本文整理汇总了Java中com.artemis.EntityEdit.add方法的典型用法代码示例。如果您正苦于以下问题:Java EntityEdit.add方法的具体用法?Java EntityEdit.add怎么用?Java EntityEdit.add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.artemis.EntityEdit
的用法示例。
在下文中一共展示了EntityEdit.add方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: process
import com.artemis.EntityEdit; //导入方法依赖的package包/类
@Override
protected void process(final int entityId)
{
final Position p = mPos.get(entityId);
final Size size = mSize.get(entityId);
final Name name = mName.get(entityId);
// remove dead creature from the world
map.obstacles.del(p.x, p.y);
world.delete(entityId);
final Point p2 = map.getFirstTotallyFree(p.x, p.y, -1);
// add corpse item
final int corpseId = world.create();
final EntityEdit edit = world.edit(corpseId);
edit.create(Position.class).set(p2.x, p2.y);
edit.create(Sprite.class).set('$', Color.RED.darker().darker(), false);
edit.create(Corpse.class);
edit.create(Health.class).set(size.value + 3);
edit.add(new Name(name.name + "'s corpse", "corpse"));
map.items.set(corpseId, p2.x, p2.y);
}
示例2: createArmy
import com.artemis.EntityEdit; //导入方法依赖的package包/类
public static Entity createArmy(World world, MapPosition pos, String name, Empire empire, Entity source,
int militaryPower) {
Entity e = world.createEntity();
EntityEdit edit = e.edit();
edit.add(new Counter(Colors.contrast(empire.color), empire.color, militaryPower));
edit.add(pos).add(new Name(name)).add(new Description(name))
.add(new Destination(source.getComponent(ArmyCommand.class).forbiddenTiles, 1))
.add(new Army(source, militaryPower)).add(empire);
if (empire.isComputerControlled())
edit.add(new AIControlled());
return e;
}
示例3: makeItem
import com.artemis.EntityEdit; //导入方法依赖的package包/类
public int makeItem(final String tag)
{
final ItemTemplate template = templates.get(tag);
if (template == null)
{
log.warn("Item named {} doesn't exist", tag);
return -1;
}
final int id = world.create();
final EntityEdit edit = world.edit(id);
edit.add(new Name(template.name, tag));
// TODO find a way to do this dynamically. Right now I cannot figure out a way
// of deserialising an array of Components, because it's an abstract class that I cannot annotate.
if (template.wearable != null)
edit.add(template.wearable);
if (template.weapon != null)
edit.add(template.weapon);
if (template.sprite != null)
edit.add(template.sprite);
if (template.obstacle != null)
edit.add(template.obstacle);
if (template.crushable != null)
edit.add(template.crushable);
if (template.cuttable != null)
edit.add(template.cuttable);
return id;
}
示例4: createClick
import com.artemis.EntityEdit; //导入方法依赖的package包/类
public static Entity createClick(World world, int x, int y, float startScale, float speed) {
Entity e = world.createEntity();
EntityEdit edit = e.edit();
MutableMapPosition pos = edit.create(MutableMapPosition.class);
pos.x = x;
pos.y = y;
Sprite sprite = new Sprite();
sprite.name = "click";
sprite.color = new Color(1f, 1f, 1f, 0.5f);
sprite.rotation = 0f;
sprite.scaleX = startScale;
sprite.scaleY = startScale;
edit.add(sprite);
Expires expires = edit.create(Expires.class);
expires.delay = 1f;
ScaleAnimation scaleAnimation = edit.create(ScaleAnimation.class);
scaleAnimation.speed = speed;
ColorAnimation colorAnimation = edit.create(ColorAnimation.class);
colorAnimation.alphaAnimate = true;
colorAnimation.alphaSpeed = -1f;
return e;
}
示例5: createEmpire
import com.artemis.EntityEdit; //导入方法依赖的package包/类
public static Entity createEmpire(World world, int x, int y, String name, Empire empire) {
Entity e = world.createEntity();
EntityEdit edit = e.edit();
ArmyCommand command = new ArmyCommand();
edit.add(empire).add(new EventsCount()).add(new Discoveries()).add(new Policies()).add(new Diplomacy())
.add(command).add(new Score());
Sprite sprite = new Sprite();
sprite.name = "cylinderwide";
sprite.rotation = 0f;
sprite.scaleX = 1f;
sprite.scaleY = 1f;
sprite.color = empire.color;
edit.add(sprite);
InfluenceSource source = new InfluenceSource();
edit.add(new MapPosition(x, y)).add(source).add(new Destination(command.forbiddenTiles, 2));
edit.add(new Name(name)).add(new Description("Tribe of " + name))
.add(new TextBox(() -> name + ": " + source.power()));
if (empire.isComputerControlled())
edit.add(new AIControlled());
return e;
}
示例6: execute
import com.artemis.EntityEdit; //导入方法依赖的package包/类
@Override
public void execute () {
EntityEdit editor = entity.edit();
if (add)
editor.add(component);
else
editor.remove(component);
}