本文整理汇总了Java中cn.nukkit.math.NukkitRandom类的典型用法代码示例。如果您正苦于以下问题:Java NukkitRandom类的具体用法?Java NukkitRandom怎么用?Java NukkitRandom使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
NukkitRandom类属于cn.nukkit.math包,在下文中一共展示了NukkitRandom类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Simplex
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public Simplex(NukkitRandom random, double octaves, double persistence) {
super(random, octaves, persistence);
this.offsetW = random.nextDouble() * 256;
SQRT_3 = Math.sqrt(3);
SQRT_5 = Math.sqrt(5);
F2 = 0.5 * (SQRT_3 - 1);
G2 = (3 - SQRT_3) / 6;
G22 = G2 * 2.0 - 1;
F3 = 1.0 / 3.0;
G3 = 1.0 / 6.0;
F4 = (SQRT_5 - 1.0) / 4.0;
G4 = (5.0 - SQRT_5) / 20.0;
G42 = G4 * 2.0;
G43 = G4 * 3.0;
G44 = G4 * 4.0 - 1.0;
}
示例2: onUpdate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
if (this.down().isTransparent()) {
this.getLevel().useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
} else if (type == Level.BLOCK_UPDATE_RANDOM) { //Growth
if (new NukkitRandom().nextRange(1, 7) == 1) {
if ((this.meta & 0x08) == 0x08) {
ObjectTree.growTree(this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.meta & 0x07);
} else {
this.meta |= 0x08;
this.getLevel().setBlock(this, this, true);
return Level.BLOCK_UPDATE_RANDOM;
}
} else {
return Level.BLOCK_UPDATE_RANDOM;
}
}
return 1;
}
示例3: onActivate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public boolean onActivate(Item item, Player player) {
if (item.getId() == Item.DYE && item.getDamage() == 0x0F) {
item.count--;
ObjectTallGrass.growGrass(this.getLevel(), this, new NukkitRandom(), 15, 10);
return true;
} else if (item.isHoe()) {
item.useOn(this);
this.getLevel().setBlock(this, new BlockFarmland());
return true;
} else if (item.isShovel()) {
item.useOn(this);
this.getLevel().setBlock(this, new BlockGrassPath());
return true;
}
return false;
}
示例4: populate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount;
for (int i = 0; i < amount; ++i) {
int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15);
int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15);
int y = this.getHighestWorkableBlock(x, z);
if (y != -1 && this.canTallGrassStay(x, y, z)) {
this.level.setBlockIdAt(x, y, z, Block.DOUBLE_PLANT);
this.level.setBlockDataAt(x, y, z, 2);
this.level.setBlockIdAt(x, y + 1, z, Block.DOUBLE_PLANT);
this.level.setBlockDataAt(x, y + 1, z, 10);
}
}
}
示例5: Perlin
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public Perlin(NukkitRandom random, double octaves, double persistence, double expansion) {
this.octaves = octaves;
this.persistence = persistence;
this.expansion = expansion;
this.offsetX = random.nextFloat() * 256;
this.offsetY = random.nextFloat() * 256;
this.offsetZ = random.nextFloat() * 256;
this.perm = new int[512];
for (int i = 0; i < 256; ++i) {
this.perm[i] = random.nextBoundedInt(256);
}
for (int i = 0; i < 256; ++i) {
int pos = random.nextBoundedInt(256 - i) + i;
int old = this.perm[i];
this.perm[i] = this.perm[pos];
this.perm[pos] = old;
this.perm[i + 256] = this.perm[i];
}
}
示例6: onActivate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public boolean onActivate(Item item, Player player) {
if (item.getId() == Item.DYE && item.getDamage() == 0x0F) { //BoneMeal
if ((player.gamemode & 0x01) == 0) {
item.count--;
}
if (this.level.rand.nextFloat() >= 0.45) {
this.level.addParticle(new BoneMealParticle(this));
return true;
}
ObjectTree.growTree(this.getLevel(), (int) this.x, (int) this.y, (int) this.z, new NukkitRandom(), this.meta & 0x07);
return true;
}
this.getLevel().loadChunk((int) this.x >> 4, (int) this.z >> 4);
return false;
}
示例7: populate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.random = new Random();
this.random.setSeed(level.getSeed());
worldLong1 = this.random.nextLong();
worldLong2 = this.random.nextLong();
int i = this.checkAreaSize;
for (int x = chunkX - i; x <= chunkX + i; x++)
for (int z = chunkZ - i; z <= chunkZ + i; z++) {
long l3 = x * worldLong1;
long l4 = z * worldLong2;
this.random.setSeed(l3 ^ l4 ^ level.getSeed());
generateChunk(chunkX, chunkZ, level.getChunk(chunkX, chunkZ));
}
}
示例8: placeObject
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public void placeObject(ChunkManager level, int x, int y, int z, NukkitRandom random) {
this.placeTrunk(level, x, y, z, random, this.getTreeHeight() - 1);
for (int yy = y - 3 + this.getTreeHeight(); yy <= y + this.getTreeHeight(); ++yy) {
double yOff = yy - (y + this.getTreeHeight());
int mid = (int) (1 - yOff / 2);
for (int xx = x - mid; xx <= x + mid; ++xx) {
int xOff = Math.abs(xx - x);
for (int zz = z - mid; zz <= z + mid; ++zz) {
int zOff = Math.abs(zz - z);
if (xOff == mid && zOff == mid && (yOff == 0 || random.nextBoundedInt(2) == 0)) {
continue;
}
