本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle方法的典型用法代码示例。如果您正苦于以下问题:Java ProgressBar.ProgressBarStyle方法的具体用法?Java ProgressBar.ProgressBarStyle怎么用?Java ProgressBar.ProgressBarStyle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
的用法示例。
在下文中一共展示了ProgressBar.ProgressBarStyle方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateVisual
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; //导入方法依赖的package包/类
public void updateVisual(){
Skin skin = new Skin();
Pixmap pixmap = new Pixmap(1,(int)(Gdx.graphics.getHeight()*0.0175), Pixmap.Format.RGBA8888);
switch (infoProfile.getDateUserGame().getFaction()){
case 1:{
pixmap.setColor(1, 0f, 0f, 1);
break;
}
case 2:{
pixmap.setColor(0f, 0.831f, 0.969f,1f);
break;
}
case 3:{
pixmap.setColor(0.129f, 0.996f, 0.29f,1);
break;
}
}
pixmap.fill();
skin.add("blue", new Texture(pixmap));
ProgressBar.ProgressBarStyle style = new ProgressBar.ProgressBarStyle(bar.getStyle().background,skin.newDrawable("blue",Color.WHITE));
style.knobBefore = style.knob;
bar.setStyle(style);
}
示例2: onProcessingFinished
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; //导入方法依赖的package包/类
@Override
public void onProcessingFinished() {
btnClose.setDisabled(false);
btnClose.setColor(Color.WHITE);
FocusManager.switchFocus(stage, btnClose);
window.closeOnEscape();
if (!errors && cbAutoClose.isChecked()) {
window.hide();
showReopenLastDialogNotification();
}
// If there is only one pack, show log on error
if (errors && adapter.size() == 1) {
adapter.getView(adapter.get(0)).showLogWindow();
}
// Indicate total result by changing progress bar color
{
ProgressBar.ProgressBarStyle style = new ProgressBar.ProgressBarStyle(progressBar.getStyle());
Drawable fill = errors ?
VisUI.getSkin().getDrawable("progressBarErr") :
VisUI.getSkin().getDrawable("progressBarSucc");
style.knob = fill;
style.knobBefore = fill;
progressBar.setStyle(style);
}
}
示例3: DrawOneAttachers
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; //导入方法依赖的package包/类
private Group DrawOneAttachers(String typeFrame, String name, Color type, String photo, float energy,float energymax) {
Group gr = new Group();
Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
Vector2 crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
final Image frame = new Image(new TextureRegion(txt));
frame.setName("frame");
frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
frame.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
gr.addActor(frame);
if(InformationProfile.getInstance().getDateUserGame().getFaction() != InformationEnklave.getInstance().getFaction())
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
else
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image frameselect = new Image(new TextureRegion(txt));
frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
frameselect.setName("frameselect");
frameselect.toFront();
frameselect.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
frameselect.setVisible(false);
gr.addActor(frameselect);
Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()), new Label.LabelStyle(bt, type));
labelName.setAlignment(Align.center);
labelName.setWidth(crop.x*0.18f);
labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
gr.addActor(labelName);
txt = managerAssets.getAssetsCombat().getTexture(photo);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image profile = new Image(new TextureRegion(txt));
profile.setColor(type);
profile.setSize(crop.x * 0.07f, crop.y * 0.07f);
profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
gr.addActor(profile);
Skin skin = new Skin();
skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite), 0, 0, (int) (WIDTH * 0.014), (int) (WIDTH * 0.014)));
ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white", type));
barStyle.knobBefore = barStyle.knob;
ProgressBar bar = new ProgressBar(0,energymax, 1, false, barStyle);
bar.setSize(WIDTH * 0.14f,HEIGHT * 0.012f);
bar.setPosition(frame.getX() + frame.getWidth() * 0.07f, frame.getY() + frame.getHeight() * 0.07f);
bar.setValue(energy);
gr.addActor(bar);
return gr;
}
示例4: drawoneDefenders
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; //导入方法依赖的package包/类
private Group drawoneDefenders(String typeFrame,String name,Color type,String photo,float energy,float energymax){
Group gr = new Group();
Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
Vector2 crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image frame = new Image(new TextureRegion(txt));
frame.setName("frame");
frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
frame.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
gr.addActor(frame);
if(InformationProfile.getInstance().getDateUserGame().getFaction() == InformationEnklave.getInstance().getFaction())
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
else
txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image frameselect = new Image(new TextureRegion(txt));
frameselect.setName("frameselect");
frameselect.toFront();
frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
frameselect.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
frameselect.setVisible(false);
gr.addActor(frameselect);
Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()),new Label.LabelStyle(bt,type));
labelName.setAlignment(Align.center);
labelName.setSize(WIDTH * 0.18f, HEIGHT * 0.02f);
labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
gr.addActor(labelName);
txt = managerAssets.getAssetsCombat().getTexture(photo);
crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
Image profile = new Image(new TextureRegion(txt));
// profile.setColor(Color.BLUE);
profile.setSize(crop.x*0.07f, crop.y*0.07f);
profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
gr.addActor(profile);
Skin skin = new Skin();
skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite),0,0,(int)(WIDTH*0.004),(int)(WIDTH*0.014)));
ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white",type));
barStyle.knobBefore = barStyle.knob;
ProgressBar bar = new ProgressBar(0, energymax, 1, false, barStyle);
bar.setSize(WIDTH * 0.14f, HEIGHT * 0.012f);
bar.setPosition(frame.getX()+frame.getWidth()*0.1f, frame.getY()+frame.getHeight()*0.07f);
bar.setValue(energy);
gr.addActor(bar);
return gr;
}
示例5: InitialView
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; //导入方法依赖的package包/类
private void InitialView() {
// create SVG image from Cachbox Logo
try {
InputStream stream = Gdx.files.internal("cb_logo.svg").read();
float targetWidth = Gdx.graphics.getWidth() * 0.8f;
Bitmap svgBitmap = PlatformConnector.getSvg("", stream, PlatformConnector.SvgScaleType.SCALED_TO_WIDTH, targetWidth);
if (svgBitmap != null) {
CB.CB_Logo = new Image(new Texture(Utils.getPixmapFromBitmap(svgBitmap)));
CB.CB_Logo.setPosition((Gdx.graphics.getWidth() - svgBitmap.getWidth()) / 2, svgBitmap.getHeight() * 2);
this.addActor(CB.CB_Logo);
}
} catch (Exception e) {
e.printStackTrace();
}
ProgressBar.ProgressBarStyle style = new ProgressBar.ProgressBarStyle();
style.background = SvgSkinUtil.getSvgNinePatchDrawable(-1, -1, -1, -1
, 0, 0, -1, -1
, Utils.getTextureRegion(Gdx.files.internal("progress_back.svg").read()));
style.knobBefore = SvgSkinUtil.getSvgNinePatchDrawable(-1, -1, -1, -1
, -1, -1, -1, -1
, Utils.getTextureRegion(Gdx.files.internal("progress_foreground.svg").read()));
progress = new VisProgressBar(0f, 100f, 1f, false, style);
float margin = 40 * (CanvasAdapter.dpi / 240);
float progressWidth = Gdx.graphics.getWidth() - (margin * 2);
progress.setBounds(margin, margin, progressWidth, ((SvgNinePatchDrawable) style.background).getPatch().getTotalHeight());
this.addActor(progress);
progress.setValue(0);
Label.LabelStyle labelStyle = new Label.LabelStyle();
String path = "skins/day/fonts/DroidSans.ttf";
labelStyle.fontColor = Color.BLACK;
labelStyle.font = new SkinFont(path, Gdx.files.internal(path), 20, null);
workLabel = new Label(" \n ", labelStyle);
workLabel.setBounds(margin, margin + progress.getHeight() + margin, progressWidth, workLabel.getPrefHeight());
this.addActor(workLabel);
// Init loader tasks
initTaskList.add(new InitialWorkPathTask("InitialWorkPAth"));
initTaskList.add(new SkinLoaderTask("Load UI"));
initTaskList.add(new TranslationLoaderTask("Load Translations"));
initTaskList.add(new GdxInitialTask("Initial GDX"));
initTaskList.add(new InitialLocationListenerTask("Initial Loacation Reciver"));
initTaskList.add(new LoadDbTask("Load Database"));
// Use classpath for Desktop or assets for iOS and Android
assets = (CanvasAdapter.platform.isDesktop()) ?
new AssetManager(new ClasspathFileHandleResolver())
: new AssetManager();
Gdx.graphics.requestRendering();
}