本文整理汇总了Java中cpw.mods.fml.common.network.PacketDispatcher类的典型用法代码示例。如果您正苦于以下问题:Java PacketDispatcher类的具体用法?Java PacketDispatcher怎么用?Java PacketDispatcher使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
PacketDispatcher类属于cpw.mods.fml.common.network包,在下文中一共展示了PacketDispatcher类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawGuiContainerBackgroundLayer
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
GL11.glColor3f(1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(RivalRebels.guilaptopnuke);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
if (lt.hasChips()) this.drawTexturedModalRect(x + 135, y + 79, 248, 0, 8, 8);
Minecraft.getMinecraft().fontRenderer.drawString(StatCollector.translateToLocal("RivalRebels.controller.B83"), x + 118, y + 11, 0xffffff);
Minecraft.getMinecraft().fontRenderer.drawString(StatCollector.translateToLocal("RivalRebels.controller.b2spirit"), x + 25, y + 11, 0xffffff);
Minecraft.getMinecraft().fontRenderer.drawString(StatCollector.translateToLocal("x" + lt.b2spirit), x + 154, y + 96, 0xffffff);
Minecraft.getMinecraft().fontRenderer.drawString(StatCollector.translateToLocal("x" + lt.b2carpet), x + 154, y + 85, 0xffffff);
if (button.mousePressed(mc, par2, par3) && Mouse.isButtonDown(0) && !prevButtonDown)
{
PacketDispatcher.packetsys.sendToServer(new LaptopButtonPacket(lt.xCoord, lt.yCoord, lt.zCoord));
}
prevButtonDown = Mouse.isButtonDown(0);
}
示例2: dispatchPackage
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
public void dispatchPackage() { //packet server-to-player
Packet250CustomPayload packet = new Packet250CustomPayload();
ByteArrayOutputStream stream = new ByteArrayOutputStream(21);
DataOutputStream outputStream = new DataOutputStream(stream);
try {
outputStream.writeInt(coinSum);
outputStream.writeInt(xCoord);
outputStream.writeInt(yCoord);
outputStream.writeInt(zCoord);
outputStream.writeInt(this.worldObj.getWorldInfo().getVanillaDimension());
outputStream.writeBoolean(bypassActive);
} catch (Exception ex) {
ex.printStackTrace();
}
packet.channel = "UCTS_TileEntity";
packet.data = stream.toByteArray();
packet.length = stream.size();
PacketDispatcher.sendPacketToAllPlayers(packet);
}
示例3: requestCoinSumPackage
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
void requestCoinSumPackage(){
Packet250CustomPayload packet = new Packet250CustomPayload();
ByteArrayOutputStream stream = new ByteArrayOutputStream(16);
DataOutputStream outputStream = new DataOutputStream(stream);
try {
outputStream.writeInt(xCoord);
outputStream.writeInt(yCoord);
outputStream.writeInt(zCoord);
outputStream.writeInt(this.worldObj.getWorldInfo().getVanillaDimension());
} catch (Exception ex) {
ex.printStackTrace();
}
packet.channel = "UCTS_TE_Request";
packet.data = stream.toByteArray();
packet.length = stream.size();
PacketDispatcher.sendPacketToServer(packet);
}
示例4: onBlockActivated
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float f, float f1, float f2)
{
TileEntityAnvil tile = (TileEntityAnvil) world.getBlockTileEntity(x, y, z);
if(tile == null)
{
return super.onBlockActivated(world, x, y, z, player, i, f, f1, f2);
}
if(world.isRemote)
{
int slot = tile.getSlotFor(f, f2);
this.useInventory(world, x, y, z, tile, player, i, slot);
Packet packet = PacketManagerMF.getPacketIntegerArray(tile, new int[]{1, player.entityId, i, slot});
try
{
PacketDispatcher.sendPacketToServer(packet);
} catch(NullPointerException e)
{
System.out.println("MineFantasy: Client connection lost");
}
}
return true;
}
示例5: onBlockActivated
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float f, float f1, float f2)
{
TileEntityTailor tile = (TileEntityTailor) world.getBlockTileEntity(x, y, z);
if(tile == null)
{
return super.onBlockActivated(world, x, y, z, player, i, f, f1, f2);
}
if(world.isRemote)
{
int slot = tile.getSlotFor(f, f2);
this.useInventory(world, x, y, z, tile, player, i, slot);
Packet packet = PacketManagerMF.getPacketIntegerArray(tile, new int[]{1, player.entityId, i, slot});
try
{
PacketDispatcher.sendPacketToServer(packet);
} catch(NullPointerException e)
{
System.out.println("MineFantasy: Client connection lost");
}
}
return true;
}
示例6: onBlockActivated
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float f, float f1, float f2)
{
TileEntityWeaponRack tile = (TileEntityWeaponRack)world.getBlockTileEntity(x, y, z);
if(world.isRemote)
{
int slot = tile.getSlotFor(f, f2);
if(slot >= 0 && slot < 4)
{
tryPlaceItem(slot, world, tile, player);
}
Packet packet = PacketManagerMF.getPacketIntegerArray(tile, new int[]{1, player.entityId, i, slot});
try
{
PacketDispatcher.sendPacketToServer(packet);
} catch(NullPointerException e)
{
System.out.println("MineFantasy: Client connection lost");
}
}
return true;
}
示例7: updateAmount
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
private void updateAmount() {
int amount = item == null ? 0 : item.stackSize;
if (prevAmount != amount || prevMaxSize != maxSize) {
World world = turtle.getWorld();
Vec3 pos = turtle.getPosition();
int x = (int)Math.floor(pos.xCoord);
int y = (int)Math.floor(pos.yCoord);
