本文整理汇总了Java中com.badlogic.gdx.graphics.GL11.glVertexPointer方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glVertexPointer方法的具体用法?Java GL11.glVertexPointer怎么用?Java GL11.glVertexPointer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.graphics.GL11
的用法示例。
在下文中一共展示了GL11.glVertexPointer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: bind
import com.badlogic.gdx.graphics.GL11; //导入方法依赖的package包/类
public void bind()
{
GL11 localGL11 = Gdx.gl11;
localGL11.glBindBuffer(34962, this.bufferHandle);
if (this.isDirty)
{
this.byteBuffer.limit(4 * this.buffer.limit());
localGL11.glBufferSubData(34962, 0, this.byteBuffer.limit(), this.byteBuffer);
this.isDirty = false;
}
int i = this.attributes.size();
int j = 0;
int k = 0;
VertexAttribute localVertexAttribute;
int m;
while (j < i)
{
localVertexAttribute = this.attributes.get(j);
switch (localVertexAttribute.usage)
{
case 4:
default:
throw new GdxRuntimeException("unkown vertex attribute type: " + localVertexAttribute.usage);
case 0:
localGL11.glEnableClientState(32884);
localGL11.glVertexPointer(localVertexAttribute.numComponents, 5126, this.attributes.vertexSize, localVertexAttribute.offset);
m = k;
j++;
k = m;
break;
case 1:
case 5:
if (localVertexAttribute.usage != 5)
break label362;
case 2:
case 3:
}
}
label362: for (int n = 5121; ; n = 5126)
{
localGL11.glEnableClientState(32886);
localGL11.glColorPointer(localVertexAttribute.numComponents, n, this.attributes.vertexSize, localVertexAttribute.offset);
m = k;
break;
localGL11.glEnableClientState(32885);
localGL11.glNormalPointer(5126, this.attributes.vertexSize, localVertexAttribute.offset);
m = k;
break;
localGL11.glClientActiveTexture(33984 + k);
localGL11.glEnableClientState(32888);
localGL11.glTexCoordPointer(localVertexAttribute.numComponents, 5126, this.attributes.vertexSize, localVertexAttribute.offset);
m = k + 1;
break;
this.isBound = true;
return;
}
}
示例2: bind
import com.badlogic.gdx.graphics.GL11; //导入方法依赖的package包/类
public void bind()
{
bindBuffer();
GL11 localGL11 = Gdx.gl11;
int i = this.attributes.size();
int j = 0;
int k = 0;
VertexAttribute localVertexAttribute;
int m;
if (j < i)
{
localVertexAttribute = this.attributes.get(j);
switch (localVertexAttribute.usage)
{
case 4:
default:
case 0:
for (m = k; ; m = k)
{
j++;
k = m;
break;
localGL11.glEnableClientState(32884);
localGL11.glVertexPointer(localVertexAttribute.numComponents, 5126, this.attributes.vertexSize, localVertexAttribute.offset);
}
case 1:
case 5:
if (localVertexAttribute.usage != 5)
break;
case 2:
case 3:
}
}
for (int n = 5121; ; n = 5126)
{
localGL11.glEnableClientState(32886);
localGL11.glColorPointer(localVertexAttribute.numComponents, n, this.attributes.vertexSize, localVertexAttribute.offset);
m = k;
break;
localGL11.glEnableClientState(32885);
localGL11.glNormalPointer(5126, this.attributes.vertexSize, localVertexAttribute.offset);
m = k;
break;
localGL11.glClientActiveTexture(33984 + k);
localGL11.glEnableClientState(32888);
localGL11.glTexCoordPointer(localVertexAttribute.numComponents, 5126, this.attributes.vertexSize, localVertexAttribute.offset);
m = k + 1;
break;
this.isBound = true;
return;
}
}