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Java EntityArmorStand类代码示例

本文整理汇总了Java中net.minecraft.entity.item.EntityArmorStand的典型用法代码示例。如果您正苦于以下问题:Java EntityArmorStand类的具体用法?Java EntityArmorStand怎么用?Java EntityArmorStand使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntityArmorStand类属于net.minecraft.entity.item包,在下文中一共展示了EntityArmorStand类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: apply

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
public boolean apply(Entity p_apply_1_)
{
    if (!p_apply_1_.isEntityAlive())
    {
        return false;
    }
    else if (!(p_apply_1_ instanceof EntityLivingBase))
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = (EntityLivingBase)p_apply_1_;
        return entitylivingbase.getEquipmentInSlot(EntityLiving.getArmorPosition(this.armor)) != null ? false : (entitylivingbase instanceof EntityLiving ? ((EntityLiving)entitylivingbase).canPickUpLoot() : (entitylivingbase instanceof EntityArmorStand ? true : entitylivingbase instanceof EntityPlayer));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:EntitySelectors.java

示例2: apply

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
public boolean apply(@Nullable Entity p_apply_1_)
{
    if (!p_apply_1_.isEntityAlive())
    {
        return false;
    }
    else if (!(p_apply_1_ instanceof EntityLivingBase))
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = (EntityLivingBase)p_apply_1_;
        return !entitylivingbase.getItemStackFromSlot(EntityLiving.getSlotForItemStack(this.armor)).func_190926_b() ? false : (entitylivingbase instanceof EntityLiving ? ((EntityLiving)entitylivingbase).canPickUpLoot() : (entitylivingbase instanceof EntityArmorStand ? true : entitylivingbase instanceof EntityPlayer));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:EntitySelectors.java

示例3: apply

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
public boolean apply(@Nullable Entity p_apply_1_)
{
    if (!p_apply_1_.isEntityAlive())
    {
        return false;
    }
    else if (!(p_apply_1_ instanceof EntityLivingBase))
    {
        return false;
    }
    else
    {
        EntityLivingBase entitylivingbase = (EntityLivingBase)p_apply_1_;
        return entitylivingbase.getItemStackFromSlot(EntityLiving.getSlotForItemStack(this.armor)) != null ? false : (entitylivingbase instanceof EntityLiving ? ((EntityLiving)entitylivingbase).canPickUpLoot() : (entitylivingbase instanceof EntityArmorStand ? true : entitylivingbase instanceof EntityPlayer));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:EntitySelectors.java

示例4: render

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
    if(entity instanceof EntityArmorStand) {
        // Hack so helmets look right on armor stand
        netHeadYaw = 0;
    }

    headOuter.showModel = slot == EntityEquipmentSlot.HEAD;
    body.showModel = slot == EntityEquipmentSlot.CHEST;
    armR.showModel = slot == EntityEquipmentSlot.CHEST;
    armL.showModel = slot == EntityEquipmentSlot.CHEST;
    skirt.showModel = slot == EntityEquipmentSlot.LEGS;
    hideLeg(legR,slot);
    hideLeg(legL,slot);

    bipedHeadwear.showModel = false;

    bipedHead = headOuter;
    bipedBody = slot == EntityEquipmentSlot.LEGS ? skirt : body;
    bipedRightArm = armR;
    bipedLeftArm = armL;
    bipedRightLeg = legR;
    bipedLeftLeg = legL;

    super.render(entity,limbSwing,limbSwingAmount,ageInTicks,netHeadYaw,headPitch,scale);
}
 
开发者ID:DaedalusGame,项目名称:BetterWithAddons,代码行数:27,代码来源:ModelSamurai.java

示例5: handleEntityCollision

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
@Override
public boolean handleEntityCollision(World worldIn, BlockPos pos,IBlockState state, Entity entityIn) {
	if(!worldIn.isRemote){
		if((entityIn instanceof EntityLivingBase) && !(entityIn instanceof EntityPlayer)&&!(entityIn instanceof EntityArmorStand)){
			ResourceLocation entID = EntityList.getKey(entityIn);
			
