本文整理汇总了Java中android.opengl.GLSurfaceView.setRenderer方法的典型用法代码示例。如果您正苦于以下问题:Java GLSurfaceView.setRenderer方法的具体用法?Java GLSurfaceView.setRenderer怎么用?Java GLSurfaceView.setRenderer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLSurfaceView
的用法示例。
在下文中一共展示了GLSurfaceView.setRenderer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: VrShellImpl
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@UsedByReflection("VrShellDelegate.java")
public VrShellImpl(Activity activity) {
super(activity);
mActivity = activity;
mContentViewCoreContainer = new FrameLayout(getContext()) {
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
return true;
}
};
addView(mContentViewCoreContainer, 0, new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.MATCH_PARENT));
mGlSurfaceView = new GLSurfaceView(getContext());
mGlSurfaceView.setEGLContextClientVersion(2);
mGlSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 0, 0);
mGlSurfaceView.setPreserveEGLContextOnPause(true);
mGlSurfaceView.setRenderer(this);
setPresentationView(mGlSurfaceView);
if (setAsyncReprojectionEnabled(true)) {
AndroidCompat.setSustainedPerformanceMode(mActivity, true);
}
}
示例2: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
// Check if the system supports OpenGL ES 2.0.
final ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0x20000;
if (supportsEs2) {
// Request an OpenGL ES 2.0 compatible context.
mGLSurfaceView.setEGLContextClientVersion(2);
// Set the renderer to our demo renderer, defined below.
mGLSurfaceView.setRenderer(new LessonOneRenderer());
} else {
// This is where you could create an OpenGL ES 1.x compatible
// renderer if you wanted to support both ES 1 and ES 2.
return;
}
setContentView(mGLSurfaceView);
}
示例3: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
// Check if the system support OpenGL ES 2.0
final ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0x20000;
if (supportsEs2) {
// Request an OpenGL ES 2.0 compatible context.
mGLSurfaceView.setEGLContextClientVersion(2);
// Set the renderer to out demo renderer, define below
// mGLSurfaceView.setRenderer(new LessonThreeRenderer());
mGLSurfaceView.setRenderer(new NativeThreeRenderer());
} else {
// This is where you could create an OpenGL ES 1.x compatible
// renderer if you wanted to support both ES 1 and ES 2
return;
}
setContentView(mGLSurfaceView);
}
示例4: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
// Check if the system support OpenGL ES 2.0
final ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0x20000;
if (supportsEs2) {
// Request an OpenGL ES 2.0 compatible context.
mGLSurfaceView.setEGLContextClientVersion(2);
// Set the renderer to out demo renderer, define below
// mGLSurfaceView.setRenderer(new LessonTwoRenderer());
mGLSurfaceView.setRenderer(new NativeTwoRenderer());
} else {
// This is where you could create an OpenGL ES 1.x compatible
// renderer if you wanted to support both ES 1 and ES 2
return;
}
setContentView(mGLSurfaceView);
}
示例5: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
// Check if the system support OpenGL ES 2.0
final ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0x20000;
if (supportsEs2) {
// Request an OpenGL ES 2.0 compatible context.
mGLSurfaceView.setEGLContextClientVersion(2);
// Set the renderer to out demo renderer, define below
// mGLSurfaceView.setRenderer(new LessonOneRenderer());
// or set a native implementation
mGLSurfaceView.setRenderer(new NativeOneRenderer());
} else {
// This is where you could create an OpenGL ES 1.x compatible
// renderer if you wanted to support both ES 1 and ES 2
return;
}
setContentView(mGLSurfaceView);
}
示例6: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_opengl);
Log.d(TAG,"1->" + System.currentTimeMillis());
mGlSurfaceView = (GLSurfaceView) findViewById(R.id.surfaceView);
mGlSurfaceView.setEGLContextClientVersion(EGL_VERSION);
Log.d(TAG,"2->" + System.currentTimeMillis());
// mGlSurfaceView.setEGLContextClientVersion(2);
// mGlSurfaceView.setRenderer(new MyRender(new Square()));
// mGlSurfaceView.setRenderer(new MyRender(new Cube(1.0f,1.0f,1.0f)));
// mGlSurfaceView.setRenderer(new MyRender(new Texture(this)));
mGlSurfaceView.setRenderer(new Example6_3Renderer(this));
GLSurfaceView glSurfaceView = (GLSurfaceView) findViewById(R.id.surfaceView2);
glSurfaceView.setEGLContextClientVersion(EGL_VERSION);
glSurfaceView.setRenderer(new Example6_3Renderer(this));
Log.d(TAG,"6->" + System.currentTimeMillis());
}
示例7: onResume
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onResume() {
super.onResume();
if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
Intent intent = new Intent(this, RequestPermissionsActivity.class);
intent.putExtra(EXTRA_MESSAGE, "Request");
startActivity(intent);
// Should we show an explanation?
/*if (ActivityCompat.shouldShowRequestPermissionRationale( this, Manifest.permission.CAMERA)) {
// Show an explanation to the user *asynchronously* -- don't block this thread waiting for the user's response! After the user sees the explanation, try again to request the permission.
}else{
// No explanation needed, we can request the permission.
ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, MY_PERMISSIONS_REQUEST_CAMERA);
}*/
}
glView = new GLSurfaceView( this );// Now let's create an OpenGL surface.
glView.setEGLConfigChooser( 8, 8, 8, 8, 16, 0 );
glView.getHolder().setFormat( PixelFormat.TRANSLUCENT );// To see the camera preview, the OpenGL surface has to be created translucently.
glView.setRenderer( new GLClearRenderer() );// The renderer will be implemented in a separate class, GLView, which I'll show next.
setContentView( glView );// Now set this as the main view.
if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) == PackageManager.PERMISSION_GRANTED) {
cameraView = new CameraView(this);// Now also create a view which contains the camera preview...
addContentView(cameraView, new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));// ...and add it, wrapping the full screen size.
