本文整理汇总了Java中net.minecraft.block.state.pattern.BlockPattern类的典型用法代码示例。如果您正苦于以下问题:Java BlockPattern类的具体用法?Java BlockPattern怎么用?Java BlockPattern使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockPattern类属于net.minecraft.block.state.pattern包,在下文中一共展示了BlockPattern类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_181015_d
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
public void func_181015_d(BlockPos p_181015_1_)
{
if (this.timeUntilPortal > 0)
{
this.timeUntilPortal = this.getPortalCooldown();
}
else
{
if (!this.worldObj.isRemote && !p_181015_1_.equals(this.field_181016_an))
{
this.field_181016_an = p_181015_1_;
BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.portal.func_181089_f(this.worldObj, p_181015_1_);
double d0 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.func_181117_a().getZ() : (double)blockpattern$patternhelper.func_181117_a().getX();
double d1 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
d1 = Math.abs(MathHelper.func_181160_c(d1 - (double)(blockpattern$patternhelper.getFinger().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.func_181118_d()));
double d2 = MathHelper.func_181160_c(this.posY - 1.0D, (double)blockpattern$patternhelper.func_181117_a().getY(), (double)(blockpattern$patternhelper.func_181117_a().getY() - blockpattern$patternhelper.func_181119_e()));
this.field_181017_ao = new Vec3(d1, d2, 0.0D);
this.field_181018_ap = blockpattern$patternhelper.getFinger();
}
this.inPortal = true;
}
}
示例2: setPortal
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
/**
* Marks the entity as being inside a portal, activating teleportation logic in onEntityUpdate() in the following
* tick(s).
*/
public void setPortal(BlockPos pos)
{
if (this.timeUntilPortal > 0)
{
this.timeUntilPortal = this.getPortalCooldown();
}
else
{
if (!this.world.isRemote && !pos.equals(this.lastPortalPos))
{
this.lastPortalPos = new BlockPos(pos);
BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.PORTAL.createPatternHelper(this.world, this.lastPortalPos);
double d0 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.getFrontTopLeft().getZ() : (double)blockpattern$patternhelper.getFrontTopLeft().getX();
double d1 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
d1 = Math.abs(MathHelper.pct(d1 - (double)(blockpattern$patternhelper.getForwards().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.getWidth()));
double d2 = MathHelper.pct(this.posY - 1.0D, (double)blockpattern$patternhelper.getFrontTopLeft().getY(), (double)(blockpattern$patternhelper.getFrontTopLeft().getY() - blockpattern$patternhelper.getHeight()));
this.lastPortalVec = new Vec3d(d1, d2, 0.0D);
this.teleportDirection = blockpattern$patternhelper.getForwards();
}
this.inPortal = true;
}
}
示例3: setPortal
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
/**
* Marks the entity as being inside a portal, activating teleportation logic in onEntityUpdate() in the following
* tick(s).
*/
public void setPortal(BlockPos pos)
{
if (this.timeUntilPortal > 0)
{
this.timeUntilPortal = this.getPortalCooldown();
}
else
{
if (!this.worldObj.isRemote && !pos.equals(this.lastPortalPos))
{
this.lastPortalPos = new BlockPos(pos);
BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.PORTAL.createPatternHelper(this.worldObj, this.lastPortalPos);
double d0 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.getFrontTopLeft().getZ() : (double)blockpattern$patternhelper.getFrontTopLeft().getX();
double d1 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
d1 = Math.abs(MathHelper.pct(d1 - (double)(blockpattern$patternhelper.getForwards().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.getWidth()));
double d2 = MathHelper.pct(this.posY - 1.0D, (double)blockpattern$patternhelper.getFrontTopLeft().getY(), (double)(blockpattern$patternhelper.getFrontTopLeft().getY() - blockpattern$patternhelper.getHeight()));
this.lastPortalVec = new Vec3d(d1, d2, 0.0D);
this.teleportDirection = blockpattern$patternhelper.getForwards();
}
this.inPortal = true;
}
}
示例4: getSnowmanPattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanPattern()
{
if (this.snowmanPattern == null)
{
this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] { "^", "#", "#" }).where('^',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
this)))
.where('#', BlockWorldState
.hasState(BlockStateHelper.forBlock(Blocks.snow)))
.build();
}
return this.snowmanPattern;
}
示例5: getGolemBasePattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemBasePattern()
{
if (this.golemBasePattern == null)
{
this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] { "~ ~", "###", "~#~" }).where('#',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
Blocks.iron_block)))
.where('~', BlockWorldState
.hasState(BlockStateHelper.forBlock(Blocks.air)))
.build();
}
return this.golemBasePattern;
}
示例6: getGolemPattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemPattern()
{
if (this.golemPattern == null)
{
this.golemPattern = FactoryBlockPattern.start().aisle(new String[] { "~^~", "###", "~#~" }).where('^',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
this)))
.where('#', BlockWorldState.hasState(
BlockStateHelper.forBlock(Blocks.iron_block))).where('~',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
Blocks.air)))
.build();
}
return this.golemPattern;
}
示例7: getWitherBasePattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherBasePattern()
{
if (this.witherBasePattern == null)
{
this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.witherBasePattern;
}
示例8: getWitherPattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherPattern()
{
if (this.witherPattern == null)
{
this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.witherPattern;
}
示例9: getSnowmanBasePattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanBasePattern()
{
if (this.snowmanBasePattern == null)
{
this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
}
return this.snowmanBasePattern;
}
示例10: getSnowmanPattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanPattern()
{
if (this.snowmanPattern == null)
{
this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
}
return this.snowmanPattern;
}
示例11: getGolemBasePattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemBasePattern()
{
if (this.golemBasePattern == null)
{
this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.golemBasePattern;
}
示例12: getGolemPattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemPattern()
{
if (this.golemPattern == null)
{
this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.golemPattern;
}
示例13: respawnDragon
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
private void respawnDragon(List<EntityEnderCrystal> crystalsIn)
{
if (this.dragonKilled && this.respawnState == null)
{
for (BlockPattern.PatternHelper blockpattern$patternhelper = this.findExitPortal(); blockpattern$patternhelper != null; blockpattern$patternhelper = this.findExitPortal())
{
for (int i = 0; i < this.portalPattern.getPalmLength(); ++i)
{
for (int j = 0; j < this.portalPattern.getThumbLength(); ++j)
{
for (int k = 0; k < this.portalPattern.getFingerLength(); ++k)
{
BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, j, k);
if (blockworldstate.getBlockState().getBlock() == Blocks.BEDROCK || blockworldstate.getBlockState().getBlock() == Blocks.END_PORTAL)
{
this.world.setBlockState(blockworldstate.getPos(), Blocks.END_STONE.getDefaultState());
}
}
}
}
}
this.respawnState = DragonSpawnManager.START;
this.respawnStateTicks = 0;
this.generatePortal(false);
this.crystals = crystalsIn;
}
}
示例14: getWitherBasePattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherBasePattern()
{
if (this.witherBasePattern == null)
{
this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.witherBasePattern;
}
示例15: getWitherPattern
import net.minecraft.block.state.pattern.BlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherPattern()
{
if (this.witherPattern == null)
{
this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.witherPattern;
}