preferences before we have an application setup
	com.badlogic.gdx.Preferences prefs = new LwjglPreferences(Preferences.FILE_NAME, config.preferencesDirectory);

	boolean isFullscreen = prefs.getBoolean(Preferences.KEY_WINDOW_FULLSCREEN, false);
	//config.fullscreen = isFullscreen;
	if (!isFullscreen) {
		config.width = prefs.getInteger(Preferences.KEY_WINDOW_WIDTH, Preferences.DEFAULT_WINDOW_WIDTH);
		config.height = prefs.getInteger(Preferences.KEY_WINDOW_HEIGHT, Preferences.DEFAULT_WINDOW_HEIGHT);
	}

	config.addIcon( "ic_launcher_128.png", Files.FileType.Internal );
	config.addIcon( "ic_launcher_32.png", Files.FileType.Internal );
	config.addIcon( "ic_launcher_16.png", Files.FileType.Internal );

	// TODO: It have to be pulled from build.gradle, but I don't know how it can be done
	config.title = "Shattered Pixel Dungeon";

	new LwjglApplication(new ShatteredPixelDungeon(
			new DesktopSupport(version, versionCode, config.preferencesDirectory, new DesktopInputProcessor())
	), config);
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:49,代码来源:DesktopLauncher.java

示例8: isFullscreenEnabled

import com.badlogic.gdx.utils.SharedLibraryLoader; //导入方法依赖的package包/类
@Override
public boolean isFullscreenEnabled() {
//	return Display.getPixelScaleFactor() == 1f;
	return !SharedLibraryLoader.isMac;
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:6,代码来源:DesktopLauncher.java


注:本文中的com.badlogic.gdx.utils.SharedLibraryLoader.isMac方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。