本文整理汇总了Java中rajawali.util.LittleEndianDataInputStream类的典型用法代码示例。如果您正苦于以下问题:Java LittleEndianDataInputStream类的具体用法?Java LittleEndianDataInputStream怎么用?Java LittleEndianDataInputStream使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
LittleEndianDataInputStream类属于rajawali.util包,在下文中一共展示了LittleEndianDataInputStream类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getTexCoords
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private float[] getTexCoords(BufferedInputStream stream, byte[] bytes)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetTexCoord - 68, bytes.length
- mHeader.offsetTexCoord);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
float[] coords = new float[mHeader.numTexCoord * 2];
int buffIndex = 0;
for (int i = 0; i < mHeader.numTexCoord; i++) {
buffIndex = i * 2;
coords[buffIndex] = (float) is.readShort() / (float) mHeader.skinWidth;
coords[buffIndex + 1] = (float) is.readShort() / (float) mHeader.skinHeight;
}
is.close();
return coords;
}
示例2: getTexCoords
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private float[] getTexCoords(BufferedInputStream stream, byte[] bytes)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetTexCoord - 68, bytes.length
- mHeader.offsetTexCoord);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
float[] coords = new float[mHeader.numTexCoord * 2];
int buffIndex = 0;
for (int i = 0; i < mHeader.numTexCoord; i++) {
buffIndex = i * 2;
coords[buffIndex] = (float) is.readShort() / (float) mHeader.skinWidth;
coords[buffIndex + 1] = (float) is.readShort() / (float) mHeader.skinHeight;
}
is.close();
return coords;
}
示例3: getFrames
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private void getFrames(BufferedInputStream stream, byte[] bytes)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetFrames - 68, bytes.length - mHeader.offsetFrames);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
mFrameVerts = new float[mHeader.numFrames][];
for (int i = 0; i < mHeader.numFrames; i++) {
float scaleX = is.readFloat();
float scaleZ = is.readFloat();
float scaleY = is.readFloat();
float translateX = is.readFloat();
float translateZ = is.readFloat();
float translateY = is.readFloat();
String name = is.readString(16);
IAnimationFrame frame = mFrames.get(i);
if (name.indexOf("_") > 0)
name = name.subSequence(0, name.lastIndexOf("_")).toString();
else
name = name.trim().replaceAll("[0-9]{1,2}$", "");
frame.setName(name);
float vertices[] = new float[mHeader.numVerts * 3];
int index = 0;
for (int j = 0; j < mHeader.numVerts; j++) {
vertices[index + 0] = scaleX * is.readUnsignedByte() + translateX;
vertices[index + 2] = scaleZ * is.readUnsignedByte() + translateZ;
vertices[index + 1] = scaleY * is.readUnsignedByte() + translateY;
index += 3;
is.readUnsignedByte();
}
mFrameVerts[i] = vertices;
}
is.close();
}
示例4: getFrames
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private void getFrames(BufferedInputStream stream, byte[] bytes)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetFrames - 68, bytes.length - mHeader.offsetFrames);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
mFrameVerts = new float[mHeader.numFrames][];
for (int i = 0; i < mHeader.numFrames; i++) {
float scaleX = is.readFloat();
float scaleZ = is.readFloat();
float scaleY = is.readFloat();
float translateX = is.readFloat();
float translateZ = is.readFloat();
float translateY = is.readFloat();
