本文整理汇总了Java中net.minecraft.inventory.IInventory类的典型用法代码示例。如果您正苦于以下问题:Java IInventory类的具体用法?Java IInventory怎么用?Java IInventory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IInventory类属于net.minecraft.inventory包,在下文中一共展示了IInventory类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: fillInventory
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
public void fillInventory(IInventory inventory, Random rand, LootContext context)
{
List<ItemStack> list = this.generateLootForPools(rand, context);
List<Integer> list1 = this.getEmptySlotsRandomized(inventory, rand);
this.shuffleItems(list, list1.size(), rand);
for (ItemStack itemstack : list)
{
if (list1.isEmpty())
{
LOGGER.warn("Tried to over-fill a container");
return;
}
if (itemstack == null)
{
inventory.setInventorySlotContents(((Integer)list1.remove(list1.size() - 1)).intValue(), (ItemStack)null);
}
else
{
inventory.setInventorySlotContents(((Integer)list1.remove(list1.size() - 1)).intValue(), itemstack);
}
}
}
示例2: writeToNBT
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
if (this.customName != null) {
compound.setString("CustomName", this.getCustomName());
}
if (this instanceof IInventory) {
RezolveNBT.writeInventory(compound, (IInventory)this);
}
if (this.storedEnergy >= 0)
compound.setInteger("RF", this.storedEnergy);
return super.writeToNBT(compound);
}
示例3: pullItemFromSlot
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
/**
* Pulls from the specified slot in the inventory and places in any available slot in the hopper. Returns true if
* the entire stack was moved
*/
private static boolean pullItemFromSlot(IHopper hopper, IInventory inventoryIn, int index, EnumFacing direction)
{
ItemStack itemstack = inventoryIn.getStackInSlot(index);
if (itemstack != null && canExtractItemFromSlot(inventoryIn, itemstack, index, direction))
{
ItemStack itemstack1 = itemstack.copy();
ItemStack itemstack2 = putStackInInventoryAllSlots(hopper, inventoryIn.decrStackSize(index, 1), (EnumFacing)null);
if (itemstack2 == null || itemstack2.stackSize == 0)
{
inventoryIn.markDirty();
return true;
}
inventoryIn.setInventorySlotContents(index, itemstack1);
}
return false;
}
示例4: getComparatorInputOverride
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
public int getComparatorInputOverride(IBlockState blockState, World worldIn, BlockPos pos)
{
if (((Boolean)blockState.getValue(POWERED)).booleanValue())
{
List<EntityMinecartCommandBlock> list = this.<EntityMinecartCommandBlock>findMinecarts(worldIn, pos, EntityMinecartCommandBlock.class, new Predicate[0]);
if (!list.isEmpty())
{
return ((EntityMinecartCommandBlock)list.get(0)).getCommandBlockLogic().getSuccessCount();
}
List<EntityMinecart> list1 = this.<EntityMinecart>findMinecarts(worldIn, pos, EntityMinecart.class, new Predicate[] {EntitySelectors.HAS_INVENTORY});
if (!list1.isEmpty())
{
return Container.calcRedstoneFromInventory((IInventory)list1.get(0));
}
}
return 0;
}
示例5: findStack
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
@Nullable
public BeltGetter findStack(EntityPlayer player)
{
IInventory playerInv = player.inventory;
for (int i = 0; i < playerInv.getSizeInventory(); i++)
{
ItemStack inSlot = playerInv.getStackInSlot(i);
if (inSlot.getCount() > 0)
{
if (inSlot.getItem() instanceof ItemToolBelt)
{
return new InventoryBeltGetter(player, i);
}
}
}
return null;
}
示例6: bindPlayerInventory
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
private void bindPlayerInventory(IInventory playerInventory, int blockedSlot)
{
for (int l = 0; l < 3; ++l)
{
for (int j1 = 0; j1 < 9; ++j1)
{
int index = j1 + l * 9 + 9;
this.addSlotToContainer(
blockedSlot == index
? new SlotLocked(playerInventory, index, 8 + j1 * 18, l * 18 + 51)
: new Slot(playerInventory, index, 8 + j1 * 18, l * 18 + 51)
);
}
}
for (int i1 = 0; i1 < 9; ++i1)
{
this.addSlotToContainer(
blockedSlot == i1
? new SlotLocked(playerInventory, i1, 8 + i1 * 18, 109)
: new Slot(playerInventory, i1, 8 + i1 * 18, 109)
);
}
}
示例7: getSlotToPushTo
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
protected int getSlotToPushTo(IInventory inventory) {
int slot = 0;
for(; slot < inventory.getSizeInventory(); ++slot) {
