本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Stack.add方法的典型用法代码示例。如果您正苦于以下问题:Java Stack.add方法的具体用法?Java Stack.add怎么用?Java Stack.add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.Stack
的用法示例。
在下文中一共展示了Stack.add方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: InventorySlot
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
public InventorySlot(){
_filterItemType = 0; //filter nothing
_defaultBackground = new Stack();
_customBackgroundDecal = new Image();
Image image = new Image(Assets.instance.STATUSUI_SKIN,"cell");
numItemsLabel = new Label(String.valueOf(numItemsVal), Assets.instance.STATUSUI_SKIN);
numItemsLabel.setAlignment(Align.bottomRight);
numItemsLabel.setVisible(false);
_defaultBackground.add(image);
_defaultBackground.setName("background");
numItemsLabel.setName("numitems");
this.add(_defaultBackground);
this.add(numItemsLabel);
}
示例2: create
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
public void create () {
lastUpdateTime = 0;
testStack = new Stack();
container.stage.getRoot().addActorAt(0, testStack);
testStack.setSize(container.stageWidth, container.stageHeight);
testStack.add(testTable = new Table() {
@Override
public void act (float delta) {
float time = GdxAI.getTimepiece().getTime();
if (lastUpdateTime != time) {
lastUpdateTime = time;
super.act(GdxAI.getTimepiece().getDeltaTime());
}
}
});
testStack.layout();
}
示例3: create
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
@Override
public void create () {
lastUpdateTime = 0;
testStack = new Stack();
container.stage.getRoot().addActorAt(0, testStack);
testStack.setSize(container.stageWidth, container.stageHeight);
testStack.add(testTable = new Table() {
@Override
public void act (float delta) {
float time = GdxAI.getTimepiece().getTime();
if (lastUpdateTime != time) {
lastUpdateTime = time;
super.act(GdxAI.getTimepiece().getDeltaTime());
}
}
});
testStack.layout();
}
示例4: initialize
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
@Override protected void initialize() {
creaturesList.defaults().pad(2);
creaturesList.padTop(12);
Image left = new Image(Config.skin, "ui-creature-queue-gradient-left");
left.setScaling(Scaling.stretchY);
left.setAlign(Align.left);
left.setTouchable(Touchable.disabled);
Image right = new Image(Config.skin, "ui-creature-queue-gradient-right");
right.setScaling(Scaling.stretchY);
right.setAlign(Align.right);
right.setTouchable(Touchable.disabled);
Stack stack = new Stack();
stack.add(new ScrollPane(creaturesList, new ScrollPane.ScrollPaneStyle()));
stack.add(left);
stack.add(right);
Table content = new Table(Config.skin);
content.setTouchable(Touchable.enabled);
content.setBackground("ui-inventory-ability-window-background");
content.defaults().pad(2);
content.add(new LocLabel("ui-turns-order")).row();
content.add(new Image(Config.skin, "ui-creature-info-line")).width(100).row();
content.add(stack).maxWidth(table.getStage().getWidth() - 45).padRight(4).padLeft(4).row();
table.add(content);
}
示例5: getTilesetPreview
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
private Actor getTilesetPreview(TilesetDefinition definition) {
FileHandle handle = Gdx.files.absolute(Editor.db().config().projectPath + Editor.db().config().tilesetPath + definition.filename + ".png");
if (definition != null && StringUtils.isNotEmpty(definition.filename) && handle.exists()) {
Stack stack = new Stack();
stack.add(new Image(new Texture(handle)));
stack.add(new Image(new Texture(Gdx.files.internal("engine/numbers.png"))));
return stack;
}
return new Table() {
{
add().expand().fill().size(256);
}
};
}
示例6: changeTest
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
private void changeTest (int testIndex) {
// Dispose the previous test (if any)
if (currentTest != null) currentTest.dispose();
// Add the new test
currentTest = tests[testIndex];
