本文整理汇总了Java中cn.nukkit.math.NukkitRandom.nextRange方法的典型用法代码示例。如果您正苦于以下问题:Java NukkitRandom.nextRange方法的具体用法?Java NukkitRandom.nextRange怎么用?Java NukkitRandom.nextRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.math.NukkitRandom
的用法示例。
在下文中一共展示了NukkitRandom.nextRange方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_RANDOM) {
//TODO: light levels
NukkitRandom random = new NukkitRandom();
x = random.nextRange((int) x - 1, (int) x + 1);
y = random.nextRange((int) y - 1, (int) y + 1);
z = random.nextRange((int) z - 1, (int) z + 1);
Block block = this.getLevel().getBlock(new Vector3(x, y, z));
if (block.getId() == Block.DIRT) {
if (block.up() instanceof BlockTransparent) {
BlockSpreadEvent ev = new BlockSpreadEvent(block, this, new BlockMycelium());
Server.getInstance().getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
this.getLevel().setBlock(block, ev.getNewState());
}
}
}
}
return 0;
}
示例2: populate
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
int bx = chunkX << 4;
int bz = chunkZ << 4;
int tx = bx + 15;
int tz = bz + 15;
ObjectOre ore = new ObjectOre(random, type, Block.AIR);
for (int i = 0; i < ore.type.clusterCount; ++i) {
int x = random.nextRange(0, 15);
int z = random.nextRange(0, 15);
int y = this.getHighestWorkableBlock(chunk, x, z);
if (y != -1) {
ore.placeObject(level, bx + x, y, bz + z);
}
}
}
示例3: populate
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
int bx = chunkX << 4;
int bz = chunkZ << 4;
int tx = bx + 15;
int tz = bz + 15;
int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
for (int i = 0; i < amount; ++i) {
int x = random.nextRange(0, 15);
int z = random.nextRange(0, 15);
int y = this.getHighestWorkableBlock(chunk, x, z);
if (y != -1 && this.canGroundFireStay(chunk, x, y, z)) {
chunk.setBlock(x, y, z, Block.FIRE);
chunk.setBlockLight(x, y, z, Block.light[Block.FIRE]);
}
}
}
示例4: growGrass
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) {
int[][] arr = {
{Block.DANDELION, 0},
{Block.POPPY, 0},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1}
};
int arrC = arr.length - 1;
for (int c = 0; c < count; c++) {
int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius));
int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius));
if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) {
int[] t = arr[random.nextRange(0, arrC)];
level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]);
level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]);
}
}
}
示例5: onOpen
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public void onOpen(Player who) {
super.onOpen(who);
if (this.levels == null) {
this.levels = new int[3];
this.bookshelfAmount = this.countBookshelf();
if (this.bookshelfAmount < 0) {
this.bookshelfAmount = 0;
}
if (this.bookshelfAmount > 15) {
this.bookshelfAmount = 15;
}
NukkitRandom random = new NukkitRandom();
double base = (double) random.nextRange(1, 8) + (bookshelfAmount / 2d) + (double) random.nextRange(0, bookshelfAmount);
this.levels[0] = (int) Math.max(base / 3, 1);
this.levels[1] = (int) ((base * 2) / 3 + 1);
this.levels[2] = (int) Math.max(base, bookshelfAmount * 2);
}
}
示例6: populate
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.random = random;
if (random.nextRange(0, 100) < 5) {
this.level = level;
int amount = random.nextRange(0, this.randomAmount + 1) + this.baseAmount;
BaseFullChunk chunk = level.getChunk(chunkX, chunkZ);
int bx = chunkX << 4;
int bz = chunkZ << 4;
int tx = bx + 15;
int tz = bz + 15;
for (int i = 0; i < amount; ++i) {
int x = random.nextRange(0, 15);
int z = random.nextRange(0, 15);
int y = this.getHighestWorkableBlock(chunk, x, z);
if (y != -1 && chunk.getBlockId(x, y, z) == Block.AIR) {
chunk.setBlock(x, y, z, Block.LAVA);
chunk.setBlockLight(x, y, z, Block.light[Block.LAVA]);
this.lavaSpread(bx + x, y, bz + z);
}
}
}
}
示例7: getDrops
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public Item[] getDrops(Item item) {
NukkitRandom random = new NukkitRandom();
return new Item[]{
new ItemSeedsPumpkin(0, random.nextRange(0, 3))
};
}
示例8: getDrops
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public int[][] getDrops(Item item) {
NukkitRandom random = new NukkitRandom();
return new int[][]{
{Item.PUMPKIN_SEEDS, 0, random.nextRange(0, 2)}
};
}
示例9: onUpdate
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
this.timing.startTiming();
int tickDiff = currentTick - this.lastUpdate;
boolean hasUpdate = super.onUpdate(currentTick);
if (this.age > 1200) {
this.kill();
hasUpdate = true;
}
if (this.isCollided) {
this.kill();
Particle particle1 = new EnchantParticle(this);
this.getLevel().addParticle(particle1);
Particle particle2 = new SpellParticle(this, 0x00385dc6);
this.getLevel().addParticle(particle2);
hasUpdate = true;
