本文整理汇总了Java中com.badlogic.gdx.utils.SharedLibraryLoader类的典型用法代码示例。如果您正苦于以下问题:Java SharedLibraryLoader类的具体用法?Java SharedLibraryLoader怎么用?Java SharedLibraryLoader使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
SharedLibraryLoader类属于com.badlogic.gdx.utils包,在下文中一共展示了SharedLibraryLoader类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCreateView
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setLogLevel(100);
//initialize platform bitmap factory
org.oscim.android.canvas.AndroidGraphics.init();
GdxAssets.init("");
GLAdapter.init(new AndroidGL());
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.stencil = 8;
config.numSamples = 2;
new SharedLibraryLoader().load("vtm-jni");
View view = initializeForView(new CacheboxMain(), config);
//initialize platform connector
PlatformConnector.init(new AndroidPlatformConnector(this));
return view;
}
示例2: main
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
public static void main (String[] arg) {
String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
if (version == null) {
version = "1.0";
}
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
if (SharedLibraryLoader.isMac) {
config.preferencesDirectory = "Library/Application Support/Pixel Dungeon/";
} else if (SharedLibraryLoader.isLinux) {
config.preferencesDirectory = ".watabou/pixel-dungeon/";
} else if (SharedLibraryLoader.isWindows) {
config.preferencesDirectory = "Saved Games/Pixel Dungeon/";
}
// FIXME: This is a hack to get access to the preferences before we have an application setup
com.badlogic.gdx.Preferences prefs = new LwjglPreferences(Preferences.FILE_NAME, config.preferencesDirectory);
boolean isFullscreen = prefs.getBoolean(Preferences.KEY_WINDOW_FULLSCREEN, false);
config.fullscreen = isFullscreen;
if (!isFullscreen) {
config.width = prefs.getInteger(Preferences.KEY_WINDOW_WIDTH, Preferences.DEFAULT_WINDOW_WIDTH);
config.height = prefs.getInteger(Preferences.KEY_WINDOW_HEIGHT, Preferences.DEFAULT_WINDOW_HEIGHT);
}
config.addIcon( "ic_launcher_128.png", Files.FileType.Internal );
config.addIcon( "ic_launcher_32.png", Files.FileType.Internal );
config.addIcon( "ic_launcher_16.png", Files.FileType.Internal );
// TODO: It have to be pulled from build.gradle, but I don't know how it can be done
config.title = "Pixel Dungeon";
new LwjglApplication(new PixelDungeon(
new DesktopSupport(version, config.preferencesDirectory, new DesktopInputProcessor())
), config);
}
示例3: onInit
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
@Override
protected void onInit() {
logger.info("initializing physics");
new SharedLibraryLoader().load("gdx");
Bullet.init();
createPhysicsWorld();
rayTestSolver.setWorld(mainWorld);
}
示例4: initVtm
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
public static void initVtm() {
// load native library
new SharedLibraryLoader().load("vtm-jni");
// init globals
AwtGraphics.init();
GdxAssets.init("assets/");
GLAdapter.init(new LwjglGL20());
GLAdapter.GDX_DESKTOP_QUIRKS = true;
}
示例5: copyToTempFile
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
@Override
protected File copyToTempFile(String resourcePath) {
File file = super.copyToTempFile(resourcePath);
if (file == null) return null;
if (SharedLibraryLoader.isLinux || SharedLibraryLoader.isMac) {
try {
// Change access permission for temp file
System.out.println("Call \"chmod\" for a temp file");
Process process = Runtime.getRuntime().exec("chmod +x " + file.getAbsolutePath());
InputStream is = process.getInputStream();
BufferedReader br = new BufferedReader(new InputStreamReader(is));
String line = null;
while ((line = br.readLine()) != null) {
System.out.println(line);
}
int result = process.waitFor(); // Let the process finish.
