本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.Stage.clear方法的典型用法代码示例。如果您正苦于以下问题:Java Stage.clear方法的具体用法?Java Stage.clear怎么用?Java Stage.clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.Stage
的用法示例。
在下文中一共展示了Stage.clear方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: DeathScreen
import com.badlogic.gdx.scenes.scene2d.Stage; //导入方法依赖的package包/类
public DeathScreen(Polymorph polymorph,int playerscore) {
AssetManager assetManager = polymorph.getAssetManager();
TextureAtlas textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
this.polymorph = polymorph;
score=playerscore;
DeathScreenMusic = assetManager.get(Polymorph.MAIN_MENU_MUSIC_PATH);
DeathScreenMusic.setLooping(true);
background = textureAtlas.findRegion("mainmenu"); //TODO make a unique background for the death screen
screenSize = new Dimension(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera = new OrthographicCamera();
camera.setToOrtho(false, screenSize.width, screenSize.height); //change this
batch=new SpriteBatch();
batch.setProjectionMatrix(camera.combined);
stage = new Stage();
stage.clear();
font = new BitmapFont(false);
textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
initButtons(score,textureAtlas);
Gdx.input.setInputProcessor(stage);
}
示例2: SettingsScreen
import com.badlogic.gdx.scenes.scene2d.Stage; //导入方法依赖的package包/类
public SettingsScreen(Polymorph polymorph) {
AssetManager assetManager = polymorph.getAssetManager();
TextureAtlas textureAtlas = assetManager.get(Polymorph.MASTER_PATH, TextureAtlas.class);
this.polymorph = polymorph;
mainMenuMusic = assetManager.get(Polymorph.MAIN_MENU_MUSIC_PATH, Music.class);
background = textureAtlas.findRegion("settingsscreen");
stage = new Stage(new StretchViewport(Polymorph.WORLD_WIDTH, Polymorph.WORLD_HEIGHT));
stage.clear();
initButtons(textureAtlas);
Gdx.input.setInputProcessor(stage);
}