String name = is.readString(16);
IAnimationFrame frame = mFrames.get(i);
if (name.indexOf("_") > 0)
name = name.subSequence(0, name.lastIndexOf("_")).toString();
else
name = name.trim().replaceAll("[0-9]{1,2}$", "");
frame.setName(name);
float vertices[] = new float[mHeader.numVerts * 3];
int index = 0;
for (int j = 0; j < mHeader.numVerts; j++) {
vertices[index + 0] = scaleX * is.readUnsignedByte() + translateX;
vertices[index + 2] = scaleZ * is.readUnsignedByte() + translateZ;
vertices[index + 1] = scaleY * is.readUnsignedByte() + translateY;
index += 3;
is.readUnsignedByte();
}
mFrameVerts[i] = vertices;
}
is.close();
}
示例5: readProperties
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
protected final void readProperties(LittleEndianDataInputStream dis) throws IOException {
// Determine the length of the properties
final long propsLength = dis.readUnsignedInt();
// TODO need to figure out what uses and needs this so I can better understand implementation
// skip properties until an implementation can be determined
dis.skip(propsLength);
}
示例6: getTriangles
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private void getTriangles(BufferedInputStream stream, byte[] bytes, float[] texCoords)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetTriangles - 68, bytes.length
- mHeader.offsetTriangles);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
int[] indices = new int[mHeader.numTriangles * 3];
int[] uvIndices = new int[mHeader.numTriangles * 3];
int index = 0, uvIndex = 0;
for (int i = 0; i < mHeader.numTriangles; i++) {
indices[index++] = is.readShort();
indices[index++] = is.readShort();
indices[index++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
}
is.close();
short newVertexIndex = (short) mHeader.numVerts;
int numIndices = indices.length;
Stack<VertexIndices> changedIndices = new Stack<MD2Parser.VertexIndices>();
for (int i = 0; i < numIndices; i++) {
for (int j = i + 1; j < numIndices; j++) {
if (indices[i] == indices[j] && uvIndices[i] != uvIndices[j]) {
changedIndices.add(new VertexIndices((short) j, indices[j], newVertexIndex));
for (int k = j + 1; k < numIndices; k++) {
if (indices[j] == indices[k] && uvIndices[j] == uvIndices[k]) {
indices[k] = newVertexIndex;
}
}
indices[j] = newVertexIndex;
newVertexIndex++;
}
}
}
int[] cIndices = new int[changedIndices.size()];
for (int j = 0; j < changedIndices.size(); j++)
cIndices[j] = changedIndices.get(j).oldVertexIndex;
float[] reorderedTexCoords = new float[(mHeader.numVerts + changedIndices.size()) * 2];
for (int i = 0; i < indices.length; i++) {
int fid = indices[i];
int uvid = uvIndices[i];
reorderedTexCoords[fid * 2] = texCoords[uvid * 2];
reorderedTexCoords[fid * 2 + 1] = texCoords[uvid * 2 + 1];
}
mTextureCoords = reorderedTexCoords;
mIndices = indices;
for (int i = 0; i < mHeader.numFrames; ++i) {
VertexAnimationFrame frame = (VertexAnimationFrame) mFrames.get(i);
duplicateAndAppendVertices(i, cIndices);
frame.getGeometry().setVertices(mFrameVerts[i]);
frame.getGeometry().setNormals(frame.calculateNormals(indices));
frame.getGeometry().createVertexAndNormalBuffersOnly();
}
}
示例7: readBinary
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
/**
* Read stream as binary STL. This is significantly faster than ASCII parsing. Additionally binary files are much
* more compressed allowing smaller file sizes for larger models compared to ASCII.
