本文整理汇总了Java中android.view.MotionEvent.getHistoricalY方法的典型用法代码示例。如果您正苦于以下问题:Java MotionEvent.getHistoricalY方法的具体用法?Java MotionEvent.getHistoricalY怎么用?Java MotionEvent.getHistoricalY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.view.MotionEvent
的用法示例。
在下文中一共展示了MotionEvent.getHistoricalY方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: pinchVelocity
import android.view.MotionEvent; //导入方法依赖的package包/类
/**
* <p>Calculates the pinch velocity for the last <code>timeWindow</code> milliseconds.</p>
* @param event
* @param pointerA id of pointer A
* @param pointerB id of pointer B
* @param timeWindow
* @return spacing between both pointers
*/
public static final float pinchVelocity(MotionEvent event, int pointerA, int pointerB, long timeWindow) {
int indexA = event.findPointerIndex(pointerA);
int indexB = event.findPointerIndex(pointerB);
long eventTime = event.getEventTime();
long timeDelta = 0;
float previousSpacing = spacingByIndex(event, indexA, indexB);
float scale = 1;
for(int i = 0, n = event.getHistorySize(); i < n && timeDelta < timeWindow; i++) {
int index = (n - 1) - i;
float x = event.getHistoricalX(indexA, index) - event.getHistoricalX(indexB, index);
float y = event.getHistoricalY(indexA, index) - event.getHistoricalY(indexB, index);
float spacing = (float) Math.sqrt(x * x + y * y);
scale *= previousSpacing / spacing;
previousSpacing = spacing;
timeDelta = eventTime - event.getHistoricalEventTime(index);
}
return (float) Math.pow(Math.pow(scale, 1d / timeWindow), 1000d);
}
示例2: getEventLocInScreenCoordinate
import android.view.MotionEvent; //导入方法依赖的package包/类
/**
* Get event location in Screen's coordinate, e.g. root(global) coordinate.
* @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/Touch/screenX">screenX</a>
* @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/Touch/screenY">screenY</a>
* @param motionEvent the original motionEvent
* @param pointerIndex pointerIndex
* @param position if motionEvent.getHistoricalSize()!=0, the is the index of historical event,
* otherwise this is {@link #CUR_EVENT} which indicates historicalSize is zero
* @return the eventLocation in screen's coordinate
*/
private PointF getEventLocInScreenCoordinate(MotionEvent motionEvent, int pointerIndex, int position) {
float eventX, eventY;
if (position == CUR_EVENT) {
eventX = motionEvent.getX(pointerIndex);
eventY = motionEvent.getY(pointerIndex);
} else {
eventX = motionEvent.getHistoricalX(pointerIndex, position);
eventY = motionEvent.getHistoricalY(pointerIndex, position);
}
return getEventLocInScreenCoordinate(eventX, eventY);
}
示例3: getEventLocInPageCoordinate
import android.view.MotionEvent; //导入方法依赖的package包/类
/**
* Get event's location in Document's (Page) coordinate.
* @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/Touch/pageX">pageX</a>
* @see <a href="https://developer.mozilla.org/en-US/docs/Web/API/Touch/pageY">pageY</a>
* @param motionEvent the original motionEvent
* @param pointerIndex pointerIndex
* @param position if motionEvent.getHistoricalSize()!=0, the is the index of historical event,
* otherwise this is {@link #CUR_EVENT} which indicates historicalSize is zero
* @return the event location in page's coordinate.
*/
private PointF getEventLocInPageCoordinate(MotionEvent motionEvent, int pointerIndex, int position) {
float eventX, eventY;
if (position == CUR_EVENT) {
eventX = motionEvent.getX(pointerIndex);
eventY = motionEvent.getY(pointerIndex);
} else {
eventX = motionEvent.getHistoricalX(pointerIndex, position);
eventY = motionEvent.getHistoricalY(pointerIndex, position);
}
return getEventLocInPageCoordinate(eventX, eventY);
}
示例4: onMoveEvent
import android.view.MotionEvent; //导入方法依赖的package包/类
private void onMoveEvent(final int x, final int y, final long eventTime, final MotionEvent me) {
if (DEBUG_MOVE_EVENT) {
printTouchEvent("onMoveEvent:", x, y, eventTime);
}
if (mIsTrackingForActionDisabled) {
return;
}
if (sGestureEnabler.shouldHandleGesture() && me != null) {
// Add historical points to gesture path.