Gdx.app.log("BehaviorTreeTests", "***********************************************");
Gdx.app.log("BehaviorTreeTests", "Starting test " + currentTest.getName());
Gdx.app.log("BehaviorTreeTests", "***********************************************");
String description = currentTest.getDescription();
if (description != null) {
Gdx.app.log("BehaviorTreeTests", description);
Gdx.app.log("BehaviorTreeTests", "***********************************************");
testDescriptionLabel.setText(description);
} else {
testDescriptionLabel.setText("Run the tree, look at the log and see what happens");
}
Stack testStack = new Stack() {
@Override
public void act (float delta) {
boolean paused = pauseButton.isChecked();
getChildren().peek().setVisible(paused);
if (!paused) {
// Update AI time
GdxAI.getTimepiece().update(delta);
// Call super
super.act(delta);
}
}
};
testStack.add(currentTest.createActor(skin));
testStack.add(new Image(skin, "translucent"));
splitPane.setSecondWidget(testStack);
}
示例7: create
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
@Override
public void create () {
Gdx.gl.glClearColor(.3f, .3f, .3f, 1);
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
// Enable color markup
BitmapFont font = skin.get("default-font", BitmapFont.class);
font.getData().markupEnabled = true;
stage = new Stage();
stage.setDebugAll(DEBUG_STAGE);
stageWidth = stage.getWidth();
stageHeight = stage.getHeight();
Gdx.input.setInputProcessor(new InputMultiplexer(stage));
Stack stack = new Stack();
stage.addActor(stack);
stack.setSize(stageWidth, stageHeight);
testsTable = new Table();
stack.add(testsTable);
// Create behavior selection window
List<String> testList = createTestList();
algorithmSelectionWindow = addBehaviorSelectionWindow("Path Finder Tests", testList, 0, -1);
// Set selected test
changeTest(0);
stage.addActor(new FpsLabel("FPS: ", skin));
}
示例8: showMessage
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
public void showMessage(String text, float time, final GameState gameState) {
Gdx.app.debug(Constants.LOG, "Show Message !");
if (message == null) {
message = new Label(text, game.getResourcesManager().getStyles().skin, "header", Color.ORANGE);
container = new Stack();
container.add(message);
container.setPosition(Gdx.graphics.getWidth() / 2- container.getWidth() / 2,
Gdx.graphics.getHeight() + container.getHeight());
container.setVisible(false);
stage.addActor(container);
} else if (!container.isVisible()) {
message.setText(text);
container.pack();
MoveToAction action = Actions.action(MoveToAction.class);
action.setPosition(Gdx.graphics.getWidth() / 2 - container.getWidth() / 2,
Gdx.graphics.getHeight() / 2 - container.getHeight() / 2);
action.setDuration(time);
action.setInterpolation(Interpolation.bounceIn);
container.addAction(Actions.sequence(action, Actions.delay(1f),
Actions.run(new Runnable() {
public void run() {
Gdx.app.log(Constants.LOG, "Show Message Actions complete!");
DreamsGame.setGameState(gameState);
container.setVisible(false);
}
})
));
container.setVisible(true);
}
}
示例9: EditorLayout
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
public EditorLayout() {
Editor.publisher().subscribe(this);
modules = new Array<Module<?>>();
addModules();
Gdx.input.setInputProcessor(stage);
Table root = new Table();
root.setFillParent(true);
final Table menu = new Table();
content = new Table();
tooltip = new Table();
for (final Module<?> m : modules) {
menu.defaults().uniformX().expandX().fillX();
menu.add(m.getButton()).row();
m.getButton().addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
content.clear();
m.populate(content);
}
});
}
Stack stack = new Stack();
stack.add(content);
stack.add(tooltip);
final ScrollPane scroll = new ScrollPane(stack) {
@Override
public void act(float delta) {
if (!Gdx.input.isKeyPressed(Keys.SHIFT_LEFT)) {