*
* @param dis
* @throws IOException
*/
private void readBinary(final LittleEndianDataInputStream dis) throws IOException {
RajLog.i("StlPaser: Reading Binary");
// Skip the header
dis.skip(80);
// Read the number of facets (have to convert the uint to a long
int facetCount = dis.readInt();
float[] verticesArr = new float[facetCount * 9];
float[] normalsArr = new float[facetCount * 9];
int[] indicesArr = new int[facetCount * 3];
float[] tempNorms = new float[3];
int vertPos = 0, normPos = 0;
for (int i = 0; i < indicesArr.length; i++)
indicesArr[i] = i;
// Read all the facets
while (dis.available() > 0) {
// Read normals
for (int j = 0; j < 3; j++) {
tempNorms[j] = dis.readFloat();
if (Float.isNaN(tempNorms[j]) || Float.isInfinite(tempNorms[j])) {
RajLog.w("STL contains bad normals of NaN or Infinite!");
tempNorms[0] = 0;
tempNorms[1] = 0;
tempNorms[2] = 0;
break;
}
}
for (int j = 0; j < 3; j++) {
normalsArr[normPos++] = tempNorms[0];
normalsArr[normPos++] = tempNorms[1];
normalsArr[normPos++] = tempNorms[2];
}
// Read vertices
for (int j = 0; j < 9; j++)
verticesArr[vertPos++] = dis.readFloat();
dis.skip(2);
}
mRootObject.setData(verticesArr, normalsArr, null, null, indicesArr);
}
示例8: readBinary
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
/**
* Read stream as binary STL. This is significantly faster than ASCII parsing. Additionally binary files are much
* more compressed allowing smaller file sizes for larger models compared to ASCII.
*
* @param dis
* @throws IOException
*/
private void readBinary(final LittleEndianDataInputStream dis) throws IOException {
RajLog.i("StlPaser: Reading Binary");
// Skip the header
dis.skip(80);
// Read the number of facets (have to convert the uint to a long
int facetCount = dis.readInt();
float[] verticesArr = new float[facetCount * 9];
float[] normalsArr = new float[facetCount * 9];
int[] indicesArr = new int[facetCount * 3];
float[] tempNorms = new float[3];
int vertPos = 0, normPos = 0;
for (int i = 0; i < indicesArr.length; i++)
indicesArr[i] = i;
// Read all the facets
while (dis.available() > 0) {
// Read normals
for (int j = 0; j < 3; j++) {
tempNorms[j] = dis.readFloat();
if (Float.isNaN(tempNorms[j]) || Float.isInfinite(tempNorms[j])) {
RajLog.w("STL contains bad normals of NaN or Infinite!");
tempNorms[0] = 0;
tempNorms[1] = 0;
tempNorms[2] = 0;
break;
}
}
for (int j = 0; j < 3; j++) {
normalsArr[normPos++] = tempNorms[0];
normalsArr[normPos++] = tempNorms[1];
normalsArr[normPos++] = tempNorms[2];
}
// Read vertices
for (int j = 0; j < 9; j++)
verticesArr[vertPos++] = dis.readFloat();
dis.skip(2);
}
mRootObject.setData(verticesArr, normalsArr, null, null, indicesArr);
}
示例9: getTriangles
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private void getTriangles(BufferedInputStream stream, byte[] bytes, float[] texCoords)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetTriangles - 68, bytes.length
- mHeader.offsetTriangles);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
int[] indices = new int[mHeader.numTriangles * 3];
int[] uvIndices = new int[mHeader.numTriangles * 3];
int index = 0, uvIndex = 0;
for (int i = 0; i < mHeader.numTriangles; i++) {
indices[index++] = is.readShort();
indices[index++] = is.readShort();
indices[index++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
}
is.close();
short newVertexIndex = (short) mHeader.numVerts;
int numIndices = indices.length;
Stack<VertexIndices> changedIndices = new Stack<LoaderMD2.VertexIndices>();
for (int i = 0; i < numIndices; i++) {
for (int j = i + 1; j < numIndices; j++)
{
if (indices[i] == indices[j] && uvIndices[i] != uvIndices[j])
{
