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Java S22PacketMultiBlockChange类代码示例

本文整理汇总了Java中net.minecraft.network.play.server.S22PacketMultiBlockChange的典型用法代码示例。如果您正苦于以下问题:Java S22PacketMultiBlockChange类的具体用法?Java S22PacketMultiBlockChange怎么用?Java S22PacketMultiBlockChange使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


S22PacketMultiBlockChange类属于net.minecraft.network.play.server包,在下文中一共展示了S22PacketMultiBlockChange类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(S22PacketMultiBlockChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (S22PacketMultiBlockChange.BlockUpdateData s22packetmultiblockchange$blockupdatedata : packetIn.getChangedBlocks())
    {
        this.clientWorldController.invalidateRegionAndSetBlock(s22packetmultiblockchange$blockupdatedata.getPos(), s22packetmultiblockchange$blockupdatedata.getBlockState());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java

示例2: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk
 * are changed. If only one block requires an update, the server sends
 * S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(S22PacketMultiBlockChange packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

	for (S22PacketMultiBlockChange.BlockUpdateData s22packetmultiblockchange$blockupdatedata : packetIn
			.getChangedBlocks()) {
		this.clientWorldController.invalidateRegionAndSetBlock(s22packetmultiblockchange$blockupdatedata.getPos(),
				s22packetmultiblockchange$blockupdatedata.getBlockState());
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:16,代码来源:NetHandlerPlayClient.java

示例3: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
public void handleMultiBlockChange(S22PacketMultiBlockChange p_147287_1_)
{
    int var2 = p_147287_1_.func_148920_c().chunkXPos * 16;
    int var3 = p_147287_1_.func_148920_c().chunkZPos * 16;

    if (p_147287_1_.func_148921_d() != null)
    {
        DataInputStream var4 = new DataInputStream(new ByteArrayInputStream(p_147287_1_.func_148921_d()));

        try
        {
            for (int var5 = 0; var5 < p_147287_1_.func_148922_e(); ++var5)
            {
                short var6 = var4.readShort();
                short var7 = var4.readShort();
                int var8 = var7 >> 4 & 4095;
                int var9 = var7 & 15;
                int var10 = var6 >> 12 & 15;
                int var11 = var6 >> 8 & 15;
                int var12 = var6 & 255;
                this.clientWorldController.func_147492_c(var10 + var2, var12, var11 + var3, Block.getBlockById(var8), var9);
            }
        }
        catch (IOException var13)
        {
            ;
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:35,代码来源:NetHandlerPlayClient.java

示例4: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
public void handleMultiBlockChange(S22PacketMultiBlockChange p_147287_1_)
{
    int i = p_147287_1_.func_148920_c().chunkXPos * 16;
    int j = p_147287_1_.func_148920_c().chunkZPos * 16;

    if (p_147287_1_.func_148921_d() != null)
    {
        DataInputStream datainputstream = new DataInputStream(new ByteArrayInputStream(p_147287_1_.func_148921_d()));

        try
        {
            for (int k = 0; k < p_147287_1_.func_148922_e(); ++k)
            {
                short short1 = datainputstream.readShort();
                short short2 = datainputstream.readShort();
                int l = short2 >> 4 & 4095;
                int i1 = short2 & 15;
                int j1 = short1 >> 12 & 15;
                int k1 = short1 >> 8 & 15;
                int l1 = short1 & 255;
                this.clientWorldController.func_147492_c(j1 + i, l1, k1 + j, Block.getBlockById(l), i1);
            }
        }
        catch (IOException ioexception)
        {
            ;
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:30,代码来源:NetHandlerPlayClient.java

