本文整理汇总了Java中net.minecraft.pathfinding.PathNavigateGround类的典型用法代码示例。如果您正苦于以下问题:Java PathNavigateGround类的具体用法?Java PathNavigateGround怎么用?Java PathNavigateGround使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PathNavigateGround类属于net.minecraft.pathfinding包,在下文中一共展示了PathNavigateGround类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntityOcelot
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityOcelot(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 0.7F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
示例2: EntityHorse
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityHorse(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.initHorseChest();
}
示例3: EntityPig
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityPig(World worldIn)
{
super(worldIn);
this.setSize(0.9F, 0.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
示例4: EntityIronGolem
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
示例5: EntityRabbit
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityRabbit(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 0.7F);
this.jumpHelper = new EntityRabbit.RabbitJumpHelper(this);
this.moveHelper = new EntityRabbit.RabbitMoveHelper(this);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.navigator.setHeightRequirement(2.5F);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityRabbit.AIPanic(this, 1.33D));
this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.carrot, false));
this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_carrot, false));
this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Item.getItemFromBlock(Blocks.yellow_flower), false));
this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
this.tasks.addTask(5, new EntityRabbit.AIRaidFarm(this));
this.tasks.addTask(5, new EntityAIWander(this, 0.6D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.aiAvoidWolves = new EntityRabbit.AIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D);
this.tasks.addTask(4, this.aiAvoidWolves);
this.setMovementSpeed(0.0D);
}
示例6: EntitySheep
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntitySheep(World worldIn)
{
super(worldIn);
this.setSize(0.9F, 1.3F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, this.entityAIEatGrass);
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
示例7: EntityVillager
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityVillager(World worldIn, int professionId)
{
super(worldIn);
this.villagerInventory = new InventoryBasic("Items", false, 8);
this.setProfession(professionId);
this.setSize(0.6F, 1.8F);
((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIVillagerInteract(this));
this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.setCanPickUpLoot(true);
}
示例8: setBreakDoorsAItask
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
/**
* Sets or removes EntityAIBreakDoor task
*/
public void setBreakDoorsAItask(boolean enabled)
{
if (this.isBreakDoorsTaskSet != enabled)
{
this.isBreakDoorsTaskSet = enabled;
((PathNavigateGround)this.getNavigator()).setBreakDoors(enabled);
if (enabled)
{
this.tasks.addTask(1, this.breakDoor);
}
else
{
this.tasks.removeTask(this.breakDoor);
}
}
}
示例9: EntityAITempt
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityAITempt(EntityCreature temptedEntityIn, double speedIn, Item temptItemIn, boolean scaredByPlayerMovementIn)
{
this.temptedEntity = temptedEntityIn;
this.speed = speedIn;
this.temptItem = temptItemIn;
this.scaredByPlayerMovement = scaredByPlayerMovementIn;
this.setMutexBits(3);
if (!(temptedEntityIn.getNavigator() instanceof PathNavigateGround))
{
throw new IllegalArgumentException("Unsupported mob type for TemptGoal");
}
}
示例10: startExecuting
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.targetX = this.temptingPlayer.posX;
this.targetY = this.temptingPlayer.posY;
this.targetZ = this.temptingPlayer.posZ;
this.isRunning = true;
this.avoidWater = ((PathNavigateGround)this.temptedEntity.getNavigator()).getAvoidsWater();
((PathNavigateGround)this.temptedEntity.getNavigator()).setAvoidsWater(false);
}
示例11: EntityWither
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityWither(World worldIn)
{
super(worldIn);
this.setHealth(this.getMaxHealth());
this.setSize(0.9F, 3.5F);
this.isImmuneToFire = true;
((PathNavigateGround)this.getNavigator()).setCanSwim(true);
this.experienceValue = 50;
}
示例12: EntityAIDoorInteract
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityAIDoorInteract(EntityLiving entityIn)
{
this.theEntity = entityIn;
if (!(entityIn.getNavigator() instanceof PathNavigateGround))
{
throw new IllegalArgumentException("Unsupported mob type for DoorInteractGoal");
}
}
示例13: startExecuting
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.field_75343_h = 0;
this.field_75344_i = ((PathNavigateGround)this.thePet.getNavigator()).getAvoidsWater();
((PathNavigateGround)this.thePet.getNavigator()).setAvoidsWater(false);
}
示例14: resetTask
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
/**
* Resets the task
*/
public void resetTask()
{
((PathNavigateGround)this.entityObj.getNavigator()).setBreakDoors(true);
((PathNavigateGround)this.entityObj.getNavigator()).setEnterDoors(true);
this.frontDoor = null;
}
示例15: EntityAIFollowOwner
import net.minecraft.pathfinding.PathNavigateGround; //导入依赖的package包/类
public EntityAIFollowOwner(EntityTameable thePetIn, double followSpeedIn, float minDistIn, float maxDistIn)
{
this.thePet = thePetIn;
this.theWorld = thePetIn.worldObj;
this.followSpeed = followSpeedIn;
this.petPathfinder = thePetIn.getNavigator();
this.minDist = minDistIn;
this.maxDist = maxDistIn;
this.setMutexBits(3);
if (!(thePetIn.getNavigator() instanceof PathNavigateGround))
{
throw new IllegalArgumentException("Unsupported mob type for FollowOwnerGoal");
}
}