if(debug) {
FMLLog.log(Level.INFO, "E " + (inventory.getStackInSlot(slot) != null));
if(inventory.getStackInSlot(slot) != null) {
FMLLog.log(Level.INFO, "E " + slot + " " + inventory.getStackInSlot(slot).toString());
FMLLog.log(Level.INFO, "E-true " + (inventory.getStackInSlot(slot) == null));
FMLLog.log(Level.INFO, "E-true " + (inventory.getStackInSlot(slot).getItem() == blockItemStack.getItem()));
FMLLog.log(Level.INFO, "E-true " + (inventory.getStackInSlot(slot).getItemDamage() == blockItemStack.getItemDamage()));
FMLLog.log(Level.INFO, "E-true " + inventory.getStackInSlot(slot).stackSize + " < " + inventory.getStackInSlot(slot).getItem().getItemStackLimit(inventory.getStackInSlot(slot)));
}
}
if(inventory.getStackInSlot(slot) == null || inventory.getStackInSlot(slot).getItem() == blockItemStack.getItem() && inventory.getStackInSlot(slot).getItemDamage() == blockItemStack.getItemDamage()
&& inventory.getStackInSlot(slot).stackSize < inventory.getStackInSlot(slot).getItem().getItemStackLimit(inventory.getStackInSlot(slot)))
break;
}
if(slot > inventory.getSizeInventory() - 1)
slot = inventory.getSizeInventory() - 1;
if(debug)
FMLLog.log(Level.INFO, "E" + slot);
return slot;
}
示例8: ContainerMotor
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
public ContainerMotor(IInventory player, IInventory container, TileEntity te) {
super(player, container);
this.setTitleColor(0xFFFFFFFF);
this.setColor(0xCC707070);
WGridPanel panel = new WGridPanel();
super.setRootPanel(panel);
if (Thermionics.isAprilFools()) {
panel.add(new WPlasma(), 0, 0, 9, 4);
}
panel.add(new WPBar(container, 3, 2, 4), 1, 1);
panel.add(new WBar(
new ResourceLocation("thermionics","textures/gui/progress.heat.bg.png"),
new ResourceLocation("thermionics","textures/gui/progress.heat.bar.png"),
container, 0, 1, WBar.Direction.RIGHT
), 1, 2, 7, 1);
panel.add(this.createPlayerInventoryPanel(), 0, 4);
}
示例9: pushItemIInventory
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
protected boolean pushItemIInventory(IInventory inventory, int slot) {
if(inventory.getStackInSlot(slot) == null) {
if(debug)
FMLLog.log(Level.INFO, "F");
inventory.setInventorySlotContents(slot, blockItemStack.copy());
blockItemStack = null;
markDirty = true;
} else if(inventory.getStackInSlot(slot).getItem() == blockItemStack.getItem() && inventory.getStackInSlot(slot).stackSize < inventory.getInventoryStackLimit() && inventory.getStackInSlot(slot).stackSize < inventory.getStackInSlot(slot).getMaxStackSize()) {
if(debug)
FMLLog.log(Level.INFO, "G");
blockItemStack.stackSize = blockItemStack.stackSize + inventory.getStackInSlot(slot).stackSize;
inventory.setInventorySlotContents(slot, blockItemStack.copy());
blockItemStack = null;
markDirty = true;
} else {
if(debug)
FMLLog.log(Level.INFO, "Ga");
}
return markDirty;
}
示例10: load
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
/**
* Load inventory data from NBT tag
* @param inventory Target inventory
* @param tag tag to load
* @param seed Loading seed
*/
private static void load(IInventory inventory, NBTTagCompound tag, long seed) {
if (tag == null || !Configurator.NATIVE_LOOT) {
return;
}
Random random = new Random(seed);
NBTTagList items = tag.getTagList("Items", Constants.NBT.TAG_COMPOUND);
for (int i = 0; i < items.tagCount() && i < inventory.getSizeInventory(); ++i) {
NBTTagCompound stackTag = items.getCompoundTagAt(i);
String itemName = stackTag.getString("id").replaceAll(".*:", "");
itemName = itemName.isEmpty() ? String.valueOf(stackTag.getShort("id")) : itemName;
Pattern iPattern = Pattern.compile(Pattern.quote(itemName), Pattern.CASE_INSENSITIVE);
UItem item = Utils.select(UItems.items.select(iPattern), random.nextLong());
byte count = items.getCompoundTagAt(i).getByte("Count");
int damage = items.getCompoundTagAt(i).getShort("Damage");
int slot = stackTag.hasKey("Slot", Constants.NBT.TAG_BYTE) ? stackTag.getByte("Slot") : i;
slot = (slot < 0 || slot >= inventory.getSizeInventory()) ? i : slot;
if (item != null && count > 0 && UItems.getPossibleMeta(item).contains(damage)) {
inventory.setInventorySlotContents(slot, new UItemStack(item, count, damage).getItemStack());