NukkitRandom random = new NukkitRandom();
int add = 1;
for (int ii = 1; ii <= random.nextRange(3, 11); ii += add) {
getLevel().dropExpOrb(this, add);
add = random.nextRange(1, 3);
}
}
this.timing.stopTiming();
return hasUpdate;
}
示例10: getDrops
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public Item[] getDrops(Item item) {
NukkitRandom random = new NukkitRandom();
return new Item[]{
new ItemSeedsMelon(0, random.nextRange(0, 3))
};
}
示例11: init
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public void init(ChunkManager level, NukkitRandom random) {
this.level = level;
this.nukkitRandom = random;
this.random = new Random();
this.nukkitRandom.setSeed(this.level.getSeed());
this.localSeed1 = this.random.nextLong();
this.localSeed2 = this.random.nextLong();
this.noiseSeaFloor = new Simplex(this.nukkitRandom, 1F, 1F / 8F, 1F / 64F);
this.noiseLand = new Simplex(this.nukkitRandom, 2F, 1F / 8F, 1F / 512F);
this.noiseMountains = new Simplex(this.nukkitRandom, 4F, 1F, 1F / 500F);
this.noiseBaseGround = new Simplex(this.nukkitRandom, 4F, 1F / 4F, 1F / 64F);
this.noiseRiver = new Simplex(this.nukkitRandom, 2F, 1F, 1F / 512F);
this.nukkitRandom.setSeed(this.level.getSeed());
this.selector = new BiomeSelector(this.nukkitRandom, Biome.getBiome(Biome.FOREST));
this.heightOffset = random.nextRange(-5, 3);
this.selector.addBiome(Biome.getBiome(OCEAN));
this.selector.addBiome(Biome.getBiome(PLAINS));
this.selector.addBiome(Biome.getBiome(DESERT));
this.selector.addBiome(Biome.getBiome(FOREST));
this.selector.addBiome(Biome.getBiome(TAIGA));
this.selector.addBiome(Biome.getBiome(RIVER));
this.selector.addBiome(Biome.getBiome(ICE_PLAINS));
this.selector.addBiome(Biome.getBiome(BIRCH_FOREST));
this.selector.addBiome(Biome.getBiome(JUNGLE));
this.selector.addBiome(Biome.getBiome(SAVANNA));
this.selector.addBiome(Biome.getBiome(ROOFED_FOREST));
this.selector.addBiome(Biome.getBiome(ROOFED_FOREST_M));
this.selector.addBiome(Biome.getBiome(MUSHROOM_ISLAND));
this.selector.addBiome(Biome.getBiome(SWAMP));
this.selector.recalculate();
PopulatorCaves caves = new PopulatorCaves();
this.populators.add(caves);
PopulatorRavines ravines = new PopulatorRavines();
this.populators.add(ravines);
// PopulatorDungeon dungeons = new PopulatorDungeon();
// this.populators.add(dungeons);
PopulatorGroundCover cover = new PopulatorGroundCover();
this.generationPopulators.add(cover);
PopulatorOre ores = new PopulatorOre();
ores.setOreTypes(new OreType[]{
new OreType(new BlockOreCoal(), 20, 17, 0, 128),
new OreType(new BlockOreIron(), 20, 9, 0, 64),
new OreType(new BlockOreRedstone(), 8, 8, 0, 16),
new OreType(new BlockOreLapis(), 1, 7, 0, 16),
new OreType(new BlockOreGold(), 2, 9, 0, 32),
new OreType(new BlockOreDiamond(), 1, 8, 0, 16),
new OreType(new BlockDirt(), 10, 33, 0, 128),
new OreType(new BlockGravel(), 8, 33, 0, 128),
new OreType(new BlockStone(BlockStone.GRANITE), 10, 33, 0, 80),
new OreType(new BlockStone(BlockStone.DIORITE), 10, 33, 0, 80),
new OreType(new BlockStone(BlockStone.ANDESITE), 10, 33, 0, 80)
});
this.populators.add(ores);
}
示例12: attack
import cn.nukkit.math.NukkitRandom; //导入方法依赖的package包/类
@Override
public boolean attack(EntityDamageEvent source) {
if (!this.isAlive()) {
return false;
}
if (this.isCreative()
&& source.getCause() != DamageCause.MAGIC
&& source.getCause() != DamageCause.SUICIDE
&& source.getCause() != DamageCause.VOID
) {
//source.setCancelled();
return false;
} else if (this.getAdventureSettings().get(Type.ALLOW_FLIGHT) && source.getCause() == DamageCause.FALL) {
//source.setCancelled();
return false;
} else if (source.getCause() == DamageCause.FALL) {
if (this.getLevel().getBlock(this.getPosition().floor().add(0.5, -1, 0.5)).getId() == Block.SLIME_BLOCK) {
if (!this.isSneaking()) {
//source.setCancelled();
return false;
}
}
}
if (source instanceof EntityDamageByEntityEvent) {
Entity damager = ((EntityDamageByEntityEvent) source).getDamager();
if (damager instanceof Player) {
((Player) damager).getFoodData().updateFoodExpLevel(0.3);
}
if (!damager.onGround) {
NukkitRandom random = new NukkitRandom();
for (int i = 0; i < 5; i++) {
CriticalParticle par = new CriticalParticle(new Vector3(this.x + random.nextRange(-15, 15) / 10, this.y + random.nextRange(0, 20) / 10, this.z + random.nextRange(-15, 15) / 10));
this.getLevel().addParticle(par);
}
source.setDamage((float) (source.getDamage() * 1.5));
}
}
if (super.attack(source)) { //!source.isCancelled()
if (this.getLastDamageCause() == source && this.spawned) {
this.getFoodData().updateFoodExpLevel(0.3);
EntityEventPacket pk = new EntityEventPacket();
pk.entityRuntimeId = this.id;
pk.event = EntityEventPacket.HURT_ANIMATION;
this.dataPacket(pk);
}
return true;
} else {
return false;
}
}