int z = (int)Math.floor(pos.zCoord);
ByteArrayDataOutput os = ByteStreams.newDataOutput();
os.writeInt(x);
os.writeInt(y);
os.writeInt(z);
os.writeInt(amount);
os.writeInt(maxSize);
PacketDispatcher.sendPacketToAllAround(pos.xCoord + 0.5D, pos.yCoord + 0.5D, pos.zCoord + 0.5D, 64.0D, world.provider.dimensionId, PacketDispatcher.getTinyPacket(MiscPeripherals.instance, (short)5, os.toByteArray()));
}
}
示例8: mousePressed
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
public boolean mousePressed(Minecraft minecraft, int par2, int par3)
{
if (renderID != 0)
return super.mousePressed(minecraft, par2, par3);
this.enabled = !super.mousePressed(minecraft, par2, par3);
if (!this.enabled && this.renderID == 0)
{
Packet250CustomPayload packet = new Packet250CustomPayload();
packet.length = 1;
packet.data = new byte[] { 0 };
packet.channel = Reference.CHANNEL;
PacketDispatcher.sendPacketToServer(packet);
}
return !this.enabled;
}
示例9: order
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
private void order()
{
if( !m_ordered )
{
// Send our orders to the server
for( int i=0; i<NUM_SETS; ++i )
{
if( m_orders[i] )
{
BillundPacket packet = new BillundPacket();
packet.packetType = BillundPacket.OrderSet;
packet.dataInt = new int[] { i };
PacketDispatcher.sendPacketToServer( packet.toPacket() );
}
}
// Ensure we don't order again
m_ordered = true;
}
}
示例10: overlayRecipe
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
public void overlayRecipe(GuiContainer firstGui, IRecipeHandler recipe, int recipeIndex, boolean shift)
{
List<PositionedStack> ingredients = recipe.getIngredientStacks(recipeIndex);
NBTTagCompound root = new NBTTagCompound();
for (PositionedStack stack : ingredients)
{
int x = (stack.relx - 25) / 18;
int y = (stack.rely - 6) / 18;
root.setCompoundTag(String.valueOf((x + y * 3)), stack.item.writeToNBT(new NBTTagCompound()));
}
PacketDispatcher.sendPacketToServer(NetworkHelper.makeNBTPacket(CHANNEL_NEI, root));
((AutoCrafterGui) firstGui).inventorySlots.getSlot(0).putStack(recipe.getResultStack(recipeIndex).item);
}
示例11: LifePacketSender
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
public static void LifePacketSender(double radiation, String name) {
ByteArrayOutputStream bos = new ByteArrayOutputStream(8);
DataOutputStream outputStream = new DataOutputStream(bos);
try {
outputStream.writeDouble(radiation);
} catch (Exception ex) {
ex.printStackTrace();
}
Packet250CustomPayload packet_sender = new Packet250CustomPayload();
packet_sender.channel = "Apocalyptic-rad";
packet_sender.data = bos.toByteArray();
packet_sender.length = bos.size();
if (side == Side.SERVER) {
PacketDispatcher.sendPacketToPlayer(packet_sender, getPlayer(name));
}
}
示例12: BlockVisibilitySender
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
public static void BlockVisibilitySender(boolean result) {
ByteArrayOutputStream bos = new ByteArrayOutputStream(8);
DataOutputStream outputStream = new DataOutputStream(bos);
try {
outputStream.writeBoolean(result);
} catch (Exception ex) {
ex.printStackTrace();
}
Packet250CustomPayload packet_sender = new Packet250CustomPayload();
packet_sender.channel = "Apocalyptic-bv";
packet_sender.data = bos.toByteArray();
packet_sender.length = bos.size();
if (side == Side.SERVER) {
PacketDispatcher.sendPacketToAllPlayers(packet_sender);
}
}
示例13: onMouseClick
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Subscribe
public void onMouseClick(MouseClickEvent event)
{
if (event.getComponent().getAction().equals(btnSit.getAction()))
{
bot.setSitting(!bot.isSitting());
PacketDispatcher.sendPacketToServer(new PacketBuddyBotSit(bot.entityId).makePacket());
btnSit.setText(bot.isSitting() ? LangHelper.translate("gui", "button.stand") : LangHelper.translate("gui", "button.sit"));
}
if (event.getComponent().getAction().equals(btnNext.getAction()))
{
if (currentPage < pages.size() - 1)
setCurrentPage(currentPage + 1);
}
if (event.getComponent().getAction().equals(btnPrev.getAction()))
{
if (currentPage > 0)
setCurrentPage(currentPage - 1);
}
}
示例14: setGrid
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@Override
public void setGrid(IGridInterface gi)
{
if (!worldObj.isRemote)
{
grid = gi;
if (gi != null)
{
IMEInventoryHandler cellArray = gi.getCellArray();
if (cellArray != null)
updateFluids(cellArray.getAvailableItems());
} else
{
setPowerStatus(false);
}
PacketDispatcher.sendPacketToAllPlayers(getDescriptionPacket());
}
}
示例15: onNetworkPatternChange
import cpw.mods.fml.common.network.PacketDispatcher; //导入依赖的package包/类
@ForgeSubscribe
public void onNetworkPatternChange(GridPatternUpdateEvent e)
{
if (grid != null)
{
IMEInventoryHandler inventoryHandler = grid.getCraftableArray();
if (inventoryHandler != null)
{
craftableFluidsInNetwork = new ArrayList<Fluid>();
for (IAEItemStack stack : inventoryHandler.getAvailableItems())
{
if (stack.getItem() == FLUIDDISPLAY.getItemInstance())
{
craftableFluidsInNetwork.add(FluidRegistry.getFluid(stack.getItemDamage()));
}
}
}
}
PacketDispatcher.sendPacketToAllPlayers(getDescriptionPacket());
}