			//check if a spawn egg exists TODO also config blacklist?
			if(EntityList.ENTITY_EGGS.get(entID)!=null){
				ItemStack egg = new ItemStack(Items.SPAWN_EGG);
				NBTTagCompound entityTag = new NBTTagCompound();
				entityTag.setString("id", entID.toString());
				egg.setTagInfo("EntityTag", entityTag);
				Utils.spawnItemCentered(worldIn, pos, egg);
				this.onPatternBroken();//kill the rune
				entityIn.setDead();//kill the entity
			}else{
				worldIn.getClosestPlayer(pos.getX(),pos.getY(),pos.getZ(), 16, false).sendMessage(new TextComponentTranslation(NO_SPAWN_EGG));
			}
		}
	}
	return true;
}
 
开发者ID:Xilef11,项目名称:runesofwizardry-classics,代码行数:23,代码来源:RuneEntityRebirth.java

示例6: acceptStack

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
/**
 * Checks whether the given entity accepts an item for a certain slot
 * 
 * @param entity the entity
 * @param slot the slot to check
 * @param stack the item to check
 * @return whether the entity accepts that item for the slot
 */
private static boolean acceptStack(Entity entity, EntityEquipmentSlot slot, ItemStack stack) {
	if (entity instanceof EntityArmorStand || entity instanceof EntityLiving) {
		if (stack != ItemStack.EMPTY && !EntityLiving.isItemStackInSlot(slot, stack) && slot != EntityEquipmentSlot.HEAD) return false;
		else return true;
	}
	else if (entity instanceof EntityPlayer) {
		if (slot.getSlotType() == EntityEquipmentSlot.Type.ARMOR && stack != ItemStack.EMPTY && stack.getItem() != null) {
			if (!(stack.getItem() instanceof ItemArmor) && !(stack.getItem() instanceof ItemElytra)) {
				if (slot != EntityEquipmentSlot.HEAD) return false;
				else return true;
			}
			else if (EntityLiving.getSlotForItemStack(stack) != slot) return false;
			else return true;
		}
		else return true;
	}
	else return true;
}
 
开发者ID:MrNobody98,项目名称:morecommands,代码行数:27,代码来源:TargetSelector.java

示例7: onEntityInteractSpecific

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
@SubscribeEvent
public void onEntityInteractSpecific(PlayerInteractEvent.EntityInteractSpecific event) {
  if (armorStandSwap) {
    //added for https://www.twitch.tv/darkphan
    if (event.getWorld().isRemote) {
      return;
    } //server side only
    if (event.getTarget() == null || event.getTarget() instanceof EntityArmorStand == false) {
      return;
    }
    EntityArmorStand entityStand = (EntityArmorStand) event.getTarget();
    EntityPlayer player = event.getEntityPlayer();
    if (player.isSneaking() == false) {
      return;
    } //bc when not sneaking, we do the normal single item version
    event.setCanceled(true);//which means we need to now cancel that normal version and do our own
    for (EntityEquipmentSlot slot : armorStandEquipment) {
      ItemStack itemPlayer = player.getItemStackFromSlot(slot);
      ItemStack itemArmorstand = entityStand.getItemStackFromSlot(slot);
      player.setItemStackToSlot(slot, itemArmorstand);
      entityStand.setItemStackToSlot(slot, itemPlayer);
    }
  }
}
 
开发者ID:PrinceOfAmber,项目名称:Cyclic,代码行数:25,代码来源:PlayerAbilitiesModule.java

示例8: render

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
@Override
public void render (Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float partialTicks) {

    this.addModelParts();

    GlStateManager.pushMatrix();

    // Fix for armor stands being annoying
    if (entity instanceof EntityArmorStand) {

        netHeadYaw = 0;
        GlStateManager.translate(0F, 0.15F, 0F);
    }

    this.syncModel(entity, partialTicks);
    super.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, partialTicks);
    GlStateManager.popMatrix();
}
 