if (result != 0) {
throw new RuntimeException("\"chmod\" call finished with error");
}
} catch (IOException | InterruptedException e) {
throw new RuntimeException("Error changing file access permission for: " + file.getAbsolutePath(), e);
}
}
return file;
}
示例6: load
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
/** Extracts the LWJGL native libraries from the classpath and sets the "org.lwjgl.librarypath" system property. */
static public synchronized void load(boolean disableOpenAL) {
if (!load) return;
SharedLibraryLoader loader = new SharedLibraryLoader();
File nativesDir = null;
try {
if (isWindows) {
nativesDir = loader.extractFile(is64Bit ? "lwjgl.dll" : "lwjgl32.dll", null).getParentFile();
if (!disableOpenAL)
loader.extractFile(is64Bit ? "OpenAL.dll" : "OpenAL32.dll", nativesDir.getName());
loader.extractFile("libglfw.dll", nativesDir.getName());
} else if (isMac) {
nativesDir = loader.extractFile("liblwjgl.dylib", null).getParentFile();
if (!disableOpenAL) loader.extractFile("libopenal.dylib", nativesDir.getName());
loader.extractFile("libglfw.dylib", nativesDir.getName());
} else if (isLinux) {
nativesDir = loader.extractFile(is64Bit ? "liblwjgl.so" : "liblwjgl32.so", null).getParentFile();
if (!disableOpenAL)
loader.extractFile(is64Bit ? "libopenal.so" : "libopenal32.so", nativesDir.getName());
loader.extractFile("libglfw.so", nativesDir.getName());
}
} catch (Throwable ex) {
throw new RuntimeException("Unable to extract LWJGL natives.", ex);
}
System.setProperty("org.lwjgl.librarypath", nativesDir.getAbsolutePath());
load = false;
}
示例7: main
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
public static void main (String[] arg) {
String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
if (version == null) {
version = "???";
}
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
if (SharedLibraryLoader.isMac) {
config.preferencesDirectory = "Library/Application Support/BravePixel/Pixel Dungeon/";
} else if (SharedLibraryLoader.isLinux) {
config.preferencesDirectory = ".bravepixel/pixel-dungeon/";
} else if (SharedLibraryLoader.isWindows) {
config.preferencesDirectory = "Saved Games/BravePixel/PixelDungeon";
}
// FIXME: This is a hack to get access to the preferences before we have an application setup
com.badlogic.gdx.Preferences prefs = new LwjglPreferences(Preferences.FILE_NAME, config.preferencesDirectory);
boolean isFullscreen = prefs.getBoolean(Preferences.KEY_WINDOW_FULLSCREEN, false);
config.fullscreen = isFullscreen;
if (!isFullscreen) {
config.width = prefs.getInteger(Preferences.KEY_WINDOW_WIDTH, Preferences.DEFAULT_WINDOW_WIDTH);
config.height = prefs.getInteger(Preferences.KEY_WINDOW_HEIGHT, Preferences.DEFAULT_WINDOW_HEIGHT);
}
config.addIcon( "ic_launcher_128.png", Files.FileType.Internal );
config.addIcon( "ic_launcher_32.png", Files.FileType.Internal );
config.addIcon( "ic_launcher_16.png", Files.FileType.Internal );
// TODO: It have to be pulled from build.gradle, but I don't know how it can be done
config.title = "Pixel Dungeon";
new LwjglApplication(new PixelDungeon(
new DesktopSupport(version, config.preferencesDirectory, new DesktopInputProcessor())
), config);
}
示例8: load
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
/** Extracts the LWJGL native libraries from the classpath and sets the "org.lwjgl.librarypath" system property. */
static public void load () {
GdxNativesLoader.load();
if (GdxNativesLoader.disableNativesLoading) return;
if (!load) return;
SharedLibraryLoader loader = new SharedLibraryLoader();
File nativesDir = null;
try {
if (isWindows) {
nativesDir = loader.extractFile(is64Bit ? "lwjgl64.dll" : "lwjgl.dll", null).getParentFile();
if (!LwjglApplicationConfiguration.disableAudio)
loader.extractFile(is64Bit ? "OpenAL64.dll" : "OpenAL32.dll", nativesDir.getName());
} else if (isMac) {
File extractedFile = loader.extractFile("liblwjgl.jnilib", null);
nativesDir = extractedFile.getParentFile();
new FileHandle(extractedFile).copyTo(new FileHandle(new File(nativesDir, "liblwjgl.dylib")));
if (!LwjglApplicationConfiguration.disableAudio) loader.extractFile("openal.dylib", nativesDir.getName());
} else if (isLinux) {
nativesDir = loader.extractFile(is64Bit ? "liblwjgl64.so" : "liblwjgl.so", null).getParentFile();
if (!LwjglApplicationConfiguration.disableAudio)
loader.extractFile(is64Bit ? "libopenal64.so" : "libopenal.so", nativesDir.getName());
}
} catch (Throwable ex) {
throw new GdxRuntimeException("Unable to extract LWJGL natives.", ex);
}
System.setProperty("org.lwjgl.librarypath", nativesDir.getAbsolutePath());
load = false;
}
示例9: main
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
public static void main (String[] argv) {
// this is only here for me to debug native code faster
new SharedLibraryLoader("../../extensions/gdx-audio/libs/gdx-audio-natives.jar").load("gdx-audio");