}
}
示例8: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_camera_capture);
File outputFile = new File(getFilesDir(), "camera-test.mp4");
TextView fileText = (TextView) findViewById(R.id.cameraOutputFile_text);
fileText.setText(outputFile.toString());
Spinner spinner = (Spinner) findViewById(R.id.cameraFilter_spinner);
ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(this,
R.array.cameraFilterNames, android.R.layout.simple_spinner_item);
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
// Apply the adapter to the spinner.
spinner.setAdapter(adapter);
spinner.setOnItemSelectedListener(this);
// Define a handler that receives camera-control messages from other threads. All calls
// to Camera must be made on the same thread. Note we create this before the renderer
// thread, so we know the fully-constructed object will be visible.
mCameraHandler = new CameraHandler(this);
mRecordingEnabled = sVideoEncoder.isRecording();
// Configure the GLSurfaceView. This will start the Renderer thread, with an
// appropriate EGL context.
mGLView = (GLSurfaceView) findViewById(R.id.cameraPreview_surfaceView);
mGLView.setEGLContextClientVersion(2); // select GLES 2.0
mRenderer = new CameraSurfaceRenderer(mCameraHandler, sVideoEncoder, outputFile);
mGLView.setRenderer(mRenderer);
mGLView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
Log.d(TAG, "onCreate complete: " + this);
}
示例9: TiledImageView
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
public TiledImageView(Context context, AttributeSet attrs) {
super(context, attrs);
mRenderer = new ImageRendererWrapper();
mRenderer.image = new TiledImageRenderer(this);
mGLSurfaceView = new GLSurfaceView(context);
mGLSurfaceView.setEGLContextClientVersion(2);
mGLSurfaceView.setRenderer(new TileRenderer());
mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
addView(mGLSurfaceView, new LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
}
示例10: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
requestWindowFeature(Window.FEATURE_NO_TITLE);
mView = new GLSurfaceView(this);
mView.setEGLContextClientVersion(2);
mView.setRenderer(new GLLayer(this));
setContentView(mView);
}
示例11: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mGLView = new GLSurfaceView(this);
GLRenderer renderer = new GLRenderer();
mGLView.setEGLContextClientVersion(2);
mGLView.setRenderer(renderer);
mGLView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
setContentView(mGLView);
}
示例12: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
/**
* Initialize the renderer and tell it to only render when
* explicity requested with the RENDERMODE_WHEN_DIRTY option
*/
mEffectView = (GLSurfaceView) findViewById(R.id.effectsview);
mEffectView.setEGLContextClientVersion(2);
mEffectView.setRenderer(this);
mEffectView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
mCurrentEffect = R.id.none;
}
示例13: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Log.d(TAG, "SAMPLE PAth: " + SAMPLE);
setContentView(R.layout.activity_main);
niceSpinner = (NiceSpinner)findViewById(R.id.cameraFilter_spinner);
List<String> dataset = new LinkedList<>(Arrays.asList("正常 ","黑白 ", "模糊 ", "锐化 ", "边缘 ", "浮雕 "));
niceSpinner.attachDataSource(dataset);
listenControl = (LinearLayout)findViewById(R.id.listen_control);
selectFileBtn = (Button)findViewById(R.id.open_file);
control = (LinearLayout)findViewById(R.id.control);
glSurfaceView = (GLSurfaceView) findViewById(R.id.glSurfaceView);
SeekBar seekBar = (SeekBar) findViewById(R.id.seekbar);
videoRenderer = new VideoRenderer(MainActivity.this, glSurfaceView, seekBar, videoPath);
glSurfaceView.setEGLContextClientVersion(2);
glSurfaceView.setRenderer(videoRenderer);
glSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
// Log.d(TAG, SAMPLE);
niceSpinner.setOnTouchListener(this);
niceSpinner.setOnItemSelectedListener(this);
niceSpinner.dismissDropDown();
pause = (Button) findViewById(R.id.pause);
// avoid clicking without video
pause.setEnabled(false);
pause.setOnClickListener(this);
selectFileBtn.setOnClickListener(this);
glSurfaceView.setOnClickListener(this);
}
示例14: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
boolean supportES2 = configurationInfo.reqGlEsVersion >= 0x2000;
if (supportES2) {
mGlSurfaceView = new GLSurfaceView(this);
mGlSurfaceView.setEGLContextClientVersion(2);
mGlSurfaceView.setRenderer(new RendererWrapper());
rendererSet = true;
setContentView(mGlSurfaceView);
}
}
示例15: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mGLSurfaceView = new GLSurfaceView(this);
// Check if the system supports OpenGL ES 2.0.
final ActivityManager activityManager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
final boolean supportsEs2 = configurationInfo.reqGlEsVersion >= 0x20000;
if (supportsEs2)
{
// Request an OpenGL ES 2.0 compatible context.
mGLSurfaceView.setEGLContextClientVersion(2);
// Set the renderer to our demo renderer, defined below.
mGLSurfaceView.setRenderer(new LessonThreeRenderer());
}
else
{
// This is where you could create an OpenGL ES 1.x compatible
// renderer if you wanted to support both ES 1 and ES 2.
return;
}
setContentView(mGLSurfaceView);
}