本文整理汇总了Java中net.minecraft.util.BlockRenderLayer类的典型用法代码示例。如果您正苦于以下问题:Java BlockRenderLayer类的具体用法?Java BlockRenderLayer怎么用?Java BlockRenderLayer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockRenderLayer类属于net.minecraft.util包,在下文中一共展示了BlockRenderLayer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderBlockModel
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public static void renderBlockModel(World world, BlockPos pos, IBlockState state) {
VertexBuffer wr = Tessellator.getInstance().getBuffer();
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
wr.setTranslation(-pos.getX(), -pos.getY(), -pos.getZ());
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockModelShapes modelShapes = blockrendererdispatcher.getBlockModelShapes();
IBakedModel ibakedmodel = modelShapes.getModelForState(state);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
for(BlockRenderLayer layer : BlockRenderLayer.values()) {
if(state.getBlock().canRenderInLayer(state, layer)) {
ForgeHooksClient.setRenderLayer(layer);
blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, state, pos, wr, true);
}
}
ForgeHooksClient.setRenderLayer(null);
wr.setTranslation(0, 0, 0);
Tessellator.getInstance().draw();
}
示例2: renderChunkLayer
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public void renderChunkLayer(BlockRenderLayer layer)
{
if (this.initialized)
{
for (RenderChunk renderchunk : this.renderChunks)
{
net.minecraft.client.renderer.vertex.VertexBuffer vertexbuffer = renderchunk.getVertexBufferByLayer(layer.ordinal());
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
renderchunk.multModelviewMatrix();
vertexbuffer.bindBuffer();
this.setupArrayPointers();
vertexbuffer.drawArrays(7);
GlStateManager.popMatrix();
}
OpenGlHelper.glBindBuffer(OpenGlHelper.GL_ARRAY_BUFFER, 0);
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
示例3: getQuads
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
@Override
public List<BakedQuad> getQuads(IBlockState state, EnumFacing side, long rand)
{
IBakedModel model;
BlockRenderLayer layer = MinecraftForgeClient.getRenderLayer();
if(layer == null)
{
return quads.get(Optional.fromNullable(side));
}
else if(!models.containsKey(Optional.of(layer)))
{
model = missing;
}
else
{
model = models.get(Optional.of(layer));
}
// assumes that child model will handle this state properly. FIXME?
return model.getQuads(state, side, rand);
}
示例4: RenderChunk
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public RenderChunk(World p_i47120_1_, RenderGlobal p_i47120_2_, int p_i47120_3_)
{
for (int i = 0; i < this.mapEnumFacing.length; ++i)
{
this.mapEnumFacing[i] = new BlockPos.MutableBlockPos();
}
this.world = p_i47120_1_;
this.renderGlobal = p_i47120_2_;
this.index = p_i47120_3_;
if (OpenGlHelper.useVbo())
{
for (int j = 0; j < BlockRenderLayer.values().length; ++j)
{
this.vertexBuffers[j] = new VertexBuffer(DefaultVertexFormats.BLOCK);
}
}
}
示例5: fixBlockLayer
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
private BlockRenderLayer fixBlockLayer(Block p_fixBlockLayer_1_, BlockRenderLayer p_fixBlockLayer_2_)
{
if (this.isMipmaps)
{
if (p_fixBlockLayer_2_ == BlockRenderLayer.CUTOUT)
{
if (p_fixBlockLayer_1_ instanceof BlockRedstoneWire)
{
return p_fixBlockLayer_2_;
}
if (p_fixBlockLayer_1_ instanceof BlockCactus)
{
return p_fixBlockLayer_2_;
}
return BlockRenderLayer.CUTOUT_MIPPED;
}
}
