本文整理汇总了Java中android.opengl.GLES30.glGetShaderiv方法的典型用法代码示例。如果您正苦于以下问题:Java GLES30.glGetShaderiv方法的具体用法?Java GLES30.glGetShaderiv怎么用?Java GLES30.glGetShaderiv使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.opengl.GLES30
的用法示例。
在下文中一共展示了GLES30.glGetShaderiv方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: loadShader
import android.opengl.GLES30; //导入方法依赖的package包/类
public static int loadShader ( int type, String shaderSrc )
{
int shader;
int[] compiled = new int[1];
// Create the shader object
shader = GLES30.glCreateShader ( type );
if ( shader == 0 )
{
return 0;
}
// Load the shader source
GLES30.glShaderSource ( shader, shaderSrc );
// Compile the shader
GLES30.glCompileShader ( shader );
// Check the compile status
GLES30.glGetShaderiv ( shader, GLES30.GL_COMPILE_STATUS, compiled, 0 );
if ( compiled[0] == 0 )
{
Log.e ( "ESShader", GLES30.glGetShaderInfoLog ( shader ) );
GLES30.glDeleteShader ( shader );
return 0;
}
return shader;
}
示例2: LoadShader
import android.opengl.GLES30; //导入方法依赖的package包/类
public static int LoadShader(int type, String shaderSrc) {
int shader;
int[] compiled = new int[1];
// Create the shader object
shader = GLES30.glCreateShader(type);
if (shader == 0) {
return 0;
}
// Load the shader source
GLES30.glShaderSource(shader, shaderSrc);
// Compile the shader
GLES30.glCompileShader(shader);
// Check the compile status
GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e(TAG, "Erorr!!!!");
Log.e(TAG, GLES30.glGetShaderInfoLog(shader));
GLES30.glDeleteShader(shader);
return 0;
}
return shader;
}
示例3: LoadShader
import android.opengl.GLES30; //导入方法依赖的package包/类
private int LoadShader(int type, String shaderSrc) {
int shader;
int[] compiled = new int[1];
// Create the shader object
shader = GLES30.glCreateShader(type);
if (shader == 0) {
return 0;
}
// Load the shader source
GLES30.glShaderSource(shader, shaderSrc);
// Compile the shader
GLES30.glCompileShader(shader);
// Check the compile status
GLES30.glGetShaderiv(shader, GLES30.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
Log.e(TAG, GLES30.glGetShaderInfoLog(shader));
GLES30.glDeleteShader(shader);
return 0;
}
return shader;
}
示例4: glGetShaderi
import android.opengl.GLES30; //导入方法依赖的package包/类
@Override
public int glGetShaderi(int shader, int param)
{
int[] value = new int[1];
GLES30.glGetShaderiv(shader, param, value, 0);
return value[0];
}