示例5: onUpdate

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
public void onUpdate()
{
    if (this.numBlocksToUpdate != 0)
    {
        if (this.numBlocksToUpdate == 1)
        {
            int i = (this.locationOfBlockChange[0] >> 12 & 15) + this.chunkCoords.chunkXPos * 16;
            int j = this.locationOfBlockChange[0] & 255;
            int k = (this.locationOfBlockChange[0] >> 8 & 15) + this.chunkCoords.chunkZPos * 16;
            BlockPos blockpos = new BlockPos(i, j, k);
            this.sendToAllPlayersWatchingChunk(new S23PacketBlockChange(PlayerManager.this.theWorldServer, blockpos));

            if (PlayerManager.this.theWorldServer.getBlockState(blockpos).getBlock().hasTileEntity())
            {
                this.sendTileToAllPlayersWatchingChunk(PlayerManager.this.theWorldServer.getTileEntity(blockpos));
            }
        }
        else if (this.numBlocksToUpdate == 64)
        {
            int i1 = this.chunkCoords.chunkXPos * 16;
            int k1 = this.chunkCoords.chunkZPos * 16;
            this.sendToAllPlayersWatchingChunk(new S21PacketChunkData(PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkCoords.chunkXPos, this.chunkCoords.chunkZPos), false, this.flagsYAreasToUpdate));

            for (int i2 = 0; i2 < 16; ++i2)
            {
                if ((this.flagsYAreasToUpdate & 1 << i2) != 0)
                {
                    int k2 = i2 << 4;
                    List<TileEntity> list = PlayerManager.this.theWorldServer.getTileEntitiesIn(i1, k2, k1, i1 + 16, k2 + 16, k1 + 16);

                    for (int l = 0; l < list.size(); ++l)
                    {
                        this.sendTileToAllPlayersWatchingChunk((TileEntity)list.get(l));
                    }
                }
            }
        }
        else
        {
            this.sendToAllPlayersWatchingChunk(new S22PacketMultiBlockChange(this.numBlocksToUpdate, this.locationOfBlockChange, PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkCoords.chunkXPos, this.chunkCoords.chunkZPos)));

            for (int j1 = 0; j1 < this.numBlocksToUpdate; ++j1)
            {
                int l1 = (this.locationOfBlockChange[j1] >> 12 & 15) + this.chunkCoords.chunkXPos * 16;
                int j2 = this.locationOfBlockChange[j1] & 255;
                int l2 = (this.locationOfBlockChange[j1] >> 8 & 15) + this.chunkCoords.chunkZPos * 16;
                BlockPos blockpos1 = new BlockPos(l1, j2, l2);

                if (PlayerManager.this.theWorldServer.getBlockState(blockpos1).getBlock().hasTileEntity())
                {
                    this.sendTileToAllPlayersWatchingChunk(PlayerManager.this.theWorldServer.getTileEntity(blockpos1));
                }
            }
        }

        this.numBlocksToUpdate = 0;
        this.flagsYAreasToUpdate = 0;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:60,代码来源:PlayerManager.java

示例6: sendChunkUpdate

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
public void sendChunkUpdate()
{
    if (this.numberOfTilesToUpdate != 0)
    {
        int var1;
        int var2;
        int var3;

        if (this.numberOfTilesToUpdate == 1)
        {
            var1 = this.chunkLocation.chunkXPos * 16 + (this.field_151254_d[0] >> 12 & 15);
            var2 = this.field_151254_d[0] & 255;
            var3 = this.chunkLocation.chunkZPos * 16 + (this.field_151254_d[0] >> 8 & 15);
            this.func_151251_a(new S23PacketBlockChange(var1, var2, var3, PlayerManager.this.theWorldServer));

            if (PlayerManager.this.theWorldServer.getBlock(var1, var2, var3).hasTileEntity())
            {
                this.func_151252_a(PlayerManager.this.theWorldServer.getTileEntity(var1, var2, var3));
            }
        }
        else
        {
            int var4;

            if (this.numberOfTilesToUpdate == 64)
            {
                var1 = this.chunkLocation.chunkXPos * 16;
                var2 = this.chunkLocation.chunkZPos * 16;
                this.func_151251_a(new S21PacketChunkData(PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos), false, this.flagsYAreasToUpdate));

                for (var3 = 0; var3 < 16; ++var3)
                {
                    if ((this.flagsYAreasToUpdate & 1 << var3) != 0)
                    {
                        var4 = var3 << 4;
                        List var5 = PlayerManager.this.theWorldServer.func_147486_a(var1, var4, var2, var1 + 16, var4 + 16, var2 + 16);

