本文整理汇总了Java中cn.nukkit.math.MathHelper.floor方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.floor方法的具体用法?Java MathHelper.floor怎么用?Java MathHelper.floor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cn.nukkit.math.MathHelper
的用法示例。
在下文中一共展示了MathHelper.floor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getNextRail
import cn.nukkit.math.MathHelper; //导入方法依赖的package包/类
private Vector3 getNextRail(double dx, double dy, double dz) {
int checkX = MathHelper.floor(dx);
int checkY = MathHelper.floor(dy);
int checkZ = MathHelper.floor(dz);
if (Rail.isRailBlock(level.getBlockIdAt(checkX, checkY - 1, checkZ))) {
--checkY;
}
Block block = level.getBlock(new Vector3(checkX, checkY, checkZ));
if (Rail.isRailBlock(block)) {
int[][] facing = matrix[((BlockRail) block).getRealMeta()];
double rail;
// Genisys mistake (Doesn't check surrounding more exactly)
double nextOne = (double) checkX + 0.5D + (double) facing[0][0] * 0.5D;
double nextTwo = (double) checkY + 0.5D + (double) facing[0][1] * 0.5D;
double nextThree = (double) checkZ + 0.5D + (double) facing[0][2] * 0.5D;
double nextFour = (double) checkX + 0.5D + (double) facing[1][0] * 0.5D;
double nextFive = (double) checkY + 0.5D + (double) facing[1][1] * 0.5D;
double nextSix = (double) checkZ + 0.5D + (double) facing[1][2] * 0.5D;
double nextSeven = nextFour - nextOne;
double nextEight = (nextFive - nextTwo) * 2;
double nextMax = nextSix - nextThree;
if (nextSeven == 0) {
rail = dz - (double) checkZ;
} else if (nextMax == 0) {
rail = dx - (double) checkX;
} else {
double whatOne = dx - nextOne;
double whatTwo = dz - nextThree;
rail = (whatOne * nextSeven + whatTwo * nextMax) * 2;
}
dx = nextOne + nextSeven * rail;
dy = nextTwo + nextEight * rail;
dz = nextThree + nextMax * rail;
if (nextEight < 0) {
++dy;
}
if (nextEight > 0) {
dy += 0.5D;
}
return new Vector3(dx, dy, dz);
} else {
return null;
}
}
示例2: ChunkPosition
import cn.nukkit.math.MathHelper; //导入方法依赖的package包/类
public ChunkPosition(Vector3 vec3d) {
this(MathHelper.floor(vec3d.x), MathHelper.floor(vec3d.y), MathHelper.floor(vec3d.z));
}