当前位置: 首页>>代码示例>>Java>>正文


Java Phase类代码示例

本文整理汇总了Java中net.minecraftforge.fml.common.gameevent.TickEvent.Phase的典型用法代码示例。如果您正苦于以下问题:Java Phase类的具体用法?Java Phase怎么用?Java Phase使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Phase类属于net.minecraftforge.fml.common.gameevent.TickEvent包,在下文中一共展示了Phase类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onClientTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public static void onClientTick(ClientTickEvent event) throws Throwable {
    if (event.phase == Phase.START && (!Configs.creativeOnly || Minecraft.getMinecraft().player.isCreative())) {
        int timer = (int) getDelayTimer.invoke(Minecraft.getMinecraft());
        RayTraceResult hover = Minecraft.getMinecraft().objectMouseOver;
        if (hover != null && hover.typeOfHit == Type.BLOCK) {
            BlockPos pos = hover.getBlockPos();
            if (timer > 0 && !pos.equals(lastTargetPos) && (lastTargetPos == null || !pos.equals(lastTargetPos.offset(lastTargetSide)))) {
                setDelayTimer.invoke(Minecraft.getMinecraft(), 0);
            } else if (Configs.forceNewLoc && timer == 0 && pos.equals(lastTargetPos) && hover.sideHit == lastTargetSide) {
                setDelayTimer.invoke(Minecraft.getMinecraft(), 4);
            }
            lastTargetPos = pos.toImmutable();
            lastTargetSide = hover.sideHit;
        }
    }
}
 
开发者ID:tterrag1098,项目名称:BetterPlacement,代码行数:18,代码来源:BetterPlacement.java

示例2: onLivingTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void onLivingTick(PlayerTickEvent evt) {
	if (!evt.player.world.isRemote && evt.phase == Phase.END) {
		CapabilityDivination data = evt.player.getCapability(CapabilityDivination.CAPABILITY, null);
		Fortune f = data.getFortune();
		if (f != null) {
			if (data.isRemovable()) {
				data.setFortune(null);
			} else {
				if (!data.isActive() && f.canShouldBeAppliedNow(evt.player)) {
					data.setActive();
					if (f.apply(evt.player))
						data.setFortune(null);
				}
			}
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:19,代码来源:DivinationEvents.java

示例3: onClientTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
/** Tick event called on the Client.<br>
 * Used to simulate pressing and releasing of our additional keys.<br>
 * This is about as close as we can (easily) get in the call stack to the point when Minecraft does the equivalent code for its own keys.
 * @param ev ClientTickEvent for this tick.
 */
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent ev)
{
    if (ev != null && ev.phase == Phase.START)
    {
        for (InternalKey binding : this.additionalKeys)
        {
            if (binding.isKeyDown())
            {
                binding.onKeyDown();
            }
            if (binding.isPressed())
            {
                binding.onPressed();
            }
        }
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:24,代码来源:KeyManager.java

示例4: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
/** Called for each screen redraw - approximately three times as often as the other tick events, 
 * under normal conditions.<br>
 * This is where we want to update our yaw/pitch, in order to get smooth panning etc
 * (which is how Minecraft itself does it).
 * The speed of the render ticks is not guaranteed, and can vary from machine to machine, so
 * we try to account for this in the calculations.
 * @param ev the RenderTickEvent object for this tick
 */
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    if (ev.phase == Phase.START)
    {
        if (this.isOverriding())
        {
            EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
            if (player != null)
            {
                updateYawAndPitch();
                player.rotationPitch = this.mCameraPitch;
                player.rotationYaw = this.mYaw;
            }
        }
    }
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:26,代码来源:CommandForWheeledRobotNavigationImplementation.java

示例5: tickEvent

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void tickEvent(TickEvent.ClientTickEvent event) {
	if(event.phase==Phase.START){
		EntityPlayer player=Minecraft.getMinecraft().player;
		if(player != null && player.getDataManager().get(SPIN_TIME) && !player.getHeldItemMainhand().isEmpty()){
			player.getEntityData().setInteger("SpinTime", player.getEntityData().getInteger("SpinTime")-1);
			if(player.getEntityData().getInteger("SpinTime")<=0)
				player.getEntityData().setInteger("SpinTime", this.getDuration(player.getHeldItemMainhand(), player));
			if(Minecraft.getMinecraft().gameSettings.thirdPersonView==0 ){
				
