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Java Phase.END属性代码示例

本文整理汇总了Java中net.minecraftforge.fml.common.gameevent.TickEvent.Phase.END属性的典型用法代码示例。如果您正苦于以下问题:Java Phase.END属性的具体用法?Java Phase.END怎么用?Java Phase.END使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraftforge.fml.common.gameevent.TickEvent.Phase的用法示例。


在下文中一共展示了Phase.END属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onLivingTick

@SubscribeEvent
public void onLivingTick(PlayerTickEvent evt) {
	if (!evt.player.world.isRemote && evt.phase == Phase.END) {
		CapabilityDivination data = evt.player.getCapability(CapabilityDivination.CAPABILITY, null);
		Fortune f = data.getFortune();
		if (f != null) {
			if (data.isRemovable()) {
				data.setFortune(null);
			} else {
				if (!data.isActive() && f.canShouldBeAppliedNow(evt.player)) {
					data.setActive();
					if (f.apply(evt.player))
						data.setFortune(null);
				}
			}
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:18,代码来源:DivinationEvents.java

示例2: renderTick

@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event) {

	tickTime = event.renderTickTime;
	Minecraft minecraft = Minecraft.getMinecraft();
	if (event.phase == Phase.END)
		if (minecraft.player != null && minecraft.player.getHeldItemMainhand() != null)
			if (minecraft.player.getHeldItemMainhand().getItem() instanceof ItemUsable) {
				Mouse.poll();
				minecraft.player.rotationYawHead = minecraft.player.rotationYaw;
				moveEntities = true;
				keyPressUpdate(Mouse.isButtonDown(minecraft.gameSettings.keyBindAttack.getKeyCode() + 100),
						Mouse.isButtonDown(minecraft.gameSettings.keyBindUseItem.getKeyCode() + 100));
				moveEntities = false;
			}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:16,代码来源:TF2EventsClient.java

示例3: onServerTick

@SubscribeEvent
public void onServerTick(ServerTickEvent event)
{
	if (event.phase != Phase.END) { return; }	// Only doing it once
	if (event.side == Side.CLIENT) { return; }

	dayTick += 1;	// Ticking up

	if (dayTick >= Main.getControlRefreshTick())	// A day has passed. Refreshing faction chunk health now
	{
		TerritoryHandler.refreshChunkControl();
		dayTick = 0;	// Reset
	}

	saveTick += 1;

	if (saveTick >= Main.getSaveTick())	// Autosave
	{
		SaveHandler.saveFactionsToFile();
		saveTick = 0;	// Reset
	}
}
 
开发者ID:Domochevsky,项目名称:minecraft-territorialdealings,代码行数:22,代码来源:EventListener.java

示例4: onServerTick

@SubscribeEvent
public void onServerTick(ServerTickEvent event)
{
	if (event.phase != Phase.END) { return; }	// Only doing it once
	if (event.side == Side.CLIENT) { return; }
	
	// Chunk upkeep
	if (Main.shouldCheckUpkeep())
	{
		TerritoryHandler.checkUpkeep();
	}
	
	// Chunk control regeneration
	TerritoryHandler.checkChunkControl();
	
	// Autosave
	Main.checkAutoSave();
	
	Main.checkDisplayTick();
}
 
开发者ID:Domochevsky,项目名称:minecraft-territorialdealings,代码行数:20,代码来源:EventListener.java

示例5: tick

@SubscribeEvent
public void tick(PlayerTickEvent event) {
    if(event.phase != Phase.END) return;
    if(event.side != Side.SERVER) return;
    IPlayerData data = event.player.getCapability(CapabilityProvider.PLAYER_DATA, null);
    Item item = data.getHoldItem();
    if(item != null) {
        int holdTicks = data.getHoldTicks() + 1;
        data.setHoldTicks(holdTicks);
        System.out.println("TICK: " + holdTicks);
        // TODO fix
        if(holdTicks > 10) {
            System.out.println("STOP");
            data.setHoldItem(null);
            //event.player.getCooldownTracker().setCooldown(item, ((IItemSpell)item).getCooldown());
        }
    }
}
 
开发者ID:ExoMagica,项目名称:ExoMagica,代码行数:18,代码来源:SpellHandler.java

示例6: ClientTickEnd

/**
 * This is used to increment the ticks in game value.
 * @param event The event object.
 */
@SubscribeEvent
public static void ClientTickEnd(ClientTickEvent event)
{
	if (event.phase == Phase.END)
	{
		GuiScreen gui = Minecraft.getMinecraft().currentScreen;
		
		if (gui == null || !gui.doesGuiPauseGame()) 
		{
			// Reset the ticks in game if we are getting close to the maximum value of an integer.
			if (Integer.MAX_VALUE - 100 == ClientEventHandler.ticksInGame)
			{
				ClientEventHandler.ticksInGame = 1;
			}
			