                        for (int var6 = 0; var6 < var5.size(); ++var6)
                        {
                            this.func_151252_a((TileEntity)var5.get(var6));
                        }
                    }
                }
            }
            else
            {
                this.func_151251_a(new S22PacketMultiBlockChange(this.numberOfTilesToUpdate, this.field_151254_d, PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos)));

                for (var1 = 0; var1 < this.numberOfTilesToUpdate; ++var1)
                {
                    var2 = this.chunkLocation.chunkXPos * 16 + (this.field_151254_d[var1] >> 12 & 15);
                    var3 = this.field_151254_d[var1] & 255;
                    var4 = this.chunkLocation.chunkZPos * 16 + (this.field_151254_d[var1] >> 8 & 15);

                    if (PlayerManager.this.theWorldServer.getBlock(var2, var3, var4).hasTileEntity())
                    {
                        this.func_151252_a(PlayerManager.this.theWorldServer.getTileEntity(var2, var3, var4));
                    }
                }
            }
        }

        this.numberOfTilesToUpdate = 0;
        this.flagsYAreasToUpdate = 0;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:67,代码来源:PlayerManager.java

示例7: sendChunkUpdate

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
@SuppressWarnings("unused")
public void sendChunkUpdate()
{
    if (this.numberOfTilesToUpdate != 0)
    {
        int i;
        int j;
        int k;

        if (this.numberOfTilesToUpdate == 1)
        {
            i = this.chunkLocation.chunkXPos * 16 + (this.locationOfBlockChange[0] >> 12 & 15);
            j = this.locationOfBlockChange[0] & 255;
            k = this.chunkLocation.chunkZPos * 16 + (this.locationOfBlockChange[0] >> 8 & 15);
            this.sendToAllPlayersWatchingChunk(new S23PacketBlockChange(i, j, k, PlayerManager.this.theWorldServer));

            if (PlayerManager.this.theWorldServer.getBlock(i, j, k).hasTileEntity(PlayerManager.this.theWorldServer.getBlockMetadata(i, j, k)))
            {
                this.sendTileToAllPlayersWatchingChunk(PlayerManager.this.theWorldServer.getTileEntity(i, j, k));
            }
        }
        else
        {
            int l;

            if (this.numberOfTilesToUpdate == net.minecraftforge.common.ForgeModContainer.clumpingThreshold)
            {
                i = this.chunkLocation.chunkXPos * 16;
                j = this.chunkLocation.chunkZPos * 16;
                this.sendToAllPlayersWatchingChunk(new S21PacketChunkData(PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos), (this.flagsYAreasToUpdate == 0xFFFF), this.flagsYAreasToUpdate)); // CraftBukkit - send everything (including biome) if all sections flagged

                // Forge: Grabs ALL tile entities is costly on a modded server, only send needed ones
                for (k = 0; false && k < 16; ++k)
                {
                    if ((this.flagsYAreasToUpdate & 1 << k) != 0)
                    {
                        l = k << 4;
                        List list = PlayerManager.this.theWorldServer.func_147486_a(i, l, j, i + 16, l + 16, j + 16);

                        for (int i1 = 0; i1 < list.size(); ++i1)
                        {
                            this.sendTileToAllPlayersWatchingChunk((TileEntity)list.get(i1));
                        }
                    }
                }
            }
            else
            {
                this.sendToAllPlayersWatchingChunk(new S22PacketMultiBlockChange(this.numberOfTilesToUpdate, this.locationOfBlockChange, PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos)));
            }
            
            { //Forge: Send only the tile entities that are updated, Adding this brace lets us keep the indent and the patch small
                WorldServer world = PlayerManager.this.theWorldServer;
                for (i = 0; i < this.numberOfTilesToUpdate; ++i)
                {
                    j = this.chunkLocation.chunkXPos * 16 + (this.locationOfBlockChange[i] >> 12 & 15);
                    k = this.locationOfBlockChange[i] & 255;
                    l = this.chunkLocation.chunkZPos * 16 + (this.locationOfBlockChange[i] >> 8 & 15);

                    if (world.getBlock(j, k, l).hasTileEntity(world.getBlockMetadata(j, k, l)))
                    {
                        this.sendTileToAllPlayersWatchingChunk(PlayerManager.this.theWorldServer.getTileEntity(j, k, l));
                    }
                }
            }
        }

        this.numberOfTilesToUpdate = 0;
        this.flagsYAreasToUpdate = 0;
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:72,代码来源:PlayerManager.java