				Minecraft.getMinecraft().gameSettings.thirdPersonView=1;
				player.getEntityData().setBoolean("SetFirstpersonAfter", true);
			}
		}
		if(player != null && !player.getDataManager().get(SPIN_TIME) && player.getEntityData().getBoolean("SetFirstpersonAfter")){
			Minecraft.getMinecraft().gameSettings.thirdPersonView=0;
			player.getEntityData().setBoolean("SetFirstpersonAfter",false);
		}
	}
	
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:23,代码来源:SpinToWin.java

示例6: renderTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event) {

	tickTime = event.renderTickTime;
	Minecraft minecraft = Minecraft.getMinecraft();
	if (event.phase == Phase.END)
		if (minecraft.player != null && minecraft.player.getHeldItemMainhand() != null)
			if (minecraft.player.getHeldItemMainhand().getItem() instanceof ItemUsable) {
				Mouse.poll();
				minecraft.player.rotationYawHead = minecraft.player.rotationYaw;
				moveEntities = true;
				keyPressUpdate(Mouse.isButtonDown(minecraft.gameSettings.keyBindAttack.getKeyCode() + 100),
						Mouse.isButtonDown(minecraft.gameSettings.keyBindUseItem.getKeyCode() + 100));
				moveEntities = false;
			}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:17,代码来源:TF2EventsClient.java

示例7: onServerTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void onServerTick(ServerTickEvent event)
{
	if (event.phase != Phase.END) { return; }	// Only doing it once
	if (event.side == Side.CLIENT) { return; }

	dayTick += 1;	// Ticking up

	if (dayTick >= Main.getControlRefreshTick())	// A day has passed. Refreshing faction chunk health now
	{
		TerritoryHandler.refreshChunkControl();
		dayTick = 0;	// Reset
	}

	saveTick += 1;

	if (saveTick >= Main.getSaveTick())	// Autosave
	{
		SaveHandler.saveFactionsToFile();
		saveTick = 0;	// Reset
	}
}
 
开发者ID:Domochevsky,项目名称:minecraft-territorialdealings,代码行数:23,代码来源:EventListener.java

示例8: onServerTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void onServerTick(ServerTickEvent event)
{
	if (event.phase != Phase.END) { return; }	// Only doing it once
	if (event.side == Side.CLIENT) { return; }
	
	// Chunk upkeep
	if (Main.shouldCheckUpkeep())
	{
		TerritoryHandler.checkUpkeep();
	}
	
	// Chunk control regeneration
	TerritoryHandler.checkChunkControl();
	
	// Autosave
	Main.checkAutoSave();
	
	Main.checkDisplayTick();
}
 
开发者ID:Domochevsky,项目名称:minecraft-territorialdealings,代码行数:21,代码来源:EventListener.java

示例9: onPlayerTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void onPlayerTick(TickEvent.PlayerTickEvent event){
	if(event.phase == Phase.END){
		EntityPlayer player = event.player;
		
		ExtendedPlayer playerEx = ExtendedPlayerProvider.getExtendedPlayer(player);
		float width = 0.6F;
		float height = 1.8F;
		float stepSize = 0.5F;
		float eyeHeight = player.getDefaultEyeHeight();
		boolean doFunc = false;
		if(playerEx.isMini()){
			width /= 2F;
			height /= 3F;
			eyeHeight/=3;
			stepSize/=2;
			doFunc = true;
		}
		if(doFunc && (player.width !=width || player.height !=height)){
			EntityUtil.setSize(player, width, height, stepSize, eyeHeight, false);
		}
	}
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:24,代码来源:DisguiseHandler.java

示例10: tick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void tick(PlayerTickEvent event) {
    if(event.phase != Phase.END) return;
    if(event.side != Side.SERVER) return;
    IPlayerData data = event.player.getCapability(CapabilityProvider.PLAYER_DATA, null);
    Item item = data.getHoldItem();
    if(item != null) {
        int holdTicks = data.getHoldTicks() + 1;
        data.setHoldTicks(holdTicks);
        System.out.println("TICK: " + holdTicks);
        // TODO fix
        if(holdTicks > 10) {
            System.out.println("STOP");
            data.setHoldItem(null);
            //event.player.getCooldownTracker().setCooldown(item, ((IItemSpell)item).getCooldown());
        }
    }
}
 