new SharedLibraryLoader("../../extensions/gdx-image/libs/gdx-image-natives.jar").load("gdx-image");
new SharedLibraryLoader("../../extensions/gdx-freetype/libs/gdx-freetype-natives.jar").load("gdx-freetype");
new SharedLibraryLoader("../../extensions/gdx-controllers/gdx-controllers-desktop/libs/gdx-controllers-desktop-natives.jar")
.load("gdx-controllers-desktop");
new SharedLibraryLoader("../../gdx/libs/gdx-natives.jar").load("gdx");
GdxTest test = new SuperKoalio();
JglfwApplicationConfiguration config = new JglfwApplicationConfiguration();
config.vSync = true;
new JglfwApplication(test, config);
}
示例10: onCreate
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidGraphics.init();
GdxAssets.init("");
GLAdapter.init(new AndroidGL());
Tile.SIZE = 400;
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
new SharedLibraryLoader().load("vtm-jni");
initialize(new GdxMapAndroid(), cfg);
}
示例11: init
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
public static void init() {
// load native library
new SharedLibraryLoader().load("vtm-jni");
// init globals
AwtGraphics.init();
GdxAssets.init("assets/");
GLAdapter.init(new GdxGL());
GLAdapter.GDX_DESKTOP_QUIRKS = true;
}
示例12: initialize
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
private void initialize(ApplicationListener listener, LwjglApplicationConfiguration config) {
LwjglNativesLoader.load();
this.setApplicationLogger(new LwjglApplicationLogger());
this.canvas = new Canvas() {
private final Dimension minSize = new Dimension(1, 1);
public final void addNotify() {
super.addNotify();
if (SharedLibraryLoader.isMac) {
EventQueue.invokeLater(new Runnable() {
public void run() {
MyLwjglCanvas.this.create();
}
});
} else {
MyLwjglCanvas.this.create();
}
}
public final void removeNotify() {
MyLwjglCanvas.this.stop();
super.removeNotify();
}
public Dimension getMinimumSize() {
return this.minSize;
}
};
this.canvas.setSize(1, 1);
this.canvas.setIgnoreRepaint(true);
this.graphics = new LwjglGraphics(this.canvas, config) {
public void setTitle(String title) {
super.setTitle(title);
MyLwjglCanvas.this.setTitle(title);
}
public boolean setWindowedMode(int width, int height, boolean fullscreen) {
if (!super.setWindowedMode(width, height)) {
return false;
} else {
if (!fullscreen) {
MyLwjglCanvas.this.setDisplayMode(width, height);
}
return true;
}
}
public boolean setFullscreenMode(DisplayMode displayMode) {
if (!super.setFullscreenMode(displayMode)) {
return false;
} else {
MyLwjglCanvas.this.setDisplayMode(displayMode.width, displayMode.height);
return true;
}
}
};
this.graphics.setVSync(config.vSyncEnabled);
this.files = new LwjglFiles();
this.input = new LwjglInput();
this.net = new LwjglNet();
this.listener = listener;
Gdx.app = this;
Gdx.graphics = this.graphics;
Gdx.files = this.files;
Gdx.input = this.input;
Gdx.net = this.net;
}
示例13: isFullscreenEnabled
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
@Override
public boolean isFullscreenEnabled() {
// return Display.getPixelScaleFactor() == 1f;
return !SharedLibraryLoader.isMac;
}
示例14: initialize
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
private void initialize (ApplicationListener listener, LwjglApplicationConfiguration config) {
LwjglNativesLoader.load();
canvas = new Canvas() {
private final Dimension minSize = new Dimension(1, 1);
public final void addNotify () {
super.addNotify();
if (SharedLibraryLoader.isMac) {
EventQueue.invokeLater(new Runnable() {
public void run () {
create();
}
});
} else
create();
}
public final void removeNotify () {
stop();
super.removeNotify();
}
public Dimension getMinimumSize () {
return minSize;
}
};
canvas.setSize(1, 1);
canvas.setIgnoreRepaint(true);
graphics = new LwjglGraphics(canvas, config) {
public void setTitle (String title) {
super.setTitle(title);
LwjglCanvas.this.setTitle(title);
}
public boolean setDisplayMode (int width, int height, boolean fullscreen) {
if (!super.setDisplayMode(width, height, fullscreen)) return false;
if (!fullscreen) LwjglCanvas.this.setDisplayMode(width, height);
return true;
}
public boolean setDisplayMode (DisplayMode displayMode) {
if (!super.setDisplayMode(displayMode)) return false;
LwjglCanvas.this.setDisplayMode(displayMode.width, displayMode.height);
return true;
}
};
graphics.setVSync(config.vSyncEnabled);
if (!LwjglApplicationConfiguration.disableAudio) audio = new OpenALAudio();
files = new LwjglFiles();
input = new LwjglInput();
net = new LwjglNet();
this.listener = listener;
Gdx.app = this;
Gdx.graphics = graphics;
Gdx.audio = audio;
Gdx.files = files;
Gdx.input = input;
Gdx.net = net;
}
示例15: initFreeType
import com.badlogic.gdx.utils.SharedLibraryLoader; //导入依赖的package包/类
public static Library initFreeType() {
new SharedLibraryLoader().load("gdx-freetype");
long address = initFreeTypeJni();
if(address == 0) throw new GdxRuntimeException("Couldn't initialize FreeType library");
else return new Library(address);
}