本文整理汇总了Java中android.opengl.GLSurfaceView.setEGLConfigChooser方法的典型用法代码示例。如果您正苦于以下问题:Java GLSurfaceView.setEGLConfigChooser方法的具体用法?Java GLSurfaceView.setEGLConfigChooser怎么用?Java GLSurfaceView.setEGLConfigChooser使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLSurfaceView
的用法示例。
在下文中一共展示了GLSurfaceView.setEGLConfigChooser方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCreate
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
if (!Utils.supportGlEs20(this)) {
Toast.makeText(this, "GLES 2.0 not supported!", Toast.LENGTH_LONG).show();
finish();
return;
}
mGLSurfaceView = (GLSurfaceView) findViewById(R.id.surface);
mGLSurfaceView.setEGLContextClientVersion(2);
mRenderer = new DemoRenderer(this);
mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
mGLSurfaceView.setRenderer(mRenderer);
mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);
}
示例2: VrShellImpl
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@UsedByReflection("VrShellDelegate.java")
public VrShellImpl(Activity activity) {
super(activity);
mActivity = activity;
mContentViewCoreContainer = new FrameLayout(getContext()) {
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
return true;
}
};
addView(mContentViewCoreContainer, 0, new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.MATCH_PARENT));
mGlSurfaceView = new GLSurfaceView(getContext());
mGlSurfaceView.setEGLContextClientVersion(2);
mGlSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 0, 0);
mGlSurfaceView.setPreserveEGLContextOnPause(true);
mGlSurfaceView.setRenderer(this);
setPresentationView(mGlSurfaceView);
if (setAsyncReprojectionEnabled(true)) {
AndroidCompat.setSustainedPerformanceMode(mActivity, true);
}
}
示例3: onResume
import android.opengl.GLSurfaceView; //导入方法依赖的package包/类
@Override
protected void onResume() {
super.onResume();
if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
Intent intent = new Intent(this, RequestPermissionsActivity.class);
intent.putExtra(EXTRA_MESSAGE, "Request");
startActivity(intent);
// Should we show an explanation?
/*if (ActivityCompat.shouldShowRequestPermissionRationale( this, Manifest.permission.CAMERA)) {
// Show an explanation to the user *asynchronously* -- don't block this thread waiting for the user's response! After the user sees the explanation, try again to request the permission.
}else{
// No explanation needed, we can request the permission.
ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, MY_PERMISSIONS_REQUEST_CAMERA);
}*/
}
glView = new GLSurfaceView( this );// Now let's create an OpenGL surface.
glView.setEGLConfigChooser( 8, 8, 8, 8, 16, 0 );
glView.getHolder().setFormat( PixelFormat.TRANSLUCENT );// To see the camera preview, the OpenGL surface has to be created translucently.
glView.setRenderer( new GLClearRenderer() );// The renderer will be implemented in a separate class, GLView, which I'll show next.
setContentView( glView );// Now set this as the main view.
if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) == PackageManager.PERMISSION_GRANTED) {
cameraView = new CameraView(this);// Now also create a view which contains the camera preview...
addContentView(cameraView, new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));// ...and add it, wrapping the full screen size.
}
}