本文整理汇总了Java中net.minecraft.client.settings.KeyBinding类的典型用法代码示例。如果您正苦于以下问题:Java KeyBinding类的具体用法?Java KeyBinding怎么用?Java KeyBinding使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
KeyBinding类属于net.minecraft.client.settings包,在下文中一共展示了KeyBinding类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: AutoClicker
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
public AutoClicker() {
super("Auto Clicker", 0xb22c2c, ModuleCategory.COMBAT);
listeners.add(new Listener<PlayerUpdate>() {
@Override
public void call(PlayerUpdate event) {
if (maxCPS.getValue() < minCPS.getValue()) {
maxCPS.setValue(minCPS.getValue());
}
if (timer.hasReached(delay)) {
timer.reset();
KeyBinding.onTick(mc.gameSettings.keyBindAttack.getKeyCode());
double min = minCPS.getValue();
double delta = maxCPS.getValue() - min;
double nextDelay = 1 / (min + Math.random() * delta);
delay = (int) Math.floor(nextDelay * 1000);
}
}
});
}
示例2: mousePressed
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/**
* Called when the mouse is clicked within this entry. Returning true means that something within this entry was
* clicked and the list should not be dragged.
*/
public boolean mousePressed(int slotIndex, int mouseX, int mouseY, int mouseEvent, int relativeX, int relativeY)
{
if (this.btnChangeKeyBinding.mousePressed(GuiKeyBindingList.this.mc, mouseX, mouseY))
{
GuiKeyBindingList.this.controlsScreen.buttonId = this.keybinding;
return true;
}
else if (this.btnReset.mousePressed(GuiKeyBindingList.this.mc, mouseX, mouseY))
{
this.keybinding.setToDefault();
GuiKeyBindingList.this.mc.gameSettings.setOptionKeyBinding(this.keybinding, this.keybinding.getKeyCodeDefault());
KeyBinding.resetKeyBindingArrayAndHash();
return true;
}
else
{
return false;
}
}
示例3: onKeyPress
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
@Override
public void onKeyPress(KeyBinding key) {
Minecraft mc = FMLClientHandler.instance().getClient();
if (mc.inGameHasFocus) {
if (key == KeyHandler.getInstance().keybindOpenOptions) {
ItemStack helmetStack = mc.player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if (helmetStack.getItem() == Itemss.PNEUMATIC_HELMET) {
FMLCommonHandler.instance().showGuiScreen(GuiHelmetMainScreen.getInstance());
}
} else if (key == KeyHandler.getInstance().keybindHack && HackUpgradeRenderHandler.enabledForPlayer(mc.player)) {
getSpecificRenderer(BlockTrackUpgradeHandler.class).hack();
getSpecificRenderer(EntityTrackUpgradeHandler.class).hack();
} else if (key == KeyHandler.getInstance().keybindDebuggingDrone && DroneDebugUpgradeHandler.enabledForPlayer(PneumaticCraftRepressurized.proxy.getPlayer())) {
getSpecificRenderer(EntityTrackUpgradeHandler.class).selectAsDebuggingTarget();
}
}
}
示例4: init
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
@Override
public void init()
{
ClientRegistry.registerKeyBinding(keyOpenToolMenu =
new KeyBinding("key.toolbelt.open", Keyboard.KEY_R, "key.toolbelt.category"));
//keyOpenToolMenu.
ClientRegistry.registerKeyBinding(keyCycleToolMenuL =
new KeyBinding("key.toolbelt.cycle.left", 0, "key.toolbelt.category"));
ClientRegistry.registerKeyBinding(keyCycleToolMenuR =
new KeyBinding("key.toolbelt.cycle.right", 0, "key.toolbelt.category"));
Map<String, RenderPlayer> skinMap = Minecraft.getMinecraft().getRenderManager().getSkinMap();
RenderPlayer render = skinMap.get("default");
render.addLayer(new LayerToolBelt(render));
render = skinMap.get("slim");
render.addLayer(new LayerToolBelt(render));
}
示例5: actionPerformed
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/**
* Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
*/
protected void actionPerformed(GuiButton button) throws IOException
{
if (button.id == 200)
{
this.mc.displayGuiScreen(this.parentScreen);
}
else if (button.id == 201)
{
for (KeyBinding keybinding : this.mc.gameSettings.keyBindings)
{
keybinding.setToDefault();
}
KeyBinding.resetKeyBindingArrayAndHash();
}
else if (button.id < 100 && button instanceof GuiOptionButton)
{
this.options.setOptionValue(((GuiOptionButton)button).returnEnumOptions(), 1);
button.displayString = this.options.getKeyBinding(GameSettings.Options.getEnumOptions(button.id));
}
}
示例6: actionPerformed
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/**
* Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
*/
protected void actionPerformed(GuiButton button) throws IOException
{
if (button.id == 200)
{
this.mc.displayGuiScreen(this.parentScreen);
}
else if (button.id == 201)
{
for (KeyBinding keybinding : this.mc.gameSettings.keyBindings)
{
keybinding.setKeyCode(keybinding.getKeyCodeDefault());
}
KeyBinding.resetKeyBindingArrayAndHash();
}
else if (button.id < 100 && button instanceof GuiOptionButton)
{
this.options.setOptionValue(((GuiOptionButton)button).returnEnumOptions(), 1);
button.displayString = this.options.getKeyBinding(GameSettings.Options.getEnumOptions(button.id));
}
}
示例7: drawScreen
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
this.drawDefaultBackground();
this.keyBindingList.drawScreen(mouseX, mouseY, partialTicks);
this.drawCenteredString(this.fontRendererObj, this.screenTitle, this.width / 2, 8, 16777215);
boolean flag = true;
for (KeyBinding keybinding : this.options.keyBindings)
{
if (keybinding.getKeyCode() != keybinding.getKeyCodeDefault())
{
flag = false;
break;
}
}
this.buttonReset.enabled = !flag;
super.drawScreen(mouseX, mouseY, partialTicks);
}
示例8: mousePressed
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
public boolean mousePressed(int slotIndex, int p_148278_2_, int p_148278_3_, int p_148278_4_, int p_148278_5_, int p_148278_6_)
{
if (this.btnChangeKeyBinding.mousePressed(GuiKeyBindingList.this.mc, p_148278_2_, p_148278_3_))
{
GuiKeyBindingList.this.field_148191_k.buttonId = this.keybinding;
return true;
}
else if (this.btnReset.mousePressed(GuiKeyBindingList.this.mc, p_148278_2_, p_148278_3_))
{
GuiKeyBindingList.this.mc.gameSettings.setOptionKeyBinding(this.keybinding, this.keybinding.getKeyCodeDefault());
KeyBinding.resetKeyBindingArrayAndHash();
return true;
}
else
{
return false;
}
}
示例9: fixAdditionalKeyBindings
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/** Call this to finalise any additional key bindings we want to create in the mod.
