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Java S31PacketWindowProperty类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S31PacketWindowProperty的典型用法代码示例。如果您正苦于以下问题:Java S31PacketWindowProperty类的具体用法?Java S31PacketWindowProperty怎么用?Java S31PacketWindowProperty使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


S31PacketWindowProperty类属于net.minecraft.network.play.server包,在下文中一共展示了S31PacketWindowProperty类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: func_175173_a

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
public void func_175173_a(Container p_175173_1_, IInventory p_175173_2_)
{
    for (int i = 0; i < p_175173_2_.getFieldCount(); ++i)
    {
        this.playerNetServerHandler.sendPacket(new S31PacketWindowProperty(p_175173_1_.windowId, i, p_175173_2_.getField(i)));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:EntityPlayerMP.java

示例2: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
public void handleWindowProperty(S31PacketWindowProperty packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (entityplayer.openContainer != null && entityplayer.openContainer.windowId == packetIn.getWindowId())
    {
        entityplayer.openContainer.updateProgressBar(packetIn.getVarIndex(), packetIn.getVarValue());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:NetHandlerPlayClient.java

示例3: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
public void handleWindowProperty(S31PacketWindowProperty packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	EntityPlayer entityplayer = this.gameController.thePlayer;

	if (entityplayer.openContainer != null && entityplayer.openContainer.windowId == packetIn.getWindowId()) {
		entityplayer.openContainer.updateProgressBar(packetIn.getVarIndex(), packetIn.getVarValue());
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:NetHandlerPlayClient.java

示例4: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
public void handleWindowProperty(S31PacketWindowProperty p_147245_1_)
{
    EntityClientPlayerMP var2 = this.gameController.thePlayer;

    if (var2.openContainer != null && var2.openContainer.windowId == p_147245_1_.func_149182_c())
    {
        var2.openContainer.updateProgressBar(p_147245_1_.func_149181_d(), p_147245_1_.func_149180_e());
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:13,代码来源:NetHandlerPlayClient.java

示例5: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
public void handleWindowProperty(S31PacketWindowProperty p_147245_1_)
{
    EntityClientPlayerMP entityclientplayermp = this.gameController.thePlayer;

    if (entityclientplayermp.openContainer != null && entityclientplayermp.openContainer.windowId == p_147245_1_.func_149182_c())
    {
        entityclientplayermp.openContainer.updateProgressBar(p_147245_1_.func_149181_d(), p_147245_1_.func_149180_e());
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:10,代码来源:NetHandlerPlayClient.java

示例6: sendProgressBarUpdate

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
public void sendProgressBarUpdate(Container p_71112_1_, int p_71112_2_, int p_71112_3_)
{
    this.playerNetServerHandler.sendPacket(new S31PacketWindowProperty(p_71112_1_.windowId, p_71112_2_, p_71112_3_));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:EntityPlayerMP.java

示例7: sendProgressBarUpdate

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
 * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
 * value. Both are truncated to shorts in non-local SMP.
 */
public void sendProgressBarUpdate(Container containerIn, int varToUpdate, int newValue)
{
    this.playerNetServerHandler.sendPacket(new S31PacketWindowProperty(containerIn.windowId, varToUpdate, newValue));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:10,代码来源:EntityPlayerMP.java

示例8: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
void handleWindowProperty(S31PacketWindowProperty packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java

示例9: sendProgressBarUpdate

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
 * and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
 * value. Both are truncated to shorts in non-local SMP.
 */
public void sendProgressBarUpdate(Container par1Container, int par2, int par3)
{
    this.playerNetServerHandler.sendPacket(new S31PacketWindowProperty(par1Container.windowId, par2, par3));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:10,代码来源:EntityPlayerMP.java

示例10: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
void handleWindowProperty(S31PacketWindowProperty var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java

示例11: handleWindowProperty

import net.minecraft.network.play.server.S31PacketWindowProperty; //导入依赖的package包/类
void handleWindowProperty(S31PacketWindowProperty p_147245_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S31PacketWindowProperty类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。