			ClientEventHandler.ticksInGame++;
		}
	}
}
 
开发者ID:Brian-Wuest,项目名称:MC-Prefab,代码行数:23,代码来源:ClientEventHandler.java

示例7: tickEvent

/**
 * Collect tick performance data for the loaded dimensions and broadcast to
 * attached players.
 * 
 * @param event
 */
@SubscribeEvent
public void tickEvent(@Nonnull final TickEvent.ServerTickEvent event) {
	if (!ModOptions.reportServerStats || event.phase != Phase.END)
		return;

	// Spam once a second
	if ((++tpsCount % 20) != 0)
		return;

	MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();

	final TIntDoubleHashMap map = new TIntDoubleHashMap();
	for (Integer dim : DimensionManager.getIDs()) {
		map.put(dim.intValue(), mean((long[]) server.worldTickTimes.get(dim)) / 1000000D);
	}

	final double meanTickTime = mean(server.tickTimeArray) / 1000000D;
	final int total = (int) (Runtime.getRuntime().totalMemory() / 1024L / 1024L);
	final int max = (int) (Runtime.getRuntime().maxMemory() / 1024L / 1024L);
	final int free = (int) (Runtime.getRuntime().freeMemory() / 1024L / 1024L);

	final PacketServerData packet = new PacketServerData(map, meanTickTime, free, total, max);
	Network.sendToAll(packet);
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:30,代码来源:ServiceManager.java

示例8: tick

@Override
public void tick(TickEvent event) {
	super.tick(event);

	if(event instanceof ClientTickEvent) {
		while(!clientTickQeue.isEmpty())
			clientTickQeue.poll().run();
	}
	if(event instanceof RenderTickEvent) {
		RenderTickEvent revt = (RenderTickEvent) event;

		// Pre-Scene Render
		if(revt.phase == Phase.START) {
			clientRenderer.on_render_world_terrain_pre(revt);
		} else
			// Post-World >> Pre-HUD Render
			if(revt.phase == Phase.END) {
				clientRenderer.on_render_world_terrain_post(revt);
			}
	}
}
 
开发者ID:tiffit,项目名称:TaleCraft,代码行数:21,代码来源:ClientProxy.java

示例9: onPlayerTickClient

@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onPlayerTickClient(PlayerTickEvent evt) {
  if (evt.side != Side.CLIENT || evt.phase != Phase.END) {
    return;
  }
  RayTraceResult mo = Minecraft.getMinecraft().objectMouseOver;
  if (mo != null && mo.entityHit != null && mo.entityHit instanceof EntityLivingBase) {
    EntityLivingBase el = (EntityLivingBase) mo.entityHit;
    if (el != lastMouseOver) {
      double baseAttack = 0;
      double attack = 0;
      IAttributeInstance damAtt = el.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.ATTACK_DAMAGE);
      if (damAtt != null) {
        baseAttack = damAtt.getBaseValue();
        attack = damAtt.getAttributeValue();
      }
      System.out.println("DebugUtil.onPlayerTickClient: Health: " + el.getMaxHealth() + " Base Damage: " + baseAttack + " Damage: " + attack);
    }
    lastMouseOver = el;
  } else {
    lastMouseOver = null;
  }

}
 
开发者ID:SleepyTrousers,项目名称:EnderZoo,代码行数:25,代码来源:DebugUtil.java

示例10: serverTick

@SubscribeEvent
public void serverTick(WorldTickEvent event) {
    if (!event.world.isRemote) {
        if (event.phase == Phase.END) {
            RedstoneEther.server().tick(event.world);
        } else {
            RedstoneEtherAddons.server().processSMPMaps(event.world);
        }
    }
}
 