示例8: sendChunkUpdate

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
@SuppressWarnings("unused")
public void sendChunkUpdate()
{
    if (this.numberOfTilesToUpdate != 0)
    {
        int i;
        int j;
        int k;

        if (this.numberOfTilesToUpdate == 1)
        {
            i = this.chunkLocation.chunkXPos * 16 + (this.locationOfBlockChange[0] >> 12 & 15);
            j = this.locationOfBlockChange[0] & 255;
            k = this.chunkLocation.chunkZPos * 16 + (this.locationOfBlockChange[0] >> 8 & 15);
            this.sendToAllPlayersWatchingChunk(new S23PacketBlockChange(i, j, k, PlayerManager.this.theWorldServer));

            if (PlayerManager.this.theWorldServer.getBlock(i, j, k).hasTileEntity(PlayerManager.this.theWorldServer.getBlockMetadata(i, j, k)))
            {
                this.sendTileToAllPlayersWatchingChunk(PlayerManager.this.theWorldServer.getTileEntity(i, j, k));
            }
        }
        else
        {
            int l;

            if (this.numberOfTilesToUpdate == net.minecraftforge.common.ForgeModContainer.clumpingThreshold)
            {
                i = this.chunkLocation.chunkXPos * 16;
                j = this.chunkLocation.chunkZPos * 16;
                this.sendToAllPlayersWatchingChunk(new S21PacketChunkData(PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos), false, this.flagsYAreasToUpdate));

                // Forge: Grabs ALL tile entities is costly on a modded server, only send needed ones
                for (k = 0; false && k < 16; ++k)
                {
                    if ((this.flagsYAreasToUpdate & 1 << k) != 0)
                    {
                        l = k << 4;
                        List list = PlayerManager.this.theWorldServer.func_147486_a(i, l, j, i + 16, l + 16, j + 16);

                        for (int i1 = 0; i1 < list.size(); ++i1)
                        {
                            this.sendTileToAllPlayersWatchingChunk((TileEntity)list.get(i1));
                        }
                    }
                }
            }
            else
            {
                this.sendToAllPlayersWatchingChunk(new S22PacketMultiBlockChange(this.numberOfTilesToUpdate, this.locationOfBlockChange, PlayerManager.this.theWorldServer.getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos)));
            }
            
            { //Forge: Send only the tile entities that are updated, Adding this brace lets us keep the indent and the patch small
                WorldServer world = PlayerManager.this.theWorldServer;
                for (i = 0; i < this.numberOfTilesToUpdate; ++i)
                {
                    j = this.chunkLocation.chunkXPos * 16 + (this.locationOfBlockChange[i] >> 12 & 15);
                    k = this.locationOfBlockChange[i] & 255;
                    l = this.chunkLocation.chunkZPos * 16 + (this.locationOfBlockChange[i] >> 8 & 15);

                    if (world.getBlock(j, k, l).hasTileEntity(world.getBlockMetadata(j, k, l)))
                    {
                        this.sendTileToAllPlayersWatchingChunk(PlayerManager.this.theWorldServer.getTileEntity(j, k, l));
                    }
                }
            }
        }

        this.numberOfTilesToUpdate = 0;
        this.flagsYAreasToUpdate = 0;
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:72,代码来源:PlayerManager.java

示例9: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
void handleMultiBlockChange(S22PacketMultiBlockChange packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:7,代码来源:INetHandlerPlayClient.java

示例10: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
/**
 * Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block
 * requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends
 * S21PacketChunkData
 */
void handleMultiBlockChange(S22PacketMultiBlockChange var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:INetHandlerPlayClient.java

示例11: handleMultiBlockChange

import net.minecraft.network.play.server.S22PacketMultiBlockChange; //导入依赖的package包/类
void handleMultiBlockChange(S22PacketMultiBlockChange p_147287_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.S22PacketMultiBlockChange类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。