else if (p_fixBlockLayer_2_ == BlockRenderLayer.CUTOUT_MIPPED)
{
return BlockRenderLayer.CUTOUT;
}
return p_fixBlockLayer_2_;
}
示例6: parseBlockRenderLayer
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public BlockRenderLayer parseBlockRenderLayer(String p_parseBlockRenderLayer_1_, BlockRenderLayer p_parseBlockRenderLayer_2_)
{
if (p_parseBlockRenderLayer_1_ == null)
{
return p_parseBlockRenderLayer_2_;
}
else
{
p_parseBlockRenderLayer_1_ = p_parseBlockRenderLayer_1_.toLowerCase().trim();
BlockRenderLayer[] ablockrenderlayer = BlockRenderLayer.values();
for (int i = 0; i < ablockrenderlayer.length; ++i)
{
BlockRenderLayer blockrenderlayer = ablockrenderlayer[i];
if (p_parseBlockRenderLayer_1_.equals(blockrenderlayer.name().toLowerCase()))
{
return blockrenderlayer;
}
}
return p_parseBlockRenderLayer_2_;
}
}
示例7: MultiLayerBakedModel
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public MultiLayerBakedModel(ImmutableMap<Optional<BlockRenderLayer>, IBakedModel> models, IBakedModel missing, ImmutableMap<TransformType, TRSRTransformation> cameraTransforms)
{
this.models = models;
this.cameraTransforms = cameraTransforms;
this.missing = missing;
if(models.containsKey(Optional.absent()))
{
base = models.get(Optional.absent());
}
else
{
base = missing;
}
ImmutableMap.Builder<Optional<EnumFacing>, ImmutableList<BakedQuad>> quadBuilder = ImmutableMap.builder();
quadBuilder.put(Optional.<EnumFacing>absent(), buildQuads(models, Optional.<EnumFacing>absent()));
for(EnumFacing side: EnumFacing.values())
{
quadBuilder.put(Optional.of(side), buildQuads(models, Optional.of(side)));
}
quads = quadBuilder.build();
}
示例8: resortTransparency
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public void resortTransparency(float x, float y, float z, ChunkCompileTaskGenerator generator)
{
CompiledChunk compiledchunk = generator.getCompiledChunk();
if (compiledchunk.getState() != null && !compiledchunk.isLayerEmpty(BlockRenderLayer.TRANSLUCENT))
{
this.preRenderBlocks(generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(BlockRenderLayer.TRANSLUCENT), this.position);
generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(BlockRenderLayer.TRANSLUCENT).setVertexState(compiledchunk.getState());
this.postRenderBlocks(BlockRenderLayer.TRANSLUCENT, x, y, z, generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(BlockRenderLayer.TRANSLUCENT), compiledchunk);
}
}
示例9: getListQuadsOverlay
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public ListQuadsOverlay getListQuadsOverlay(BlockRenderLayer p_getListQuadsOverlay_1_)
{
ListQuadsOverlay listquadsoverlay = this.listsQuadsOverlay[p_getListQuadsOverlay_1_.ordinal()];
if (listquadsoverlay == null)
{
listquadsoverlay = new ListQuadsOverlay();
this.listsQuadsOverlay[p_getListQuadsOverlay_1_.ordinal()] = listquadsoverlay;
}
return listquadsoverlay;
}
示例10: isTranslucentBlock
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
private static boolean isTranslucentBlock(ItemStack stack)
{
if (stack == null)
{
return false;
}
else
{
Item item = stack.getItem();
if (item == null)
{
return false;
}
else if (!(item instanceof ItemBlock))
{
return false;
}
else
{
ItemBlock itemblock = (ItemBlock)item;
Block block = itemblock.getBlock();
if (block == null)
{
return false;
}
else
{
BlockRenderLayer blockrenderlayer = block.getBlockLayer();
return blockrenderlayer == BlockRenderLayer.TRANSLUCENT;
}
}
}
}
示例11: RegionRenderCacheBuilder
