本文整理汇总了Java中org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram类的典型用法代码示例。如果您正苦于以下问题:Java PositionTextureCoordinatesShaderProgram类的具体用法?Java PositionTextureCoordinatesShaderProgram怎么用?Java PositionTextureCoordinatesShaderProgram使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PositionTextureCoordinatesShaderProgram类属于org.andengine.opengl.shader包,在下文中一共展示了PositionTextureCoordinatesShaderProgram类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: warmup
import org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram; //导入依赖的package包/类
public void warmup(final GLState pGLState, final ITexture pTexture) {
pTexture.bind(pGLState);
this.bind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance());
pGLState.pushModelViewGLMatrix();
{
/* Far far away and really small. */
pGLState.loadModelViewGLMatrixIdentity();
pGLState.translateModelViewGLMatrixf(1000000, 1000000, 0);
pGLState.scaleModelViewGLMatrixf(0.0001f, 0.0001f, 0);
this.draw(GLES20.GL_TRIANGLES, TextureWarmUpVertexBufferObject.VERTICES_PER_VERTEXBUFFEROBJECT_SIZE);
}
pGLState.popModelViewGLMatrix();
this.unbind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance());
}
示例2: warmup
import org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram; //导入依赖的package包/类
public void warmup(final GLState pGLState, final ITexture pTexture) {
pTexture.bind(pGLState);
this.bind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance());
pGLState.pushModelViewGLMatrix();
{
/* Far far away and really small. */
pGLState.loadModelViewGLMatrixIdentity();
pGLState.translateModelViewGLMatrixf(1000000, 1000000, 0);
pGLState.scaleModelViewGLMatrixf(0.0001f, 0.0001f, 0);
this.draw(GLES20.GL_TRIANGLES, VERTICES_PER_VERTEXBUFFEROBJECT_SIZE);
}
pGLState.popModelViewGLMatrix();
this.unbind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance());
}
示例3: UncoloredSprite
import org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram; //导入依赖的package包/类
public UncoloredSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITextureRegion pTextureRegion, final IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject) {
this(pX, pY, pWidth, pHeight, pTextureRegion, pUncoloredSpriteVertexBufferObject, PositionTextureCoordinatesShaderProgram.getInstance());
}