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Java GL11.glDeleteBuffers方法代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.GL11.glDeleteBuffers方法的典型用法代码示例。如果您正苦于以下问题:Java GL11.glDeleteBuffers方法的具体用法?Java GL11.glDeleteBuffers怎么用?Java GL11.glDeleteBuffers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.graphics.GL11的用法示例。


在下文中一共展示了GL11.glDeleteBuffers方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dispose

import com.badlogic.gdx.graphics.GL11; //导入方法依赖的package包/类
public void dispose()
{
  if (Gdx.gl20 != null)
  {
    tmpHandle.clear();
    tmpHandle.put(this.bufferHandle);
    tmpHandle.flip();
    GL20 localGL20 = Gdx.gl20;
    localGL20.glBindBuffer(34962, 0);
    localGL20.glDeleteBuffers(1, tmpHandle);
    this.bufferHandle = 0;
    return;
  }
  tmpHandle.clear();
  tmpHandle.put(this.bufferHandle);
  tmpHandle.flip();
  GL11 localGL11 = Gdx.gl11;
  localGL11.glBindBuffer(34962, 0);
  localGL11.glDeleteBuffers(1, tmpHandle);
  this.bufferHandle = 0;
}
 
开发者ID:isnuryusuf,项目名称:ingress-indonesia-dev,代码行数:22,代码来源:VertexBufferObjectSubData.java

示例2: dispose

import com.badlogic.gdx.graphics.GL11; //导入方法依赖的package包/类
public void dispose()
{
  if (Gdx.gl20 != null)
  {
    tmpHandle.clear();
    tmpHandle.put(this.bufferHandle);
    tmpHandle.flip();
    GL20 localGL20 = Gdx.gl20;
    localGL20.glBindBuffer(34962, 0);
    localGL20.glDeleteBuffers(1, tmpHandle);
  }
  for (this.bufferHandle = 0; ; this.bufferHandle = 0)
  {
    BufferUtils.disposeUnsafeByteBuffer(this.byteBuffer);
    return;
    tmpHandle.clear();
    tmpHandle.put(this.bufferHandle);
    tmpHandle.flip();
    GL11 localGL11 = Gdx.gl11;
    localGL11.glBindBuffer(34962, 0);
    localGL11.glDeleteBuffers(1, tmpHandle);
  }
}
 
开发者ID:isnuryusuf,项目名称:ingress-indonesia-dev,代码行数:24,代码来源:VertexBufferObject.java

示例3: dispose

import com.badlogic.gdx.graphics.GL11; //导入方法依赖的package包/类
public void dispose()
{
  if (Gdx.gl20 != null)
  {
    tmpHandle.clear();
    tmpHandle.put(this.bufferHandle);
    tmpHandle.flip();
    GL20 localGL20 = Gdx.gl20;
    localGL20.glBindBuffer(34963, 0);
    localGL20.glDeleteBuffers(1, tmpHandle);
    this.bufferHandle = 0;
  }
  while (true)
  {
    BufferUtils.disposeUnsafeByteBuffer(this.byteBuffer);
    return;
    if (Gdx.gl11 != null)
    {
      tmpHandle.clear();
      tmpHandle.put(this.bufferHandle);
      tmpHandle.flip();
      GL11 localGL11 = Gdx.gl11;
      localGL11.glBindBuffer(34963, 0);
      localGL11.glDeleteBuffers(1, tmpHandle);
      this.bufferHandle = 0;
    }
  }
}
 
开发者ID:isnuryusuf,项目名称:ingress-indonesia-dev,代码行数:29,代码来源:IndexBufferObject.java


注:本文中的com.badlogic.gdx.graphics.GL11.glDeleteBuffers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。