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public RegionRenderCacheBuilder()
{
this.worldRenderers[BlockRenderLayer.SOLID.ordinal()] = new VertexBuffer(2097152);
this.worldRenderers[BlockRenderLayer.CUTOUT.ordinal()] = new VertexBuffer(131072);
this.worldRenderers[BlockRenderLayer.CUTOUT_MIPPED.ordinal()] = new VertexBuffer(131072);
this.worldRenderers[BlockRenderLayer.TRANSLUCENT.ordinal()] = new VertexBuffer(262144);
}
示例12: renderChunkLayer
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public void renderChunkLayer(BlockRenderLayer layer)
{
if (this.initialized)
{
if (this.renderChunks.size() == 0)
{
return;
}
for (RenderChunk renderchunk : this.renderChunks)
{
ListedRenderChunk listedrenderchunk = (ListedRenderChunk)renderchunk;
GlStateManager.pushMatrix();
this.preRenderChunk(renderchunk);
GlStateManager.callList(listedrenderchunk.getDisplayList(layer, listedrenderchunk.getCompiledChunk()));
GlStateManager.popMatrix();
}
if (Config.isMultiTexture())
{
GlStateManager.bindCurrentTexture();
}
GlStateManager.resetColor();
this.renderChunks.clear();
}
}
示例13: resortTransparency
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public void resortTransparency(float x, float y, float z, ChunkCompileTaskGenerator generator)
{
CompiledChunk compiledchunk = generator.getCompiledChunk();
if (compiledchunk.getState() != null && !compiledchunk.isLayerEmpty(BlockRenderLayer.TRANSLUCENT))
{
net.minecraft.client.renderer.VertexBuffer vertexbuffer = generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(BlockRenderLayer.TRANSLUCENT);
this.preRenderBlocks(vertexbuffer, this.position);
vertexbuffer.setVertexState(compiledchunk.getState());
this.postRenderBlocks(BlockRenderLayer.TRANSLUCENT, x, y, z, vertexbuffer, compiledchunk);
}
}
示例14: postRenderBlocks
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
private void postRenderBlocks(BlockRenderLayer layer, float x, float y, float z, net.minecraft.client.renderer.VertexBuffer worldRendererIn, CompiledChunk compiledChunkIn)
{
if (layer == BlockRenderLayer.TRANSLUCENT && !compiledChunkIn.isLayerEmpty(layer))
{
worldRendererIn.sortVertexData(x, y, z);
compiledChunkIn.setState(worldRendererIn.getVertexState());
}
worldRendererIn.finishDrawing();
}
示例15: uploadChunk
import net.minecraft.util.BlockRenderLayer; //导入依赖的package包/类
public ListenableFuture<Object> uploadChunk(final BlockRenderLayer p_188245_1_, final VertexBuffer p_188245_2_, final RenderChunk p_188245_3_, final CompiledChunk p_188245_4_, final double p_188245_5_)
{
if (Minecraft.getMinecraft().isCallingFromMinecraftThread())
{
if (OpenGlHelper.useVbo())
{
this.uploadVertexBuffer(p_188245_2_, p_188245_3_.getVertexBufferByLayer(p_188245_1_.ordinal()));
}
else
{
this.uploadDisplayList(p_188245_2_, ((ListedRenderChunk)p_188245_3_).getDisplayList(p_188245_1_, p_188245_4_), p_188245_3_);
}
p_188245_2_.setTranslation(0.0D, 0.0D, 0.0D);
return Futures.<Object>immediateFuture((Object)null);
}
else
{
ListenableFutureTask<Object> listenablefuturetask = ListenableFutureTask.<Object>create(new Runnable()
{
public void run()
{
ChunkRenderDispatcher.this.uploadChunk(p_188245_1_, p_188245_2_, p_188245_3_, p_188245_4_, p_188245_5_);
}
}, (Object)null);
synchronized (this.queueChunkUploads)
{
this.queueChunkUploads.add(new ChunkRenderDispatcher.PendingUpload(listenablefuturetask, p_188245_5_));
return listenablefuturetask;
}
}
}