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Java MathHelper.sin方法代码示例

本文整理汇总了Java中cn.nukkit.math.MathHelper.sin方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.sin方法的具体用法?Java MathHelper.sin怎么用?Java MathHelper.sin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cn.nukkit.math.MathHelper的用法示例。


在下文中一共展示了MathHelper.sin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: moveFlying

import cn.nukkit.math.MathHelper; //导入方法依赖的package包/类
public void moveFlying(float strafe, float forward, float friction) {
    float speed = strafe * strafe + forward * forward;
    if (speed >= 1.0E-4F) {
        speed = MathHelper.sqrt(speed);
        if (speed < 1.0F) {
            speed = 1.0F;
        }
        speed = friction / speed;
        strafe *= speed;
        forward *= speed;
        float nest = MathHelper.sin((float) (this.yaw * 3.1415927F / 180.0F));
        float place = MathHelper.cos((float) (this.yaw * 3.1415927F / 180.0F));
        this.motionX += strafe * place - forward * nest;
        this.motionZ += forward * place + strafe * nest;
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:17,代码来源:Entity.java

示例2: generate

import cn.nukkit.math.MathHelper; //导入方法依赖的package包/类
public boolean generate(ChunkManager level, NukkitRandom rand, Vector3 position) {
    int height = this.getHeight(rand);

    if (!this.ensureGrowable(level, rand, position, height)) {
        return false;
    } else {
        this.createCrown(level, position.up(height), 2);

        for (int j = (int) position.getY() + height - 2 - rand.nextBoundedInt(4); j > position.getY() + height / 2; j -= 2 + rand.nextBoundedInt(4)) {
            float f = rand.nextFloat() * ((float) Math.PI * 2F);
            int k = (int) (position.getX() + (0.5F + MathHelper.cos(f) * 4.0F));
            int l = (int) (position.getZ() + (0.5F + MathHelper.sin(f) * 4.0F));

            for (int i1 = 0; i1 < 5; ++i1) {
                k = (int) (position.getX() + (1.5F + MathHelper.cos(f) * (float) i1));
                l = (int) (position.getZ() + (1.5F + MathHelper.sin(f) * (float) i1));
                this.setBlockAndNotifyAdequately(level, new Vector3(k, j - 3 + i1 / 2, l), this.woodMetadata);
            }

            int j2 = 1 + rand.nextBoundedInt(2);
            int j1 = j;

            for (int k1 = j - j2; k1 <= j1; ++k1) {
                int l1 = k1 - j1;
                this.growLeavesLayer(level, new Vector3(k, k1, l), 1 - l1);
            }
        }

        for (int i2 = 0; i2 < height; ++i2) {
            Vector3 blockpos = position.up(i2);

            if (this.canGrowInto(level.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z))) {
                this.setBlockAndNotifyAdequately(level, blockpos, this.woodMetadata);

                if (i2 > 0) {
                    this.placeVine(level, rand, blockpos.west(), 8);
                    this.placeVine(level, rand, blockpos.north(), 1);
                }
            }

            if (i2 < height - 1) {
                Vector3 blockpos1 = blockpos.east();

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos1.x, (int) blockpos1.y, (int) blockpos1.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos1, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos1.east(), 2);
                        this.placeVine(level, rand, blockpos1.north(), 1);
                    }
                }

                Vector3 blockpos2 = blockpos.south().east();

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos2.x, (int) blockpos2.y, (int) blockpos2.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos2, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos2.east(), 2);
                        this.placeVine(level, rand, blockpos2.south(), 4);
                    }
                }

                Vector3 blockpos3 = blockpos.south();

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos3.x, (int) blockpos3.y, (int) blockpos3.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos3, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos3.west(), 8);
                        this.placeVine(level, rand, blockpos3.south(), 4);
                    }
                }
            }
        }

        return true;
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:80,代码来源:ObjectJungleBigTree.java

示例3: generate

import cn.nukkit.math.MathHelper; //导入方法依赖的package包/类
public boolean generate(ChunkManager level, NukkitRandom rand, Vector3 position) {
    int i = this.getHeight(rand);

    if (!this.ensureGrowable(level, rand, position, i)) {
        return false;
    } else {
        this.createCrown(level, position.up(i), 2);

        for (int j = (int) position.getY() + i - 2 - rand.nextBoundedInt(4); j > position.getY() + i / 2; j -= 2 + rand.nextBoundedInt(4)) {
            float f = rand.nextFloat() * ((float) Math.PI * 2F);
            int k = (int) (position.getX() + (0.5F + MathHelper.cos(f) * 4.0F));
            int l = (int) (position.getZ() + (0.5F + MathHelper.sin(f) * 4.0F));

            for (int i1 = 0; i1 < 5; ++i1) {
                k = (int) (position.getX() + (1.5F + MathHelper.cos(f) * (float) i1));
                l = (int) (position.getZ() + (1.5F + MathHelper.sin(f) * (float) i1));
                this.setBlockAndNotifyAdequately(level, new Vector3(k, j - 3 + i1 / 2, l), this.woodMetadata);
            }

            int j2 = 1 + rand.nextBoundedInt(2);
            int j1 = j;

            for (int k1 = j - j2; k1 <= j1; ++k1) {
                int l1 = k1 - j1;
                this.growLeavesLayer(level, new Vector3(k, k1, l), 1 - l1);
            }
        }

        for (int i2 = 0; i2 < i; ++i2) {
            Vector3 blockpos = position.up(i2);

            if (this.canGrowInto(level.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z))) {
                this.setBlockAndNotifyAdequately(level, blockpos, this.woodMetadata);

                if (i2 > 0) {
                    this.placeVine(level, rand, blockpos.west(), 8);
                    this.placeVine(level, rand, blockpos.north(), 1);
                }
            }

            if (i2 < i - 1) {
                Vector3 blockpos1 = blockpos.east();