开发者ID:ExoMagica,项目名称:ExoMagica,代码行数:19,代码来源:SpellHandler.java

示例11: playerTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void playerTick(final TickEvent.PlayerTickEvent event) {
	if (event.side == Side.SERVER || event.phase == Phase.END || Minecraft.getMinecraft().isGamePaused())
		return;

	if (event.player == null || event.player.world == null)
		return;

	if (event.player != Minecraft.getMinecraft().player)
		return;

	final int tickRef = EnvironState.getTickCounter();
	for (int i = 0; i < this.overlays.size(); i++)
		this.overlays.get(i).doTick(tickRef);

}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:17,代码来源:GuiHUDHandler.java

示例12: tickEvent

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
@SubscribeEvent
public void tickEvent(@Nonnull final TickEvent.PlayerTickEvent event) {
	if (event.phase == Phase.END && event.side == Side.SERVER) {
		final EntityPlayer player = event.player;
		final VillageCollection villageCollection = player.getEntityWorld().getVillageCollection();
		boolean inVillage = false;

		if (villageCollection != null) {
			final List<Village> villages = villageCollection.getVillageList();
			if (villages != null && villages.size() > 0) {
				final BlockPos pos = player.getPosition();
				for (final Village v : villages)
					if (v.isBlockPosWithinSqVillageRadius(pos)) {
						inVillage = true;
						break;
					}
			}
		}

		final PacketEnvironment packet = new PacketEnvironment(inVillage);
		Network.sendToPlayer((EntityPlayerMP) player, packet);
	}
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:24,代码来源:EnvironmentService.java

示例13: tickEvent

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
/**
 * Collect tick performance data for the loaded dimensions and broadcast to
 * attached players.
 * 
 * @param event
 */
@SubscribeEvent
public void tickEvent(@Nonnull final TickEvent.ServerTickEvent event) {
	if (!ModOptions.reportServerStats || event.phase != Phase.END)
		return;

	// Spam once a second
	if ((++tpsCount % 20) != 0)
		return;

	MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();

	final TIntDoubleHashMap map = new TIntDoubleHashMap();
	for (Integer dim : DimensionManager.getIDs()) {
		map.put(dim.intValue(), mean((long[]) server.worldTickTimes.get(dim)) / 1000000D);
	}

	final double meanTickTime = mean(server.tickTimeArray) / 1000000D;
	final int total = (int) (Runtime.getRuntime().totalMemory() / 1024L / 1024L);
	final int max = (int) (Runtime.getRuntime().maxMemory() / 1024L / 1024L);
	final int free = (int) (Runtime.getRuntime().freeMemory() / 1024L / 1024L);

	final PacketServerData packet = new PacketServerData(map, meanTickTime, free, total, max);
	Network.sendToAll(packet);
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:31,代码来源:ServiceManager.java

示例14: onRenderTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
/** Called for each screen redraw - approximately three times as often as the other tick events, 
 * under normal conditions.<br>
 * This is where we want to update our yaw/pitch, in order to get smooth panning etc
 * (which is how Minecraft itself does it).
 * The speed of the render ticks is not guaranteed, and can vary from machine to machine, so
 * we try to account for this in the calculations.
 * @param ev the RenderTickEvent object for this tick
 */
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    if (ev.phase == Phase.START)
    {
        if (this.isOverriding())
        {
            EntityPlayerSP player = Minecraft.getMinecraft().player;
            if (player != null)
            {
                updateYawAndPitch();
                player.rotationPitch = this.mCameraPitch;
                player.rotationYaw = this.mYaw;
            }
        }
    }
}
 
开发者ID:Microsoft,项目名称:malmo,代码行数:26,代码来源:CommandForWheeledRobotNavigationImplementation.java

示例15: onPlayerTick

import net.minecraftforge.fml.common.gameevent.TickEvent.Phase; //导入依赖的package包/类
/**
 * This is going to record the player actions
 */
@SubscribeEvent
public void onPlayerTick(PlayerTickEvent event)
{
    EntityPlayer player = event.player;

    if (event.phase == Phase.START)
    {
        return;
    }

    if (!player.worldObj.isRemote && CommonProxy.manager.recorders.containsKey(player))
    {
        RecordRecorder recorder = CommonProxy.manager.recorders.get(player);

        if (player.isDead)
        {
            CommonProxy.manager.stopRecording(player, true, true);
            Utils.broadcastInfo("recording.dead", recorder.record.filename);

            return;
        }

        recorder.record(player);
    }
}
 
开发者ID:mchorse,项目名称:blockbuster,代码行数:29,代码来源:ActionHandler.java


注:本文中的net.minecraftforge.fml.common.gameevent.TickEvent.Phase类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。