final int pointerIndex = me.findPointerIndex(mPointerId);
final int historicalSize = me.getHistorySize();
for (int h = 0; h < historicalSize; h++) {
final int historicalX = (int)me.getHistoricalX(pointerIndex, h);
final int historicalY = (int)me.getHistoricalY(pointerIndex, h);
final long historicalTime = me.getHistoricalEventTime(h);
onGestureMoveEvent(historicalX, historicalY, historicalTime,
false /* isMajorEvent */, null);
}
}
if (isShowingMoreKeysPanel()) {
final int translatedX = mMoreKeysPanel.translateX(x);
final int translatedY = mMoreKeysPanel.translateY(y);
mMoreKeysPanel.onMoveEvent(translatedX, translatedY, mPointerId, eventTime);
onMoveKey(x, y);
if (mIsInSlidingKeyInput) {
sDrawingProxy.showSlidingKeyInputPreview(this);
}
return;
}
onMoveEventInternal(x, y, eventTime);
}
示例5: handleOverscroll
import android.view.MotionEvent; //导入方法依赖的package包/类
private void handleOverscroll(MotionEvent ev, boolean isBottom) {
int pointerCount = ev.getHistorySize();
for (int p = 0; p < pointerCount; p++) {
int historicalY = (int) ev.getHistoricalY(p);
int yDistance = (historicalY - lastEventY) / 6;
if ((isBottom && yDistance < 0) || (!isBottom && yDistance > 0)) {
setTranslationY(yDistance);
if (listener != null) listener.onOverScroll(yDistance, false);
}
}
}
示例6: handleActionMove
import android.view.MotionEvent; //导入方法依赖的package包/类
private void handleActionMove(MotionEvent event) {
float radius = mPathWidth;
int historySize = event.getHistorySize();
mTempInvalidateRect.setEmpty();
boolean invalidateNow = false;
for (int i = 0; i < historySize + 1; i++) {
float x = i < historySize ? event.getHistoricalX(i) : event
.getX();
float y = i < historySize ? event.getHistoricalY(i) : event
.getY();
Dot hitDot = detectAndAddHit(x, y);
int patternSize = mPattern.size();
if (hitDot != null && patternSize == 1) {
mPatternInProgress = true;
notifyPatternStarted();
}
// Note current x and y for rubber banding of in progress patterns
float dx = Math.abs(x - mInProgressX);
float dy = Math.abs(y - mInProgressY);
if (dx > DEFAULT_DRAG_THRESHOLD || dy > DEFAULT_DRAG_THRESHOLD) {
invalidateNow = true;
}
if (mPatternInProgress && patternSize > 0) {
final ArrayList<Dot> pattern = mPattern;
final Dot lastDot = pattern.get(patternSize - 1);
float lastCellCenterX = getCenterXForColumn(lastDot.mColumn);
float lastCellCenterY = getCenterYForRow(lastDot.mRow);
// Adjust for drawn segment from last cell to (x,y). Radius
// accounts for line width.
float left = Math.min(lastCellCenterX, x) - radius;
float right = Math.max(lastCellCenterX, x) + radius;
float top = Math.min(lastCellCenterY, y) - radius;
float bottom = Math.max(lastCellCenterY, y) + radius;
// Invalidate between the pattern's new cell and the pattern's
// previous cell
if (hitDot != null) {
float width = mViewWidth * 0.5f;
float height = mViewHeight * 0.5f;
float hitCellCenterX = getCenterXForColumn(hitDot.mColumn);
float hitCellCenterY = getCenterYForRow(hitDot.mRow);
left = Math.min(hitCellCenterX - width, left);
right = Math.max(hitCellCenterX + width, right);
top = Math.min(hitCellCenterY - height, top);
bottom = Math.max(hitCellCenterY + height, bottom);
}
// Invalidate between the pattern's last cell and the previous
// location
mTempInvalidateRect.union(Math.round(left), Math.round(top),
Math.round(right), Math.round(bottom));
}
}
mInProgressX = event.getX();
mInProgressY = event.getY();
// To save updates, we only invalidate if the user moved beyond a
// certain amount.
if (invalidateNow) {
mInvalidate.union(mTempInvalidateRect);
invalidate(mInvalidate);
mInvalidate.set(mTempInvalidateRect);
}
}
示例7: onTouchEvent
import android.view.MotionEvent; //导入方法依赖的package包/类
/** Process incoming touch events */
@SuppressWarnings("unused")
public boolean onTouchEvent(MotionEvent event) {
try {
int pointerCount = multiTouchSupported ? (Integer) m_getPointerCount.invoke(event) : 1;
if (DEBUG)
Log.i("MultiTouch", "Got here 1 - " + multiTouchSupported + " " + mMode + " " + handleSingleTouchEvents + " " + pointerCount);
if (mMode == MODE_NOTHING && !handleSingleTouchEvents && pointerCount == 1)
// Not handling initial single touch events, just pass them on
return false;
if (DEBUG)
Log.i("MultiTouch", "Got here 2");
// Handle history first (we sometimes get history with ACTION_MOVE events)
int action = event.getAction();
int histLen = event.getHistorySize() / pointerCount;
for (int histIdx = 0; histIdx <= histLen; histIdx++) {
// Read from history entries until histIdx == histLen, then read from current event
boolean processingHist = histIdx < histLen;
if (!multiTouchSupported || pointerCount == 1) {
// Use single-pointer methods -- these are needed as a special case (for some weird reason) even if
// multitouch is supported but there's only one touch point down currently -- event.getX(0) etc. throw
// an exception if there's only one point down.
