本文整理汇总了Java中sun.java2d.pipe.hw.ContextCapabilities类的典型用法代码示例。如果您正苦于以下问题:Java ContextCapabilities类的具体用法?Java ContextCapabilities怎么用?Java ContextCapabilities使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ContextCapabilities类属于sun.java2d.pipe.hw包,在下文中一共展示了ContextCapabilities类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: CGLGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
private CGLGraphicsConfig(CGraphicsDevice device, int pixfmt,
long configInfo, int maxTextureSize,
ContextCapabilities oglCaps) {
super(device);
this.pixfmt = pixfmt;
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
this.maxTextureSize = maxTextureSize;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// CGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new CGLGCDisposerRecord(pConfigInfo));
}
示例2: createDevice
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
/**
* Used to construct a Direct3D-enabled GraphicsDevice.
*
* @return a D3DGraphicsDevice if it could be created
* successfully, null otherwise.
*/
public static D3DGraphicsDevice createDevice(int screen) {
if (!d3dAvailable) {
return null;
}
ContextCapabilities d3dCaps = getDeviceCaps(screen);
// could not initialize the device successfully
if ((d3dCaps.getCaps() & CAPS_DEVICE_OK) == 0) {
if (WindowsFlags.isD3DVerbose()) {
System.out.println("Could not enable Direct3D pipeline on " +
"screen " + screen);
}
return null;
}
if (WindowsFlags.isD3DVerbose()) {
System.out.println("Direct3D pipeline enabled on screen " + screen);
}
D3DGraphicsDevice gd = new D3DGraphicsDevice(screen, d3dCaps);
return gd;
}
示例3: CGLGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
private CGLGraphicsConfig(CGraphicsDevice device, int pixfmt,
long configInfo, int maxTextureSize,
ContextCapabilities oglCaps) {
super(device);
this.pixfmt = pixfmt;
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
this.maxTextureSize = maxTextureSize;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
refPConfigInfo(pConfigInfo);
// add a record to the Disposer so that we destroy the native
// CGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new CGLGCDisposerRecord(pConfigInfo));
}
示例4: CGLGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
protected CGLGraphicsConfig(CGraphicsDevice device, int pixfmt,
long configInfo, ContextCapabilities oglCaps)
{
super(device);
this.pixfmt = pixfmt;
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// CGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new CGLGCDisposerRecord(pConfigInfo));
// 7200762: Workaround a deadlock by caching the value
// A fix for JDK 8 will remove the workaround
this.cachedMaxTextureSize = _getMaxTextureSize();
}
示例5: WGLGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
protected WGLGraphicsConfig(Win32GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum);
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// WGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new WGLGCDisposerRecord(pConfigInfo,
device.getScreen()));
}
示例6: getConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
public static WGLGraphicsConfig getConfig(Win32GraphicsDevice device,
int pixfmt)
{
if (!wglAvailable) {
return null;
}
long cfginfo = 0;
final String ids[] = new String[1];
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
// getWGLConfigInfo() creates and destroys temporary
// surfaces/contexts, so we should first invalidate the current
// Java-level context and flush the queue...
OGLContext.invalidateCurrentContext();
WGLGetConfigInfo action =
new WGLGetConfigInfo(device.getScreen(), pixfmt);
rq.flushAndInvokeNow(action);
cfginfo = action.getConfigInfo();
if (cfginfo != 0L) {
OGLContext.setScratchSurface(cfginfo);
rq.flushAndInvokeNow(new Runnable() {
public void run() {
ids[0] = OGLContext.getOGLIdString();
}
});
}
} finally {
rq.unlock();
}
if (cfginfo == 0) {
return null;
}
int oglCaps = getOGLCapabilities(cfginfo);
ContextCapabilities caps = new OGLContextCaps(oglCaps, ids[0]);
return new WGLGraphicsConfig(device, pixfmt, cfginfo, caps);
}
示例7: GLXGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
private GLXGraphicsConfig(X11GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum, 0, 0,
(oglCaps.getCaps() & CAPS_DOUBLEBUFFERED) != 0);
pConfigInfo = configInfo;
initConfig(getAData(), configInfo);
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
}
示例8: getConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
public static GLXGraphicsConfig getConfig(X11GraphicsDevice device,
int visualnum)
{
if (!X11GraphicsEnvironment.isGLXAvailable()) {
return null;
}
long cfginfo = 0;
final String ids[] = new String[1];
OGLRenderQueue rq = OGLRenderQueue.getInstance();
rq.lock();
try {
// getGLXConfigInfo() creates and destroys temporary
// surfaces/contexts, so we should first invalidate the current
// Java-level context and flush the queue...
OGLContext.invalidateCurrentContext();
GLXGetConfigInfo action =
new GLXGetConfigInfo(device.getScreen(), visualnum);
rq.flushAndInvokeNow(action);
cfginfo = action.getConfigInfo();
if (cfginfo != 0L) {
OGLContext.setScratchSurface(cfginfo);
rq.flushAndInvokeNow(new Runnable() {
public void run() {
ids[0] = OGLContext.getOGLIdString();
}
});
}
} finally {
rq.unlock();
}
if (cfginfo == 0) {
return null;
}
int oglCaps = getOGLCapabilities(cfginfo);
ContextCapabilities caps = new OGLContextCaps(oglCaps, ids[0]);
return new GLXGraphicsConfig(device, visualnum, cfginfo, caps);
}
示例9: WGLGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
@SuppressWarnings("deprecation")
protected WGLGraphicsConfig(Win32GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum);
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// WGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new WGLGCDisposerRecord(pConfigInfo));
}
示例10: WGLGraphicsConfig
import sun.java2d.pipe.hw.ContextCapabilities; //导入依赖的package包/类
@SuppressWarnings("deprecation")
protected WGLGraphicsConfig(Win32GraphicsDevice device, int visualnum,
long configInfo, ContextCapabilities oglCaps)
{
super(device, visualnum);
this.pConfigInfo = configInfo;
this.oglCaps = oglCaps;
context = new OGLContext(OGLRenderQueue.getInstance(), this);
// add a record to the Disposer so that we destroy the native
// WGLGraphicsConfigInfo data when this object goes away
Disposer.addRecord(disposerReferent,
new WGLGCDisposerRecord(pConfigInfo,
device.getScreen()));
}