}
}
}
示例11: getItemRandom
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
private int getItemRandom(GuiChest chest) {
try {
if (Wrapper.player_inventory() == null) return -1;
List<Integer> items = new ArrayList<>();
for (int i = 0; i < ((IInventory) ReflectionUtil.getFieldValue("field_147015_w", chest)).func_70302_i_(); i++) {
ItemStack stack = ((IInventory) ReflectionUtil.getFieldValue("field_147015_w", chest)).func_70301_a(i);
if (stack != null && ((itemFilter.getValue() && !ItemUtil.isUseless(stack, itemFilterMode.getCurrent())) || !itemFilter.getValue()))
items.add(i);
}
if (items.isEmpty()) return -1;
Collections.shuffle(items);
return items.get(0);
} catch (Exception e) {
return -1;
}
}
示例12: displayVillagerTradeGui
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
public void displayVillagerTradeGui(IMerchant villager)
{
this.getNextWindowId();
this.openContainer = new ContainerMerchant(this.inventory, villager, this.worldObj);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.onCraftGuiOpened(this);
IInventory iinventory = ((ContainerMerchant)this.openContainer).getMerchantInventory();
IChatComponent ichatcomponent = villager.getDisplayName();
this.playerNetServerHandler.sendPacket(new S2DPacketOpenWindow(this.currentWindowId, "minecraft:villager", ichatcomponent, iinventory.getSizeInventory()));
MerchantRecipeList merchantrecipelist = villager.getRecipes(this);
if (merchantrecipelist != null)
{
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeInt(this.currentWindowId);
merchantrecipelist.writeToBuf(packetbuffer);
this.playerNetServerHandler.sendPacket(new S3FPacketCustomPayload("MC|TrList", packetbuffer));
}
}
示例13: fillInventory
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
@Override
public void fillInventory(IInventory inventory, Random rand, LootContext context)
{
TileEntityChest chest = (TileEntityChest) inventory;
CustomLootContext.Builder context$builder = new CustomLootContext.Builder((WorldServer) chest.getWorld());
context$builder.withChestPos(chest.getPos());
CustomLootContext customContext = context$builder.build();
List<ItemStack> list = this.generateLootForPools(rand, customContext);
List<Integer> list1 = this.getEmptySlotsRandomized(inventory, rand);
this.shuffleItems(list, list1.size(), rand);
for (ItemStack itemstack : list)
{
if (list1.isEmpty())
{
LootSlashConquer.LOGGER.warn("Tried to over-fill a container");
return;
}
if (itemstack.isEmpty())
{
inventory.setInventorySlotContents(((Integer)list1.remove(list1.size() - 1)).intValue(), ItemStack.EMPTY);
}
else
{
inventory.setInventorySlotContents(((Integer)list1.remove(list1.size() - 1)).intValue(), itemstack);
}
}
}
示例14: onCraftMatrixChanged
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
/**
* Callback for when the crafting matrix is changed.
*/
@Override
public void onCraftMatrixChanged(IInventory inventory)
{
craftResult.setInventorySlotContents(0,
CraftingManager.findMatchingRecipe(craftMatrix, worldObj).getCraftingResult(craftMatrix));
}
示例15: pushItemIInventory
import net.minecraft.inventory.IInventory; //导入依赖的package包/类
protected boolean pushItemIInventory(IInventory inventory, int slot) {
if(blockItemStack.stackSize > 1) {
ItemStack oldStack = blockItemStack.copy();
ItemStack newStack = blockItemStack.splitStack(1);
if(inventory.getStackInSlot(slot) == null) {
if(debug)
FMLLog.log(Level.INFO, "fF");
inventory.setInventorySlotContents(slot, newStack.copy());
newStack = null;
markDirty = true;
} else if(inventory.getStackInSlot(slot).getItem() == newStack.getItem() && inventory.getStackInSlot(slot).stackSize < inventory.getInventoryStackLimit() && inventory.getStackInSlot(slot).stackSize < inventory.getStackInSlot(slot).getMaxStackSize()) {
if(debug)
FMLLog.log(Level.INFO, "fG");
newStack.stackSize += inventory.getStackInSlot(slot).stackSize;
inventory.setInventorySlotContents(slot, newStack.copy());
newStack = null;
markDirty = true;
} else {
if(debug)
FMLLog.log(Level.INFO, "fGa");
}
if(newStack == null || newStack.stackSize == 0) {
if(debug)
FMLLog.log(Level.INFO, "fDa");
markDirty = true;
} else {
blockItemStack = oldStack;
}
}
return markDirty;
}