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Java ShapeRenderer.rect方法代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.glutils.ShapeRenderer.rect方法的典型用法代码示例。如果您正苦于以下问题:Java ShapeRenderer.rect方法的具体用法?Java ShapeRenderer.rect怎么用?Java ShapeRenderer.rect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.graphics.glutils.ShapeRenderer的用法示例。


在下文中一共展示了ShapeRenderer.rect方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: draw

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
public void draw(ShapeRenderer renderer) {
    if (rect.width < 25 * cam.zoom || rect.height < 25 * cam.zoom) return;

    Gdx.gl.glEnable(GL20.GL_BLEND);
    Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    renderer.setProjectionMatrix(cam.combined);
    renderer.begin(ShapeRenderer.ShapeType.Filled);
    renderer.setColor(new Color(0x228b2255));
    renderer.rect(rect.x, rect.y, rect.width, rect.height);

    renderer.set(ShapeRenderer.ShapeType.Line);
    renderer.setColor(Color.BLACK);
    renderer.rect(rect.x, rect.y, rect.width, rect.height);
    renderer.end();
}
 
开发者ID:conquest,项目名称:conquest,代码行数:17,代码来源:Grabber.java

示例2: drawLayer1

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void drawLayer1(GameTime time, ShapeRenderer shapeRenderer) {
    // draw background
    shapeRenderer.setColor(this.backgroundColor);
    shapeRenderer.rect(getX(), getY(), getWidth(), getHeight());

    float maxWidth = getWidth() - (paddingLeft + paddingRight);
    float maxHeight = getHeight() - (paddingTop + paddingBottom);

    float barWidth = maxWidth * percent;
    float barHeight = maxHeight;

    // draw foreground
    shapeRenderer.setColor(this.foregroundColor);
    shapeRenderer.rect(getX() + paddingBottom, getY() + paddingLeft, barWidth, barHeight);
}
 
开发者ID:opensourcegamedev,项目名称:SpaceChaos,代码行数:17,代码来源:FilledBar.java

示例3: render

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
    sb.setProjectionMatrix(camera.combined);
    sr.setAutoShapeType(true);
    sr.setProjectionMatrix(camera.combined);
    //SHAPERENDERER
    sr.begin();
    sr.set(ShapeRenderer.ShapeType.Filled);
    sr.setColor(new Color(23 / 255f, 23 / 255f, 23 / 255f, 1f));
    sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
    for (int i = 0; i < background.length; i++) {
        background[i].renderSR(sr);
    }
    play.renderSR(sr);
    music.renderSR(sr);
    sr.end();

    //SPRITEBATCH
    sb.begin();
    sb.draw(logo, Game.WIDTH / 2 - (logo.getTexture().getWidth() * 10) / 2, Game.HEIGHT - 50 - logo.getHeight() * 10, logo.getWidth() * 10, logo.getHeight() * 10);
    play.renderSB(sb);
    music.renderSB(sb);
    betaText.draw(sb, "Beta Release - Copyright 2017 Gussio. All rights reserved. Visit https://gussio.nl/ for more info.", 10, 25);
    sb.end();
}
 
开发者ID:MrGussio,项目名称:EarthInvadersGDX,代码行数:26,代码来源:MenuScreen.java

示例4: render

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
    sb.setProjectionMatrix(camera.combined);
    sr.setAutoShapeType(true);
    sr.setProjectionMatrix(camera.combined);

    //BACKGROUND
    sr.begin();
    sr.set(ShapeRenderer.ShapeType.Filled);
    sr.setColor(Color.WHITE);
    sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
    sr.end();

    //LOGO
    sb.begin();
    sb.draw(logo, Game.WIDTH / 2 - logo.getWidth() * 20 / 2, Game.HEIGHT / 2 - logo.getHeight() * 20 / 2, logo.getWidth() * 20, logo.getHeight() * 20);
    sb.end();
}
 
开发者ID:MrGussio,项目名称:EarthInvadersGDX,代码行数:19,代码来源:SplashScreen.java

示例5: draw

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
/**
 * Draws the Shape in the screen, using the given renderer.
 *
 * @param renderer The Shape renderer.
 */
public void draw(ShapeRenderer renderer) {
    if (rect == null) return;

    renderer.setColor(color);
    renderer.rect(center.x - rect.getWidth() / 2, center.y - rect.getHeight() / 2,
            rect.getWidth() / 2, rect.getHeight() / 2, rect.getWidth(), rect.getHeight(), 1, 1, rotation);
}
 