changedIndices.add(new VertexIndices((short) j, indices[j], newVertexIndex));
for (int k = j + 1; k < numIndices; k++) {
if (indices[j] == indices[k] && uvIndices[j] == uvIndices[k]) {
indices[k] = newVertexIndex;
}
}
indices[j] = newVertexIndex;
newVertexIndex++;
}
}
}
int[] cIndices = new int[changedIndices.size()];
for (int j = 0; j < changedIndices.size(); j++)
cIndices[j] = changedIndices.get(j).oldVertexIndex;
float[] reorderedTexCoords = new float[(mHeader.numVerts + changedIndices.size()) * 2];
for (int i = 0; i < indices.length; i++) {
int fid = indices[i];
int uvid = uvIndices[i];
reorderedTexCoords[fid * 2] = texCoords[uvid * 2];
reorderedTexCoords[fid * 2 + 1] = texCoords[uvid * 2 + 1];
}
mTextureCoords = reorderedTexCoords;
mIndices = indices;
for (int i = 0; i < mHeader.numFrames; ++i) {
VertexAnimationFrame frame = (VertexAnimationFrame) mFrames.get(i);
duplicateAndAppendVertices(i, cIndices);
frame.getGeometry().setVertices(mFrameVerts[i]);
frame.getGeometry().setNormals(frame.calculateNormals(indices));
frame.getGeometry().createVertexAndNormalBuffersOnly();
}
}
示例10: getTriangles
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
private void getTriangles(BufferedInputStream stream, byte[] bytes, float[] texCoords)
throws IOException {
ByteArrayInputStream ba = new ByteArrayInputStream(bytes,
mHeader.offsetTriangles - 68, bytes.length
- mHeader.offsetTriangles);
LittleEndianDataInputStream is = new LittleEndianDataInputStream(ba);
int[] indices = new int[mHeader.numTriangles * 3];
int[] uvIndices = new int[mHeader.numTriangles * 3];
int index = 0, uvIndex = 0;
for (int i = 0; i < mHeader.numTriangles; i++) {
indices[index++] = is.readShort();
indices[index++] = is.readShort();
indices[index++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
uvIndices[uvIndex++] = is.readShort();
}
is.close();
short newVertexIndex = (short) mHeader.numVerts;
int numIndices = indices.length;
Stack<VertexIndices> changedIndices = new Stack<MD2Parser.VertexIndices>();
for (int i = 0; i < numIndices; i++) {
for (int j = i + 1; j < numIndices; j++)
{
if (indices[i] == indices[j] && uvIndices[i] != uvIndices[j])
{
changedIndices.add(new VertexIndices((short) j, indices[j], newVertexIndex));
for (int k = j + 1; k < numIndices; k++) {
if (indices[j] == indices[k] && uvIndices[j] == uvIndices[k]) {
indices[k] = newVertexIndex;
}
}
indices[j] = newVertexIndex;
newVertexIndex++;
}
}
}
int[] cIndices = new int[changedIndices.size()];
for (int j = 0; j < changedIndices.size(); j++)
cIndices[j] = changedIndices.get(j).oldVertexIndex;
float[] reorderedTexCoords = new float[(mHeader.numVerts + changedIndices.size()) * 2];
for (int i = 0; i < indices.length; i++) {
int fid = indices[i];
int uvid = uvIndices[i];
reorderedTexCoords[fid * 2] = texCoords[uvid * 2];
reorderedTexCoords[fid * 2 + 1] = texCoords[uvid * 2 + 1];
}
mTextureCoords = reorderedTexCoords;
mIndices = indices;
for (int i = 0; i < mHeader.numFrames; ++i) {
VertexAnimationFrame frame = (VertexAnimationFrame) mFrames.get(i);
duplicateAndAppendVertices(i, cIndices);
frame.getGeometry().setVertices(mFrameVerts[i]);
frame.getGeometry().setNormals(frame.calculateNormals(indices));
frame.getGeometry().createVertexAndNormalBuffersOnly();
}
}
示例11: getLittleEndianInputStream
import rajawali.util.LittleEndianDataInputStream; //导入依赖的package包/类
/**
* Open a DataInputStream for the current resource or file using Little Endian format with a buffer size of 8192
* bytes.
*
* @return
* @throws FileNotFoundException
*/
protected LittleEndianDataInputStream getLittleEndianInputStream() throws FileNotFoundException {
return getLittleEndianInputStream(8192);
}