开发者ID:Darkhax-Minecraft,项目名称:Bookshelf,代码行数:19,代码来源:ModelArmorExtended.java

示例9: setRotationAngles

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
{
    super.setRotationAngles(p_78087_1_, p_78087_2_, p_78087_3_, p_78087_4_, p_78087_5_, p_78087_6_, entityIn);

    if (entityIn instanceof EntityArmorStand)
    {
        EntityArmorStand entityarmorstand = (EntityArmorStand)entityIn;
        this.bipedLeftArm.showModel = entityarmorstand.getShowArms();
        this.bipedRightArm.showModel = entityarmorstand.getShowArms();
        this.standBase.showModel = !entityarmorstand.hasNoBasePlate();
        this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F);
        this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F);
        this.standRightSide.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.standRightSide.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.standRightSide.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.standLeftSide.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.standLeftSide.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.standLeftSide.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.standWaist.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.standWaist.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.standWaist.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        float f = (entityarmorstand.getLeftLegRotation().getX() + entityarmorstand.getRightLegRotation().getX()) / 2.0F;
        float f1 = (entityarmorstand.getLeftLegRotation().getY() + entityarmorstand.getRightLegRotation().getY()) / 2.0F;
        float f2 = (entityarmorstand.getLeftLegRotation().getZ() + entityarmorstand.getRightLegRotation().getZ()) / 2.0F;
        this.standBase.rotateAngleX = 0.0F;
        this.standBase.rotateAngleY = 0.017453292F * -entityIn.rotationYaw;
        this.standBase.rotateAngleZ = 0.0F;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:35,代码来源:ModelArmorStand.java

示例10: setRotationAngles

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
{
    if (entityIn instanceof EntityArmorStand)
    {
        EntityArmorStand entityarmorstand = (EntityArmorStand)entityIn;
        this.bipedHead.rotateAngleX = 0.017453292F * entityarmorstand.getHeadRotation().getX();
        this.bipedHead.rotateAngleY = 0.017453292F * entityarmorstand.getHeadRotation().getY();
        this.bipedHead.rotateAngleZ = 0.017453292F * entityarmorstand.getHeadRotation().getZ();
        this.bipedHead.setRotationPoint(0.0F, 1.0F, 0.0F);
        this.bipedBody.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.bipedBody.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.bipedBody.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.bipedLeftArm.rotateAngleX = 0.017453292F * entityarmorstand.getLeftArmRotation().getX();
        this.bipedLeftArm.rotateAngleY = 0.017453292F * entityarmorstand.getLeftArmRotation().getY();
        this.bipedLeftArm.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftArmRotation().getZ();
        this.bipedRightArm.rotateAngleX = 0.017453292F * entityarmorstand.getRightArmRotation().getX();
        this.bipedRightArm.rotateAngleY = 0.017453292F * entityarmorstand.getRightArmRotation().getY();
        this.bipedRightArm.rotateAngleZ = 0.017453292F * entityarmorstand.getRightArmRotation().getZ();
        this.bipedLeftLeg.rotateAngleX = 0.017453292F * entityarmorstand.getLeftLegRotation().getX();
        this.bipedLeftLeg.rotateAngleY = 0.017453292F * entityarmorstand.getLeftLegRotation().getY();
        this.bipedLeftLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftLegRotation().getZ();
        this.bipedLeftLeg.setRotationPoint(1.9F, 11.0F, 0.0F);
        this.bipedRightLeg.rotateAngleX = 0.017453292F * entityarmorstand.getRightLegRotation().getX();
        this.bipedRightLeg.rotateAngleY = 0.017453292F * entityarmorstand.getRightLegRotation().getY();
        this.bipedRightLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getRightLegRotation().getZ();
        this.bipedRightLeg.setRotationPoint(-1.9F, 11.0F, 0.0F);
        copyModelAngles(this.bipedHead, this.bipedHeadwear);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:35,代码来源:ModelArmorStandArmor.java

示例11: rotateCorpse

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
protected void rotateCorpse(EntityArmorStand entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    GlStateManager.rotate(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F);
    float f = (float)(entityLiving.world.getTotalWorldTime() - entityLiving.punchCooldown) + partialTicks;

    if (f < 5.0F)
    {
        GlStateManager.rotate(MathHelper.sin(f / 1.5F * (float)Math.PI) * 3.0F, 0.0F, 1.0F, 0.0F);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:11,代码来源:RenderArmorStand.java

