本文整理汇总了Java中org.rev317.min.api.wrappers.SceneObject类的典型用法代码示例。如果您正苦于以下问题:Java SceneObject类的具体用法?Java SceneObject怎么用?Java SceneObject使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
SceneObject类属于org.rev317.min.api.wrappers包,在下文中一共展示了SceneObject类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: open
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Opens bank using banker or bank booth
*
* @return <b>true</b> if successfully interacted
*/
public static boolean open() {
if (isOpen()) {
return false;
}
SceneObject bank = getBank();
Npc banker = getBanker();
if (bank != null) {
bank.interact(SceneObjects.Option.USE);
return true;
} else if (banker != null) {
banker.interact(Npcs.Option.BANK);
return true;
}
return false;
}
示例2: getNearest
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Returns nearest objects with given id
*
* @param ids
*
* @return sceneobjects
*/
public static final SceneObject[] getNearest(final int... ids) {
return getNearest(new Filter<SceneObject>() {
@Override
public boolean accept(SceneObject object) {
for (final int id : ids) {
if (id == object.getId()) {
return true;
}
}
return false;
}
});
}
示例3: getClosest
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
public static final SceneObject getClosest(final int... ids) {
SceneObject[] nearestObjects = getNearest(new Filter<SceneObject>() {
@Override
public boolean accept(SceneObject object) {
for (final int id : ids) {
if (id == object.getId()) {
return true;
}
}
return false;
}
});
if (nearestObjects == null || nearestObjects.length == 0) {
return null;
}
return nearestObjects[0];
}
示例4: getSceneObjectAtTile
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
private static SceneObject getSceneObjectAtTile(int x, int y) {
Ground sceneTile = Loader.getClient().getScene().getGroundArray()[Game.getPlane()][x][y];
if (sceneTile == null) {
return null;
}
final SceneObjectTile[] interactiveObjects = sceneTile.getInteractiveObjects();
if (interactiveObjects != null) {
for (final SceneObjectTile interactiveObject : interactiveObjects) {
if (interactiveObject != null) {
return new SceneObject(interactiveObject, SceneObject.TYPE_INTERACTIVE);
}
}
}
SceneObjectTile sceneObjectTile = sceneTile.getWallObject();
if (sceneObjectTile != null) {
return new SceneObject(sceneObjectTile, SceneObject.TYPE_WALL);
}
return null;
}
示例5: toggle
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
@Override
public void toggle() {
SceneObject[] objects = SceneObjects.getNearest();
if (objects == null || objects.length == 0) {
return;
}
for (int i = objects.length - 1; i >= 0; i--) {
System.out.println(
" ID: " + objects[i].getId() +
" UID: " + objects[i].getHash() +
" Location: " + objects[i].getLocation() +
" Distance: " + objects[i].distanceTo());
}
}
示例6: getBank
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Gets nearest bank booths
*
* @return bank booth
*/
public static SceneObject getBank() {
SceneObject[] banks = getNearestBanks();
if (banks != null && banks[0] != null) {
return banks[0];
}
return null;
}
示例7: getSceneObjects
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Gets the most important scene objects in game which can be interacted with, filters out: 'walls, wall
* decorations, ground decorations'
*
* @return scene objects
*/
public static final SceneObject[] getSceneObjects(Filter<SceneObject> filter) {
ArrayList<SceneObject> sceneObjects = new ArrayList<>();
for (int x = 0; x < 104; x++) {
for (int y = 0; y < 104; y++) {
final SceneObject sceneObjectAtTile = getSceneObjectAtTile(x, y);
if (sceneObjectAtTile != null && filter.accept(sceneObjectAtTile)) {
sceneObjects.add(sceneObjectAtTile);
}
}
}
return sceneObjects.toArray(new SceneObject[sceneObjects.size()]);
}
示例8: getAllSceneObjects
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Gets every loaded scene object in game
*
* @return every loaded scene object in game
*/
public static final SceneObject[] getAllSceneObjects() {
ArrayList<SceneObject> sceneObjects = new ArrayList<>();
for (int x = 0; x < 104; x++) {
for (int y = 0; y < 104; y++) {
final Collection<SceneObject> sceneObjectsAtTile = getSceneObjectsAtTile(x, y);
if (sceneObjectsAtTile != null && !sceneObjectsAtTile.isEmpty()) {
sceneObjects.addAll(sceneObjectsAtTile);
}
}
}
return sceneObjects.toArray(new SceneObject[sceneObjects.size()]);
}
示例9: getSceneObjectsAtTile
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Gets all sceneobjects at a tile
*
* @param x
* @param y
*
* @return array of sceneobjects, or null if there aren't any
*/
public static final Collection<SceneObject> getSceneObjectsAtTile(int x, int y) {
Ground sceneTile = Loader.getClient().getScene().getGroundArray()[Game.getPlane()][x][y];
ArrayList<SceneObject> sceneObjects = null;
if (sceneTile != null) {
final SceneObjectTile[] interactiveObjects = sceneTile.getInteractiveObjects();
if (interactiveObjects != null) {
for (final SceneObjectTile interactiveObject : interactiveObjects) {
if (interactiveObject != null) {
if (sceneObjects == null) {
sceneObjects = new ArrayList<>();
}
sceneObjects.add(new SceneObject(interactiveObject, SceneObject.TYPE_INTERACTIVE));
}
}
}
SceneObjectTile sceneObjectTile = sceneTile.getWallObject();
if (sceneObjectTile != null) {
if (sceneObjects == null) {
sceneObjects = new ArrayList<>();
}
sceneObjects.add(new SceneObject(sceneObjectTile, SceneObject.TYPE_WALL));
}
sceneObjectTile = sceneTile.getWallDecoration();
if (sceneObjectTile != null) {
if (sceneObjects == null) {
sceneObjects = new ArrayList<>();
}
sceneObjects.add(new SceneObject(sceneObjectTile, SceneObject.TYPE_WALLDECORATION));
}
sceneObjectTile = sceneTile.getGroundDecoration();
if (sceneObjectTile != null) {
if (sceneObjects == null) {
sceneObjects = new ArrayList<>();
}
sceneObjects.add(new SceneObject(sceneObjectTile, SceneObject.TYPE_GROUNDDECORATION));
}
sceneObjectTile = sceneTile.getGroundItem();
if (sceneObjectTile != null) {
if (sceneObjects == null) {
sceneObjects = new ArrayList<>();
}
sceneObjects.add(new SceneObject(sceneObjectTile, SceneObject.TYPE_GROUNDITEM));
}
}
return sceneObjects;
}
示例10: getNearestBanks
import org.rev317.min.api.wrappers.SceneObject; //导入依赖的package包/类
/**
* Gets nearest bank booths
*
* @return bank booths
*/
public static SceneObject[] getNearestBanks() {
return SceneObjects.getNearest(BANKS);
}