if (!Block.solid[level.getBlockIdAt(xx, yy, zz)]) {
level.setBlockIdAt(xx, yy, zz, this.getLeafBlock());
level.setBlockDataAt(xx, yy, zz, this.getType());
}
}
}
}
}
示例9: populate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount;
Vector3 v = new Vector3();
for (int i = 0; i < amount; ++i) {
int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15);
int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15);
int y = this.getHighestWorkableBlock(x, z);
if (y == -1) {
continue;
}
new ObjectJungleBigTree(10, 20, new BlockWood(BlockWood.JUNGLE), new BlockLeaves(BlockLeaves.JUNGLE)).generate(this.level, random, v.setComponents(x, y, z));
}
}
示例10: populate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount;
if (flowerTypes.size() == 0) {
this.addType(Block.RED_FLOWER, BlockFlower.TYPE_POPPY);
this.addType(Block.DANDELION, 0);
}
int endNum = this.flowerTypes.size();
for (int i = 0; i < amount; ++i) {
int x = NukkitMath.randomRange(random, chunkX * 16, chunkX * 16 + 15);
int z = NukkitMath.randomRange(random, chunkZ * 16, chunkZ * 16 + 15);
int y = this.getHighestWorkableBlock(x, z);
if (y != -1 && this.canFlowerStay(x, y, z)) {
int[] type = this.flowerTypes.get(random.nextRange(0, endNum - 1));
this.level.setBlockIdAt(x, y, z, type[0]);
this.level.setBlockDataAt(x, y, z, type[1]);
}
}
}
示例11: canPlaceObject
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public boolean canPlaceObject(ChunkManager level, int x, int y, int z, NukkitRandom random) {
int radiusToCheck = 0;
for (int yy = 0; yy < this.getTreeHeight() + 3; ++yy) {
if (yy == 1 || yy == this.getTreeHeight()) {
++radiusToCheck;
}
for (int xx = -radiusToCheck; xx < (radiusToCheck + 1); ++xx) {
for (int zz = -radiusToCheck; zz < (radiusToCheck + 1); ++zz) {
if (!this.overridable.containsKey(level.getBlockIdAt(x + xx, y + yy, z + zz))) {
return false;
}
}
}
}
return true;
}
示例12: prime
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public void prime(int fuse) {
this.getLevel().setBlock(this, new BlockAir(), true);
double mot = (new NukkitRandom()).nextSignedFloat() * Math.PI * 2;
CompoundTag nbt = new CompoundTag()
.putList(new ListTag<DoubleTag>("Pos")
.add(new DoubleTag("", this.x + 0.5))
.add(new DoubleTag("", this.y))
.add(new DoubleTag("", this.z + 0.5)))
.putList(new ListTag<DoubleTag>("Motion")
.add(new DoubleTag("", -Math.sin(mot) * 0.02))
.add(new DoubleTag("", 0.2))
.add(new DoubleTag("", -Math.cos(mot) * 0.02)))
.putList(new ListTag<FloatTag>("Rotation")
.add(new FloatTag("", 0))
.add(new FloatTag("", 0)))
.putByte("Fuse", fuse);
Entity tnt = new EntityPrimedTNT(
this.getLevel().getChunk(this.getFloorX() >> 4, this.getFloorZ() >> 4),
nbt
);
tnt.spawnToAll();
this.level.addSound(new TNTPrimeSound(this));
}
示例13: growGrass
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
public static void growGrass(ChunkManager level, Vector3 pos, NukkitRandom random, int count, int radius) {
int[][] arr = {
{Block.DANDELION, 0},
{Block.POPPY, 0},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1},
{Block.TALL_GRASS, 1}
};
int arrC = arr.length - 1;
for (int c = 0; c < count; c++) {
int x = random.nextRange((int) (pos.x - radius), (int) (pos.x + radius));
int z = random.nextRange((int) (pos.z) - radius, (int) (pos.z + radius));
if (level.getBlockIdAt(x, (int) (pos.y + 1), z) == Block.AIR && level.getBlockIdAt(x, (int) (pos.y), z) == Block.GRASS) {
int[] t = arr[random.nextRange(0, arrC)];
level.setBlockIdAt(x, (int) (pos.y + 1), z, t[0]);
level.setBlockDataAt(x, (int) (pos.y + 1), z, t[1]);
}
}
}
示例14: populate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random) {
this.level = level;
int amount = random.nextBoundedInt(this.randomAmount + 1) + this.baseAmount;
Vector3 v = new Vector3();
for (int i = 0; i < amount; ++i) {
int x = NukkitMath.randomRange(random, chunkX << 4, (chunkX << 4) + 15);
int z = NukkitMath.randomRange(random, chunkZ << 4, (chunkZ << 4) + 15);
int y = this.getHighestWorkableBlock(x, z);
if (y == -1) {
continue;
}
new BigMushroom(type).generate(level, random, v.setComponents(x, y, z));
}
}
示例15: onUpdate
import cn.nukkit.math.NukkitRandom; //导入依赖的package包/类
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_RANDOM) {
//TODO: light levels
NukkitRandom random = new NukkitRandom();
x = random.nextRange((int) x - 1, (int) x + 1);
y = random.nextRange((int) y - 1, (int) y + 1);
z = random.nextRange((int) z - 1, (int) z + 1);
Block block = this.getLevel().getBlock(new Vector3(x, y, z));
if (block.getId() == Block.DIRT) {
if (block.up() instanceof BlockTransparent) {
BlockSpreadEvent ev = new BlockSpreadEvent(block, this, new BlockMycelium());
Server.getInstance().getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
this.getLevel().setBlock(block, ev.getNewState());
}
}
}
}
return 0;
}