super.act(delta);
}
}
};
root.add(topnav()).expandX().fill().height(40).padBottom(10).row();
root.add(new Table() {
{
add(menu).expandY().top();
add(scroll).expand().fill();
}
}).expand().fill().padLeft(5);
stage.addActor(root);
tooltipWindow = new Table();
tooltipWindow.setTransform(true);
tooltipWindow.getColor().a = 0;
tooltipWindow.add(tooltipLabel = new VisLabel(""));
tooltipWindow.setBackground(Drawables.get("blue"));
tooltip.addActor(tooltipWindow);
}
示例10: a
import com.badlogic.gdx.scenes.scene2d.ui.Stack; //导入方法依赖的package包/类
public final void a(Skin paramSkin, Stage paramStage)
{
Table localTable1 = new Table();
localTable1.setWidth(paramStage.getWidth());
localTable1.setHeight(paramStage.getHeight());
Label localLabel = new Label("Select Agent Avatar", (Label.LabelStyle)paramSkin.get("profiles-avatar-title", Label.LabelStyle.class));
Table localTable2 = new Table();
localTable2.setBackground(new NinePatchDrawable(paramSkin.getPatch("default-panel")));
float f1 = localLabel.getStyle().font.getCapHeight();
localTable2.add(localLabel).o().k().c(1.35F * f1).h(0.2F * -f1).i(0.2F * f1);
localTable1.add(localTable2).o().g();
localTable1.row();
this.h = new Table();
Table localTable3 = new Table();
int i1 = (int)(0.2F * paramStage.getWidth());
this.m = new h(paramSkin, this.a);
this.n = new h(paramSkin, this.a);
float f2 = l.a(6.0F);
this.o = new a(com.nianticproject.ingress.shared.playerprofile.a.b, paramSkin, this, f2);
this.p = new a(com.nianticproject.ingress.shared.playerprofile.a.a, paramSkin, this, f2);
this.k = new WidgetCarousel(i1, i1, (WidgetCarousel.WidgetCarouselStyle)paramSkin.get("profiles-avatar-carousel", WidgetCarousel.WidgetCarouselStyle.class), this.m);
localTable3.add(a(com.nianticproject.ingress.shared.playerprofile.a.b, paramSkin, this.k, new e(this), this.o)).o().g();
localTable3.row();
localTable3.add(new Image(com.nianticproject.ingress.common.b.c.a(paramSkin, 16755791))).b(l.a(2.0F)).c(l.a(8.0F));
localTable3.row();
this.l = new WidgetCarousel(i1, i1, (WidgetCarousel.WidgetCarouselStyle)paramSkin.get("profiles-avatar-carousel", WidgetCarousel.WidgetCarouselStyle.class), this.n);
localTable3.add(a(com.nianticproject.ingress.shared.playerprofile.a.a, paramSkin, this.l, new e(this), this.p)).o().g();
this.h.add(localTable3).o().g().j().h(l.a(8.0F));
this.h.row();
Stack localStack = new Stack();
Table localTable4 = new Table();
Table localTable5 = new Table();
this.f = new AvatarView(this.q, this.b, this.c, this.a, paramSkin);
this.f.setTouchable(Touchable.disabled);
localTable4.add(this.f).a(l.a(116.0F), l.a(116.0F)).j(l.a(24.0F));
localTable5.add(localTable4).n().f().i();
com.nianticproject.ingress.common.ui.widget.f localf1 = new com.nianticproject.ingress.common.ui.widget.f("DONE", paramSkin);
localf1.addListener(new p(this));
Table localTable6 = new Table();
Table localTable7 = new Table();
localTable6.add(localf1).b(3.5F * f1).c(1.85F * f1);
localTable7.add(localTable6).n().m().l().j(l.a(8.0F));
localStack.add(localTable4);
localStack.add(localTable7);
this.h.add(localStack).n().f().h(l.a(8.0F));
this.i = new Table();
ProgressIndicator localProgressIndicator = new ProgressIndicator(paramSkin);
localProgressIndicator.a(true);
this.i.add(localProgressIndicator);
this.j = new Table();
this.g = new Label("", (Label.LabelStyle)paramSkin.get("profiles-avatar-error-label", Label.LabelStyle.class));
com.nianticproject.ingress.common.ui.widget.f localf2 = new com.nianticproject.ingress.common.ui.widget.f("RETRY", paramSkin);
localf2.addListener(new q(this));
this.j.add(this.g);
this.j.row();
this.j.add(localf2).h(l.a(8.0F));
Actor[] arrayOfActor = new Actor[3];
arrayOfActor[0] = this.h;
arrayOfActor[1] = this.i;
arrayOfActor[2] = this.j;
localTable1.stack(arrayOfActor).n().f().i(l.a(24.0F)).k(l.a(24.0F));
paramStage.addActor(localTable1);
a(t.c);
}