本文整理汇总了Java中org.andengine.entity.sprite.UniformColorSprite.VERTEX_SIZE属性的典型用法代码示例。如果您正苦于以下问题:Java UniformColorSprite.VERTEX_SIZE属性的具体用法?Java UniformColorSprite.VERTEX_SIZE怎么用?Java UniformColorSprite.VERTEX_SIZE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.andengine.entity.sprite.UniformColorSprite
的用法示例。
在下文中一共展示了UniformColorSprite.VERTEX_SIZE属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateVertices
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height;
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:21,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例2: onUpdateVertices
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2;
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:23,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例3: onUpdateTextureCoordinates
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:65,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例4: onUpdateTextureCoordinates
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:65,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java