本文整理汇总了Java中android.media.SoundPool.setOnLoadCompleteListener方法的典型用法代码示例。如果您正苦于以下问题:Java SoundPool.setOnLoadCompleteListener方法的具体用法?Java SoundPool.setOnLoadCompleteListener怎么用?Java SoundPool.setOnLoadCompleteListener使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.media.SoundPool
的用法示例。
在下文中一共展示了SoundPool.setOnLoadCompleteListener方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: FeedbackController
import android.media.SoundPool; //导入方法依赖的package包/类
/**
* Constructs and initializes a new feedback controller.
*/
public FeedbackController(Context context) {
mContext = context;
mResources = context.getResources();
mVibrator = (Vibrator) mContext.getSystemService(Context.VIBRATOR_SERVICE);
mSoundPool = new SoundPool(NUMBER_OF_CHANNELS, DEFAULT_STREAM, 1);
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if (status == 0) {
synchronized (mPostLoadPlayables) {
if (mPostLoadPlayables.contains(sampleId)) {
soundPool.play(
sampleId, DEFAULT_VOLUME, DEFAULT_VOLUME, 1, 0, DEFAULT_RATE);
mPostLoadPlayables.remove(Integer.valueOf(sampleId));
}
}
}
}
});
mHandler = new Handler();
mResourceIdToSoundMap.clear();
mResourceIdToVibrationPatternMap.clear();
MidiUtils.purgeMidiTempFiles(context);
}
示例2: soundPlay
import android.media.SoundPool; //导入方法依赖的package包/类
/**
* 播放一个铃声
*
* @param context
* @param resId 音乐资源ID
*/
public static void soundPlay(Context context, int resId) {
if (playSound) {
playCount = 0;
replease();
AudioManager am = (AudioManager) context
.getSystemService(Context.AUDIO_SERVICE);// 实例化
int audioMaxVolum = am.getStreamMaxVolume(AudioManager.STREAM_SYSTEM);// 音效最大值
am.setStreamVolume(AudioManager.STREAM_SYSTEM, audioMaxVolum,
AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
float audioCurrentVolum = am
.getStreamVolume(AudioManager.STREAM_SYSTEM);
volumnRatio = audioCurrentVolum / audioMaxVolum;
soundPool = new SoundPool(1, AudioManager.STREAM_SYSTEM, 0);
soundid = soundPool.load(context, resId, 1);
soundPool.setOnLoadCompleteListener(new LoadCompleteListener());
}
}
示例3: initSoundPool
import android.media.SoundPool; //导入方法依赖的package包/类
public void initSoundPool(){
soundPool=new SoundPool(3, AudioManager.STREAM_MUSIC, 100);
soundPool.setOnLoadCompleteListener(this);
try{
for(int i=1;i<=Common.roma.length;++i){
AssetFileDescriptor afd=getAssets().openFd("voices/"+Common.roma[i-1]+".wav");
hm.put(i, soundPool.load(afd, 1));
}
}
catch(Exception e){
}
}
示例4: customShutterSound
import android.media.SoundPool; //导入方法依赖的package包/类
@SuppressLint("NewApi")
public void customShutterSound() {
try {
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.JELLY_BEAN_MR1) {
CameraInfo cameraInfo = new CameraInfo();
Camera.getCameraInfo(currentCamera, cameraInfo);
if (cameraInfo.canDisableShutterSound) {
mCamera.enableShutterSound(false);
}
final SoundPool soundPool = new SoundPool(1,
AudioManager.STREAM_MUSIC, 0);
// final int soundID = soundPool.load(mContext,
// R.raw.shootsound, 1);
final int soundID = 0; //先顶着
final AudioManager mgr = (AudioManager) mContext
.getSystemService(Context.AUDIO_SERVICE);
float streamVolumeCurrent = mgr
.getStreamVolume(AudioManager.STREAM_MUSIC);
float streamVolumeMax = mgr
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
final float volume = streamVolumeCurrent / streamVolumeMax;
soundPool.setOnLoadCompleteListener(
new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool arg0,
int arg1, int arg2) {
soundPool.play(soundID, volume, volume, 0, 0, 1f);
}
});
}
} catch (Exception e) {
Log.e(TAG, e.toString());
}
}
示例5: playViaSoundPool
import android.media.SoundPool; //导入方法依赖的package包/类
public static void playViaSoundPool(Context context, final int resId) {
// AudioAttributes.Builder attrBuilder = new AudioAttributes.Builder();
// attrBuilder.setLegacyStreamType(AudioManager.STREAM_NOTIFICATION);
// attrBuilder.setUsage(AudioAttributes.USAGE_NOTIFICATION_EVENT);
// attrBuilder.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION);
//
// SoundPool.Builder spBuilder = new SoundPool.Builder();
// spBuilder.setMaxStreams(2);
// spBuilder.setAudioAttributes(attrBuilder.build());
//
// SoundPool sp21 = spBuilder.build();
int maxStreams = 5, streamType = AudioManager.STREAM_NOTIFICATION, srcQuality = 0;
@SuppressWarnings("deprecation")
final SoundPool sp20 = new SoundPool(maxStreams, streamType, srcQuality);
int priority = 1;
final int soundId = sp20.load(context, resId, priority);
// soundID : a soundID returned by the load() function
// leftVolume : left volume value (range = 0.0 to 1.0), 左声道
// rightVolume : right volume value (range = 0.0 to 1.0), 右声道
// priority : stream priority (0 = lowest priority), 优先级
// loop : loop mode (0 = no loop, -1 = loop forever), 循环与否
// rate : playback rate (1.0 = normal playback, range 0.5 to 2.0), 播放返回的速度
final float leftVolume = 1, rightVolume = 1;
final int playPriority = 0, loop = 0;
final float rate = 1.0F;
sp20.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
int streamID = sp20.play(soundId, leftVolume, rightVolume, playPriority, loop, rate);
if (streamID == 0 || status != 0) {
