本文整理汇总了Java中org.andengine.entity.sprite.UniformColorSprite类的典型用法代码示例。如果您正苦于以下问题:Java UniformColorSprite类的具体用法?Java UniformColorSprite怎么用?Java UniformColorSprite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
UniformColorSprite类属于org.andengine.entity.sprite包,在下文中一共展示了UniformColorSprite类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateVertices
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height);
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java
示例2: onUpdateVertices
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height;
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例3: onUpdateVertices
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y2);
this.setDirtyOnHardware();
}
示例4: onUpdateVertices
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2;
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:24,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例5: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java
示例6: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例7: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
}
this.setDirtyOnHardware();
}
示例8: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java