* @param settings Minecraft's original GameSettings object which we are appending to.
*/
private void fixAdditionalKeyBindings(GameSettings settings)
{
if (this.additionalKeys == null)
{
return; // No extra keybindings to add.
}
// The keybindings are stored in GameSettings as a java built-in array.
// There is no way to append to such arrays, so instead we create a new
// array of the correct
// length, copy across the current keybindings, add our own ones, and
// set the new array back
// into the GameSettings:
KeyBinding[] bindings = (KeyBinding[]) ArrayUtils.addAll(settings.keyBindings, this.additionalKeys.toArray());
settings.keyBindings = bindings;
}
示例10: setIngameFocus
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/**
* Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen
* currently displayed
*/
public void setIngameFocus()
{
if (Display.isActive())
{
if (!this.inGameHasFocus)
{
if (!IS_RUNNING_ON_MAC)
{
KeyBinding.updateKeyBindState();
}
this.inGameHasFocus = true;
this.mouseHelper.grabMouseCursor();
this.displayGuiScreen((GuiScreen)null);
this.leftClickCounter = 10000;
}
}
}
示例11: drawScreen
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
this.drawDefaultBackground();
this.keyBindingList.drawScreen(mouseX, mouseY, partialTicks);
this.drawCenteredString(this.fontRendererObj, this.screenTitle, this.width / 2, 8, 16777215);
boolean flag = false;
for (KeyBinding keybinding : this.options.keyBindings)
{
if (keybinding.getKeyCode() != keybinding.getKeyCodeDefault())
{
flag = true;
break;
}
}
this.buttonReset.enabled = flag;
super.drawScreen(mouseX, mouseY, partialTicks);
}
示例12: mousePressed
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
public boolean mousePressed(int slotIndex, int mouseX, int mouseY, int mouseEvent, int relativeX, int relativeY)
{
if (this.btnChangeKeyBinding.mousePressed(GuiKeyBindingList.this.mc, mouseX, mouseY))
{
GuiKeyBindingList.this.controlsScreen.buttonId = this.keybinding;
return true;
}
else if (this.btnReset.mousePressed(GuiKeyBindingList.this.mc, mouseX, mouseY))
{
GuiKeyBindingList.this.mc.gameSettings.setOptionKeyBinding(this.keybinding, this.keybinding.getKeyCodeDefault());
KeyBinding.resetKeyBindingArrayAndHash();
return true;
}
else
{
return false;
}
}
示例13: init
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
@Override
public void init(FMLInitializationEvent event)
{
bindingP = new KeyBinding("Player Information", Keyboard.KEY_P, "Lost Eclipse");
ClientRegistry.registerKeyBinding(bindingP);
}
示例14: onInput
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
@SubscribeEvent
public void onInput(InputEvent event)
{
KeyBinding p = ClientProxy.bindingP;
EntityPlayer player = Minecraft.getMinecraft().player;
if (player != null && p.isPressed())
{
player.openGui(LootSlashConquer.instance, GuiHandler.PLAYER_INFORMATION, player.getEntityWorld(), player.getPosition().getX(), player.getPosition().getY(), player.getPosition().getZ());
}
// if ability key is pressed.
// send server packet calling ability start.
}
示例15: KeyHandler
import net.minecraft.client.settings.KeyBinding; //导入依赖的package包/类
private KeyHandler() {
registerKeyListener(HUDHandler.instance());
keybindOpenOptions = registerKeyBinding(new KeyBinding(KeyHandler.DESCRIPTION_HELMET_OPTIONS, Keyboard.KEY_U, Names.PNEUMATIC_KEYBINDING_CATEGORY));
keybindHack = registerKeyBinding(new KeyBinding(KeyHandler.DESCRIPTION_HELMET_HACK, Keyboard.KEY_H, Names.PNEUMATIC_KEYBINDING_CATEGORY));
keybindDebuggingDrone = registerKeyBinding(new KeyBinding(KeyHandler.DESCRIPTION_HELMET_DEBUGGING_DRONE, Keyboard.KEY_Y, Names.PNEUMATIC_KEYBINDING_CATEGORY));
}