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos1.x, (int) blockpos1.y, (int) blockpos1.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos1, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos1.east(), 2);
                        this.placeVine(level, rand, blockpos1.north(), 1);
                    }
                }

                Vector3 blockpos2 = blockpos.south().east();

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos2.x, (int) blockpos2.y, (int) blockpos2.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos2, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos2.east(), 2);
                        this.placeVine(level, rand, blockpos2.south(), 4);
                    }
                }

                Vector3 blockpos3 = blockpos.south();

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos3.x, (int) blockpos3.y, (int) blockpos3.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos3, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos3.west(), 8);
                        this.placeVine(level, rand, blockpos3.south(), 4);
                    }
                }
            }
        }

        return true;
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:80,代码来源:NewJungleBigTree.java

示例4: generate

import cn.nukkit.math.MathHelper; //导入方法依赖的package包/类
public boolean generate(ChunkManager level, NukkitRandom rand, Vector3 position) {
    int i = this.getHeight(rand);

    if (!this.ensureGrowable(level, rand, position, i)) {
        return false;
    } else {
        this.createCrown(level, position.getSide(Vector3.SIDE_UP, i), 2);

        for (int j = (int) position.getY() + i - 2 - rand.nextBoundedInt(4); j > position.getY() + i / 2; j -= 2 + rand.nextBoundedInt(4)) {
            float f = rand.nextFloat() * ((float) Math.PI * 2F);
            int k = (int) (position.getX() + (0.5F + MathHelper.cos(f) * 4.0F));
            int l = (int) (position.getZ() + (0.5F + MathHelper.sin(f) * 4.0F));

            for (int i1 = 0; i1 < 5; ++i1) {
                k = (int) (position.getX() + (1.5F + MathHelper.cos(f) * (float) i1));
                l = (int) (position.getZ() + (1.5F + MathHelper.sin(f) * (float) i1));
                this.setBlockAndNotifyAdequately(level, new Vector3(k, j - 3 + i1 / 2, l), this.woodMetadata);
            }

            int j2 = 1 + rand.nextBoundedInt(2);
            int j1 = j;

            for (int k1 = j - j2; k1 <= j1; ++k1) {
                int l1 = k1 - j1;
                this.growLeavesLayer(level, new Vector3(k, k1, l), 1 - l1);
            }
        }

        for (int i2 = 0; i2 < i; ++i2) {
            Vector3 blockpos = position.getSide(Vector3.SIDE_UP, i2);

            if (this.canGrowInto(level.getBlockIdAt((int) blockpos.x, (int) blockpos.y, (int) blockpos.z))) {
                this.setBlockAndNotifyAdequately(level, blockpos, this.woodMetadata);

                if (i2 > 0) {
                    this.placeVine(level, rand, blockpos.getSide(Vector3.SIDE_WEST), 8);
                    this.placeVine(level, rand, blockpos.getSide(Vector3.SIDE_NORTH), 1);
                }
            }

            if (i2 < i - 1) {
                Vector3 blockpos1 = blockpos.getSide(Vector3.SIDE_EAST);

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos1.x, (int) blockpos1.y, (int) blockpos1.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos1, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos1.getSide(Vector3.SIDE_EAST), 2);
                        this.placeVine(level, rand, blockpos1.getSide(Vector3.SIDE_NORTH), 1);
                    }
                }

                Vector3 blockpos2 = blockpos.getSide(Vector3.SIDE_SOUTH).getSide(Vector3.SIDE_EAST);

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos2.x, (int) blockpos2.y, (int) blockpos2.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos2, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos2.getSide(Vector3.SIDE_EAST), 2);
                        this.placeVine(level, rand, blockpos2.getSide(Vector3.SIDE_SOUTH), 4);
                    }
                }

                Vector3 blockpos3 = blockpos.getSide(Vector3.SIDE_SOUTH);

                if (this.canGrowInto(level.getBlockIdAt((int) blockpos3.x, (int) blockpos3.y, (int) blockpos3.z))) {
                    this.setBlockAndNotifyAdequately(level, blockpos3, this.woodMetadata);

                    if (i2 > 0) {
                        this.placeVine(level, rand, blockpos3.getSide(Vector3.SIDE_WEST), 8);
                        this.placeVine(level, rand, blockpos3.getSide(Vector3.SIDE_SOUTH), 4);
                    }
                }
            }
        }

        return true;
    }
}
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:80,代码来源:JungleBigTree.java


注:本文中的cn.nukkit.math.MathHelper.sin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。