示例12: doRender

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityArmorStand entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.hasMarker())
    {
        this.renderMarker = true;
    }

    super.doRender(entity, x, y, z, entityYaw, partialTicks);

    if (entity.hasMarker())
    {
        this.renderMarker = false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:RenderArmorStand.java

示例13: setRotationAngles

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);

    if (entityIn instanceof EntityArmorStand)
    {
        EntityArmorStand entityarmorstand = (EntityArmorStand)entityIn;
        this.bipedLeftArm.showModel = entityarmorstand.getShowArms();
        this.bipedRightArm.showModel = entityarmorstand.getShowArms();
        this.standBase.showModel = !entityarmorstand.hasNoBasePlate();
        this.bipedLeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F);
        this.bipedRightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F);
        this.standRightSide.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.standRightSide.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.standRightSide.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.standLeftSide.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.standLeftSide.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.standLeftSide.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.standWaist.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.standWaist.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.standWaist.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.standBase.rotateAngleX = 0.0F;
        this.standBase.rotateAngleY = 0.017453292F * -entityIn.rotationYaw;
        this.standBase.rotateAngleZ = 0.0F;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:ModelArmorStand.java

示例14: setRotationAngles

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
/**
 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
 * "far" arms and legs can swing at most.
 */
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
    if (entityIn instanceof EntityArmorStand)
    {
        EntityArmorStand entityarmorstand = (EntityArmorStand)entityIn;
        this.bipedHead.rotateAngleX = 0.017453292F * entityarmorstand.getHeadRotation().getX();
        this.bipedHead.rotateAngleY = 0.017453292F * entityarmorstand.getHeadRotation().getY();
        this.bipedHead.rotateAngleZ = 0.017453292F * entityarmorstand.getHeadRotation().getZ();
        this.bipedHead.setRotationPoint(0.0F, 1.0F, 0.0F);
        this.bipedBody.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
        this.bipedBody.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
        this.bipedBody.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
        this.bipedLeftArm.rotateAngleX = 0.017453292F * entityarmorstand.getLeftArmRotation().getX();
        this.bipedLeftArm.rotateAngleY = 0.017453292F * entityarmorstand.getLeftArmRotation().getY();
        this.bipedLeftArm.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftArmRotation().getZ();
        this.bipedRightArm.rotateAngleX = 0.017453292F * entityarmorstand.getRightArmRotation().getX();
        this.bipedRightArm.rotateAngleY = 0.017453292F * entityarmorstand.getRightArmRotation().getY();
        this.bipedRightArm.rotateAngleZ = 0.017453292F * entityarmorstand.getRightArmRotation().getZ();
        this.bipedLeftLeg.rotateAngleX = 0.017453292F * entityarmorstand.getLeftLegRotation().getX();
        this.bipedLeftLeg.rotateAngleY = 0.017453292F * entityarmorstand.getLeftLegRotation().getY();
        this.bipedLeftLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftLegRotation().getZ();
        this.bipedLeftLeg.setRotationPoint(1.9F, 11.0F, 0.0F);
        this.bipedRightLeg.rotateAngleX = 0.017453292F * entityarmorstand.getRightLegRotation().getX();
        this.bipedRightLeg.rotateAngleY = 0.017453292F * entityarmorstand.getRightLegRotation().getY();
        this.bipedRightLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getRightLegRotation().getZ();
        this.bipedRightLeg.setRotationPoint(-1.9F, 11.0F, 0.0F);
        copyModelAngles(this.bipedHead, this.bipedHeadwear);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:ModelArmorStandArmor.java

示例15: rotateCorpse

import net.minecraft.entity.item.EntityArmorStand; //导入依赖的package包/类
protected void rotateCorpse(EntityArmorStand entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    GlStateManager.rotate(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F);
    float f = (float)(entityLiving.worldObj.getTotalWorldTime() - entityLiving.punchCooldown) + partialTicks;

    if (f < 5.0F)
    {
        GlStateManager.rotate(MathHelper.sin(f / 1.5F * (float)Math.PI) * 3.0F, 0.0F, 1.0F, 0.0F);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:RenderArmorStand.java


注:本文中的net.minecraft.entity.item.EntityArmorStand类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。