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Java EntityEdit.create方法代码示例

本文整理汇总了Java中com.artemis.EntityEdit.create方法的典型用法代码示例。如果您正苦于以下问题:Java EntityEdit.create方法的具体用法?Java EntityEdit.create怎么用?Java EntityEdit.create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.artemis.EntityEdit的用法示例。


在下文中一共展示了EntityEdit.create方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: process

import com.artemis.EntityEdit; //导入方法依赖的package包/类
@Override
protected void process(final int entityId)
{
    final Position p    = mPos.get(entityId);
    final Size     size = mSize.get(entityId);
    final Name     name = mName.get(entityId);

    // remove dead creature from the world
    map.obstacles.del(p.x, p.y);
    world.delete(entityId);

    final Point p2 = map.getFirstTotallyFree(p.x, p.y, -1);

    // add corpse item
    final int        corpseId = world.create();
    final EntityEdit edit     = world.edit(corpseId);

    edit.create(Position.class).set(p2.x, p2.y);
    edit.create(Sprite.class).set('$', Color.RED.darker().darker(), false);
    edit.create(Corpse.class);
    edit.create(Health.class).set(size.value + 3);
    edit.add(new Name(name.name + "'s corpse", "corpse"));

    map.items.set(corpseId, p2.x, p2.y);
}
 
开发者ID:fabio-t,项目名称:alone-rl,代码行数:26,代码来源:DeadSystem.java

示例2: createFadingTileLabel

import com.artemis.EntityEdit; //导入方法依赖的package包/类
public static Entity createFadingTileLabel(World world, String label, Color color, float x, float y, float duration) {
  Entity e = world.createEntity();
  EntityEdit edit = e.edit();

  MutableMapPosition position = edit.create(MutableMapPosition.class);
  position.x = x;
  position.y = y;

  FadingMessage fading = edit.create(FadingMessage.class);
  fading.label = label;
  fading.color = color;
  fading.duration = duration;
  fading.vx = 0f;
  fading.vy = 1.3f;

  return e;
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:18,代码来源:EntityFactory.java

示例3: createFadingTileIcon

import com.artemis.EntityEdit; //导入方法依赖的package包/类
public static Entity createFadingTileIcon(World world, TextureRegion icon, Color color, float x, float y,
    float duration) {
  Entity e = world.createEntity();
  EntityEdit edit = e.edit();

  MutableMapPosition position = edit.create(MutableMapPosition.class);
  position.x = x;
  position.y = y;

  FadingMessage fading = edit.create(FadingMessage.class);
  fading.icon = icon;
  fading.color = color;
  fading.duration = duration;
  fading.vx = 0f;
  fading.vy = 1.3f;

  return e;
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:19,代码来源:EntityFactory.java

示例4: createClick

import com.artemis.EntityEdit; //导入方法依赖的package包/类
public static Entity createClick(World world, int x, int y, float startScale, float speed) {
  Entity e = world.createEntity();
  EntityEdit edit = e.edit();

  MutableMapPosition pos = edit.create(MutableMapPosition.class);
  pos.x = x;
  pos.y = y;

  Sprite sprite = new Sprite();
  sprite.name = "click";
  sprite.color = new Color(1f, 1f, 1f, 0.5f);
  sprite.rotation = 0f;
  sprite.scaleX = startScale;
  sprite.scaleY = startScale;
  edit.add(sprite);

  Expires expires = edit.create(Expires.class);
  expires.delay = 1f;

  ScaleAnimation scaleAnimation = edit.create(ScaleAnimation.class);
  scaleAnimation.speed = speed;

  ColorAnimation colorAnimation = edit.create(ColorAnimation.class);
  colorAnimation.alphaAnimate = true;
  colorAnimation.alphaSpeed = -1f;

  return e;
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:29,代码来源:EntityFactory.java

示例5: loadBody

import com.artemis.EntityEdit; //导入方法依赖的package包/类
public void loadBody(final String filename, final EntityEdit edit) throws IOException
{
    // final InputStream fileStream = loader.getResourceAsStream(filename);
    final InputStream fileStream = new FileInputStream(filename);

    final YAMLFactory factory = new YAMLFactory();
    final YAMLParser  parser  = factory.createParser(fileStream);

    int     str       = 0, agi = 0, con = 0, skin = 0, sight = 0;
    boolean herbivore = false, carnivore = false;

    parser.nextToken(); // START_OBJECT

    while (parser.nextToken() != null)
    {
        final String name = parser.getCurrentName();

        if (name == null)
            break;

        parser.nextToken(); // get value for this "name"

        switch (name)
        {
            case "strength":
                str = parser.getIntValue();
                edit.create(Strength.class).value = Util.clamp(str, -2, 2);
                break;
            case "agility":
                agi = parser.getIntValue();
                edit.create(Agility.class).value = Util.clamp(agi, -2, 2);
                break;
            case "constitution":
                con = parser.getIntValue();
                edit.create(Constitution.class).value = Util.clamp(con, -2, 2);
                break;
            case "skin":
                skin = parser.getIntValue();
                edit.create(Skin.class).value = Util.clamp(skin, -2, 2);
                break;
            case "sight":
                sight = parser.getIntValue();
                edit.create(Sight.class).value = Util.clamp(sight, 1, 18);
                break;
            case "herbivore":
                herbivore = parser.getBooleanValue();

                if (herbivore)
                    edit.create(Herbivore.class);
                break;
            case "carnivore":
                carnivore = parser.getBooleanValue();

                if (carnivore)
                    edit.create(Carnivore.class);
                break;
            case "underwater":
                edit.create(Underwater.class);
                break;
        }
    }

    // Secondary Attributes
    final int size = Math.round((con - agi) / 2f);
    edit.create(Size.class).set(size);
    edit.create(Stamina.class).set((5 + str + con) * 100); // FIXME for debug, reduce/tweak later
    edit.create(Speed.class).set((con - str - agi + 6) / 12f);
    edit.create(Health.class).set((con + 3) * 10);

    // Tertiary Attributes

    // a fish does not need to eat, for now
    if (herbivore || carnivore)
        edit.create(Hunger.class).set(0f, (size / 2f) + 2f);
}
 
开发者ID:fabio-t,项目名称:alone-rl,代码行数:76,代码来源:BootstrapSystem.java

示例6: execute

import com.artemis.EntityEdit; //导入方法依赖的package包/类
@Override
public void execute () {
	EntityEdit editor = entity.edit();
	editor.create(component);
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:6,代码来源:VisComponentManipulator.java


注:本文中的com.artemis.EntityEdit.create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。