开发者ID:TheCBProject,项目名称:WirelessRedstone,代码行数:10,代码来源:WREventHandler.java

示例11: worldTick

@SubscribeEvent
public static void worldTick(WorldTickEvent event){
	// I only want to tick on the server
	if(event.world.isRemote){return;}
	// If I don't have this code everything runs twice per tick
	if(event.phase == Phase.END){return;}
	if(Math.floorMod(event.world.getTotalWorldTime(), tickSpeed) != 0){return;}
	TickTracker tickTracker = getTickTrackerForDimension(event.world.provider.getDimension());
	if(!tickTracker.trackedWorldHasPlayers()){
		if(tickTracker.worldToTick == nextWorldToTick){
			tickTracker.hasTicked = true;
			findNextWorldToTick();
		}
		return;
	}
	if(!tickTracker.hasTicked && tickTracker.worldToTick == nextWorldToTick && event.world.getTotalWorldTime() > lastTickProcessed){
		if(dimensionsToTick.contains(tickTracker.worldToTick)){
			if(ConfigHandler.LOGGING)LogManager.getLogger().log(Level.INFO, "We're ticking in this dimension: " + tickTracker.worldToTick);
			if(tickTracker.trackedWorldHasPlayers() && tickTracker.playerToTick < event.world.playerEntities.size()){
				SpawnHandler.attemptSpawnNearPlayer(event.world.playerEntities.get(tickTracker.playerToTick), event.world);
				tickTracker.setNextPlayerToTick(event.world);
			}
		}
		tickTracker.hasTicked = true;
		findNextWorldToTick();
		lastTickProcessed = event.world.getTotalWorldTime();
		return;
	}
	// if we get to this point, a world has probably unloaded and eaten our tick tracker, so find a new world to tick on
	if(DimensionManager.getWorld(nextWorldToTick) == null){
		if(ConfigHandler.LOGGING)LogManager.getLogger().log(Level.WARN, "Tracker lost, generating new tracker.");
		findNextWorldToTick();
	}
}
 
开发者ID:Edicatad,项目名称:EmergentVillages,代码行数:34,代码来源:TickHandler.java

示例12: onClientTick

@Override
public void onClientTick(TickEvent.ClientTickEvent ev)
{
    // Check to see whether anything has caused us to abort - if so, go to the abort state.
    if (inAbortState())
        episodeHasCompleted(ClientState.MISSION_ABORTED);

    // We need to make sure that both the client and server have paused,
    // otherwise we are still susceptible to the "Holder Lookups" hang.
    
    // Since the server sets its pause state in response to the client's pause state,
    // and it only performs this check once, at the top of its tick method,
    // to be sure that the server has had time to set the flag correctly we need to make sure
    // that at least one server tick method has *started* since the flag was set.
    // We can't do this by catching the onServerTick events, since we don't receive them when the game is paused.
    
    // The following code makes use of the fact that the server both locks and empties the server's futureQueue,
    // every time through the server tick method.
    // This locking means that if the client - which needs to wait on the lock -
    // tries to add an event to the queue in response to an event on the queue being executed,
    // the newly added event will have to happen in a subsequent tick.
    if (Minecraft.getMinecraft().isGamePaused() && ev != null && ev.phase == Phase.END && this.clientTickCount == this.serverTickCount && this.clientTickCount <= 2)
    {
        this.clientTickCount++; // Increment our count, and wait for the server to catch up.
        Minecraft.getMinecraft().getIntegratedServer().addScheduledTask(new Runnable()
        {
            public void run()
            {
                // Increment the server count.
                PauseOldServerEpisode.this.serverTickCount++;
            }
        });
    }

    if (this.serverTickCount > 2)
        episodeHasCompleted(ClientState.CLOSING_OLD_SERVER);
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:37,代码来源:ClientStateMachine.java

示例13: onWorldTick

@SubscribeEvent
public void onWorldTick(TickEvent.WorldTickEvent evt)
{
	if (evt.world.hasCapability(ExPWorldCapability.worldCap, null) && evt.phase == Phase.END && evt.world.provider.getDimension() == 0)
	{
		IExPWorld.of(evt.world).onTick();
		if (evt.world.isRaining() && evt.world instanceof WorldServer)
		{
			WeatherUtils.handleServerTick((WorldServer) evt.world);
		}
	}
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:12,代码来源:ExPHandlerServer.java

示例14: playerTick

@SubscribeEvent
public void playerTick(TickEvent.PlayerTickEvent event)
{
	if (event.player.hasCapability(ExPPlayerCapability.playerCap, null) && event.phase == Phase.END)
	{
		IExPPlayer.of(event.player).onTick();
	}
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:8,代码来源:ExPHandlerServer.java

示例15: onWorldTick

@SubscribeEvent
public void onWorldTick(WorldTickEvent event)
{
	if (event.phase != Phase.END) { return; }	// Only doing it once
	if (event.side == Side.CLIENT) { return; }

	upkeepTick += 1;

	if (upkeepTick >= Main.getConsumeUpkeepTick())
	{
		TerritoryHandler.consumeUpkeep(event.world);
		upkeepTick = 0;	// Reset
	}
}
 
开发者ID:Domochevsky,项目名称:minecraft-territorialdealings,代码行数:14,代码来源:EventListener.java


注:本文中的net.minecraftforge.fml.common.gameevent.TickEvent.Phase.END属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。