LogUtil.e("Play sound " + resId + " fail.");
}
}
});
}
示例6: setup
import android.media.SoundPool; //导入方法依赖的package包/类
private void setup() {
// AudioManager audio settings for adjusting the volume
mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
mActualVolume = (float) mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mMaxVolume = (float) mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
mVolume = mActualVolume / mMaxVolume;
// Load the sounds
int srcQualityNotUsed = 0;
mSoundPool = new SoundPool(MAX_SIMULTANEOUS_SOUNDS, AUDIO_STREAM_TYPE, srcQualityNotUsed);
mSoundPool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int soundId, int status) {
final int SUCCESS = 0;
if (status == SUCCESS)
mTypeIsLoadedMap.put(soundId, true);
if (++soundsLoaded >= Type.values().length)
resourceLoadingFinished = true;
Log.d("SE", String.format("soundsLoaded=%d, values=%s, Type.values().length= %d, resourceLoadingFinished=%b",
soundsLoaded, Type.values(), Type.values().length, resourceLoadingFinished));
}
});
loadSound(Type.FLIP, R.raw.flip);
loadSound(Type.NO_MATCH, R.raw.no_match);
loadSound(Type.MATCH, R.raw.match);
loadSound(Type.WIN, R.raw.win);
loadSound(Type.START, R.raw.start);
}
示例7: loadSoundPool
import android.media.SoundPool; //导入方法依赖的package包/类
private void loadSoundPool() {
soundpool = new SoundPool(1, AudioManager.STREAM_SYSTEM, 0);
soundpool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
loaded = true;
}
});
AssetFileDescriptor fd = getResources().openRawResourceFd(R.raw.tone800hz);
dotSound = soundpool.load(fd.getFileDescriptor(), fd.getStartOffset(), (long)(fd.getLength() * 0.1), 1);
dashSound = soundpool.load(fd.getFileDescriptor(), fd.getStartOffset(), (long)(fd.getLength() * 0.3), 1);
}
示例8: SoundPoolPlayer
import android.media.SoundPool; //导入方法依赖的package包/类
public SoundPoolPlayer(Context context) {
mContext = context;
mSoundIDToPlay = ID_NOT_LOADED;
mSoundPool = new SoundPool(NUM_SOUND_STREAMS, getAudioTypeForSoundPool(), 0);
mSoundPool.setOnLoadCompleteListener(this);
mSoundIDs = new int[SOUND_RES.length];
mSoundIDReady = new boolean[SOUND_RES.length];
for (int i = 0; i < SOUND_RES.length; i++) {
mSoundIDs[i] = mSoundPool.load(mContext, SOUND_RES[i], 1);
mSoundIDReady[i] = false;
}
}
示例9: onResume
import android.media.SoundPool; //导入方法依赖的package包/类
@Override
public void onResume() {
StudyTimer timer = StudyTimer.getInstance();
timer.start(getActivity(), StudyTimer.StudyType.LearnDouble);
soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, SRC_QUALITY);
soundPool.setOnLoadCompleteListener(this);
super.onResume();
}
示例10: onResume
import android.media.SoundPool; //导入方法依赖的package包/类
@Override
public void onResume() {
if (videoView != null) {
videoView.seekTo(1);
}
soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, SRC_QUALITY);
soundPool.setOnLoadCompleteListener(this);
super.onResume();
}
示例11: onResume
import android.media.SoundPool; //导入方法依赖的package包/类
@Override
protected void onResume() {
StudyTimer timer = StudyTimer.getInstance();
if (testMode == SoundMode.Single) {
timer.start(this, StudyTimer.StudyType.TestSingle);
} else if (testMode == SoundMode.Double) {
timer.start(this, StudyTimer.StudyType.TestDouble);
}
soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, SRC_QUALITY);
soundPool.setOnLoadCompleteListener(this);
super.onResume();
}
示例12: onResume
import android.media.SoundPool; //导入方法依赖的package包/类
@Override
public void onResume() {
StudyTimer timer = StudyTimer.getInstance();
if (testMode == SoundMode.Single) {
timer.start(getActivity(), StudyTimer.StudyType.TestSingle);
} else if (testMode == SoundMode.Double) {
timer.start(getActivity(), StudyTimer.StudyType.TestDouble);
}
soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, SRC_QUALITY);
soundPool.setOnLoadCompleteListener(this);
super.onResume();
}
示例13: onResume
import android.media.SoundPool; //导入方法依赖的package包/类
@Override
protected void onResume() {
soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, SRC_QUALITY);
soundPool.setOnLoadCompleteListener(this);
super.onResume();
}
示例14: SoundManager
import android.media.SoundPool; //导入方法依赖的package包/类
/**
* Private constructor for singleton
*/
private SoundManager() {
_soundPool = new SoundPool(MAX_STREAMS, AudioManager.STREAM_MUSIC, 0);
_soundPool.setOnLoadCompleteListener(this);
_streamIdMap = new HashMap<>();
}
示例15: onResume
import android.media.SoundPool; //导入方法依赖的package包/类
@Override
protected void onResume() {
super.onResume();
// Manage bubble popping sound
// Use AudioManager.STREAM_MUSIC as stream type
mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
mStreamVolume = (float) mAudioManager
.getStreamVolume(AudioManager.STREAM_MUSIC)
/ mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
// Make a new SoundPool, allowing up to 10 streams
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
// TODO - Set a SoundPool OnLoadCompletedListener that calls
// setupGestureDetector()
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
}
});
// TODO - Load the sound from res/raw/bubble_pop.wav
mSoundID = 0;
}