开发者ID:AndreFCruz,项目名称:feup-lpoo-armadillo,代码行数:13,代码来源:ShapeView.java

示例6: draw

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
public void draw(ShapeRenderer renderer) {
    Gdx.gl.glEnable(GL20.GL_BLEND);
    Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    renderer.setProjectionMatrix(stage.getCamera().combined);
    renderer.setColor(background);

    renderer.begin(ShapeRenderer.ShapeType.Filled);
    renderer.rect((Gdx.graphics.getWidth() - 125) / 2, 10, 125, 30);
    renderer.end();
    Gdx.gl.glDisable(GL20.GL_BLEND);

    stage.act();
    stage.draw();
}
 
开发者ID:conquest,项目名称:conquest,代码行数:16,代码来源:Hud.java

示例7: drawShape

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
    shapeRenderer.setColor(color);
    shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
    shapeRenderer.rect(this.x, this.y, x + (width / 2), y + (height / 2), this.width, this.height, 1f, 1f,
            this.angle);
}
 
开发者ID:opensourcegamedev,项目名称:SpaceChaos,代码行数:8,代码来源:CRotatedRectangle.java

示例8: drawDebug

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void drawDebug(ShapeRenderer shapes) {
	
	if(getDebug()) {
		shapes.setColor(Color.RED);
		Rectangle cfb = cam.getCamFollowBounds();
		shapes.rect(cfb.x, cfb.y, cfb.width, cfb.height);
	}
	
	super.drawDebug(shapes);
}
 
开发者ID:kyperbelt,项目名称:KyperBox,代码行数:12,代码来源:GameLayer.java

示例9: drawDebug

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void drawDebug(ShapeRenderer shapes) {
	if (getDebug()) {
		shapes.setColor(debug_bounds);
		Rectangle b = bounds;
		shapes.rect(b.x + getX(), b.y + getY(), b.width, b.height);
	}
	super.drawDebug(shapes);
}
 
开发者ID:kyperbelt,项目名称:KyperBox,代码行数:10,代码来源:GameObject.java

示例10: debugRender

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
public void debugRender(ShapeRenderer shapes) {
	shapes.rect(bounds.x-manager.getLayer().getCamera().getPosition().x, bounds.y-manager.getLayer().getCamera().getPosition().y, bounds.width, bounds.height);
	if (quads[0] != null) {
		for (int i = 0; i < quads.length; i++) {
			quads[i].debugRender(shapes);
		}
	}
}
 
开发者ID:kyperbelt,项目名称:KyperBox,代码行数:9,代码来源:QuadTree.java

示例11: drawShape

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
    shapeRenderer.setColor(color);
    shapeRenderer.set(ShapeRenderer.ShapeType.Line);
    shapeRenderer.rect(this.getX(), this.getY(), this.width, this.height);
}
 
开发者ID:opensourcegamedev,项目名称:SpaceChaos,代码行数:7,代码来源:CRectangle.java

示例12: renderSR

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void renderSR(ShapeRenderer sr) {
    sr.set(ShapeRenderer.ShapeType.Filled);
    sr.setColor(Color.RED);
    sr.rect(x, y, 5, 5);
}
 
开发者ID:MrGussio,项目名称:EarthInvadersGDX,代码行数:7,代码来源:Bullet.java

示例13: renderSR

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
@Override
public void renderSR(ShapeRenderer sr) {
    sr.setColor(color);
    sr.set(ShapeRenderer.ShapeType.Filled);
    sr.rect(x, y, size, size);
}
 
开发者ID:MrGussio,项目名称:EarthInvadersGDX,代码行数:7,代码来源:Particle.java

示例14: renderSR

import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //导入方法依赖的package包/类
public void renderSR(ShapeRenderer sr) {
    if (opened) {
        sr.setColor(Color.GRAY);
        sr.rect(Game.WIDTH - shopWidth, 0, shopWidth, Game.HEIGHT);
    }
}
 
开发者ID:MrGussio,项目名称:EarthInvadersGDX,代码行数:7,代码来源:ShopWindow.java


注:本文中的com.badlogic.gdx.graphics.glutils.ShapeRenderer.rect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。