if (DEBUG)
Log.i("MultiTouch", "Got here 3");
xVals[0] = processingHist ? event.getHistoricalX(histIdx) : event.getX();
yVals[0] = processingHist ? event.getHistoricalY(histIdx) : event.getY();
pressureVals[0] = processingHist ? event.getHistoricalPressure(histIdx) : event.getPressure();
} else {
// Read x, y and pressure of each pointer
if (DEBUG)
Log.i("MultiTouch", "Got here 4");
int numPointers = Math.min(pointerCount, MAX_TOUCH_POINTS);
if (DEBUG && pointerCount > MAX_TOUCH_POINTS)
Log.i("MultiTouch", "Got more pointers than MAX_TOUCH_POINTS");
for (int ptrIdx = 0; ptrIdx < numPointers; ptrIdx++) {
int ptrId = (Integer) m_getPointerId.invoke(event, ptrIdx);
pointerIds[ptrIdx] = ptrId;
// N.B. if pointerCount == 1, then the following methods throw an array index out of range exception,
// and the code above is therefore required not just for Android 1.5/1.6 but also for when there is
// only one touch point on the screen -- pointlessly inconsistent :(
xVals[ptrIdx] = (Float) (processingHist ? m_getHistoricalX.invoke(event, ptrIdx, histIdx) : m_getX.invoke(event, ptrIdx));
yVals[ptrIdx] = (Float) (processingHist ? m_getHistoricalY.invoke(event, ptrIdx, histIdx) : m_getY.invoke(event, ptrIdx));
pressureVals[ptrIdx] = (Float) (processingHist ? m_getHistoricalPressure.invoke(event, ptrIdx, histIdx) : m_getPressure
.invoke(event, ptrIdx));
}
}
// Decode event
decodeTouchEvent(pointerCount, xVals, yVals, pressureVals, pointerIds, //
/* action = */processingHist ? MotionEvent.ACTION_MOVE : action, //
/* down = */processingHist ? true : action != MotionEvent.ACTION_UP //
&& (action & ((1 << ACTION_POINTER_INDEX_SHIFT) - 1)) != ACTION_POINTER_UP //
&& action != MotionEvent.ACTION_CANCEL, //
processingHist ? event.getHistoricalEventTime(histIdx) : event.getEventTime());
}
return true;
} catch (Exception e) {
// In case any of the introspection stuff fails (it shouldn't)
Log.e("MultiTouchController", "onTouchEvent() failed", e);
return false;
}
}
示例8: handleActionMove
import android.view.MotionEvent; //导入方法依赖的package包/类
private void handleActionMove(MotionEvent event) {
// Handle all recent motion events so we don't skip any cells even when
// the device
// is busy...
final float radius = mPathWidth;
final int historySize = event.getHistorySize();
mTmpInvalidateRect.setEmpty();
boolean invalidateNow = false;
for (int i = 0; i < historySize + 1; i++) {
final float x = i < historySize ? event.getHistoricalX(i) : event
.getX();
final float y = i < historySize ? event.getHistoricalY(i) : event
.getY();
Cell hitCell = detectAndAddHit(x, y);
final int patternSize = mPattern.size();
if (hitCell != null && patternSize == 1) {
mPatternInProgress = true;
notifyPatternStarted();
}
// note current x and y for rubber banding of in progress patterns
final float dx = Math.abs(x - mInProgressX);
final float dy = Math.abs(y - mInProgressY);
if (dx > DRAG_THRESHHOLD || dy > DRAG_THRESHHOLD) {
invalidateNow = true;
}
if (mPatternInProgress && patternSize > 0) {
final ArrayList<Cell> pattern = mPattern;
final Cell lastCell = pattern.get(patternSize - 1);
float lastCellCenterX = getCenterXForColumn(lastCell.column);
float lastCellCenterY = getCenterYForRow(lastCell.row);
// Adjust for drawn segment from last cell to (x,y). Radius
// accounts for line width.
float left = Math.min(lastCellCenterX, x) - radius;
float right = Math.max(lastCellCenterX, x) + radius;
float top = Math.min(lastCellCenterY, y) - radius;
float bottom = Math.max(lastCellCenterY, y) + radius;
// Invalidate between the pattern's new cell and the pattern's
// previous cell
if (hitCell != null) {
final float width = mSquareWidth * 0.5f;
final float height = mSquareHeight * 0.5f;
final float hitCellCenterX = getCenterXForColumn(hitCell.column);
final float hitCellCenterY = getCenterYForRow(hitCell.row);
left = Math.min(hitCellCenterX - width, left);
right = Math.max(hitCellCenterX + width, right);
top = Math.min(hitCellCenterY - height, top);
bottom = Math.max(hitCellCenterY + height, bottom);
}
// Invalidate between the pattern's last cell and the previous
// location
mTmpInvalidateRect.union(Math.round(left), Math.round(top),
Math.round(right), Math.round(bottom));
}
}
mInProgressX = event.getX();
mInProgressY = event.getY();
// To save updates, we only invalidate if the user moved beyond a
// certain amount.
if (invalidateNow) {
mInvalidate.union(mTmpInvalidateRect);
invalidate(mInvalidate);
mInvalidate.set(mTmpInvalidateRect);
}
}