当前位置: 首页>>代码示例>>Java>>正文


Java IntIntMap类代码示例

本文整理汇总了Java中com.badlogic.gdx.utils.IntIntMap的典型用法代码示例。如果您正苦于以下问题:Java IntIntMap类的具体用法?Java IntIntMap怎么用?Java IntIntMap使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


IntIntMap类属于com.badlogic.gdx.utils包,在下文中一共展示了IntIntMap类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getAttributeLocations

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
protected final int[] getAttributeLocations(Renderable renderable) {
    final IntIntMap attributes = new IntIntMap();
    final VertexAttributes attrs = renderable.meshPart.mesh.getVertexAttributes();
    final int c = attrs.size();
    for (int i = 0; i < c; i++) {
        final VertexAttribute attr = attrs.get(i);
        final int location = program.getAttributeLocation(attr.alias);
        if (location >= 0)
            attributes.put(attr.getKey(), location);
    }

    tempArray.clear();
    final int n = attrs.size();
    for (int i = 0; i < n; i++) {
        tempArray.add(attributes.get(attrs.get(i).getKey(), -1));
    }
    return tempArray.items;
}
 
开发者ID:PWorlds,项目名称:LibGDX-PBR,代码行数:19,代码来源:PBRShader.java

示例2: updateTileInfluence

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
private void updateTileInfluence(int x, int y) {
  Influence tile = map.getInfluenceAt(x, y);
  float shift = 0f;
  for (IntIntMap.Entry e : tile.getDelta()) {
    if (e.value != 0) {
      Entity empire = world.getEntity(e.key);
      String text = abs(e.value) > 4 ? (e.value > 0 ? "+" + e.value : Integer.toString(e.value))
          : DELTA_STR[e.value + 4];
      EntityFactory.createFadingTileLabel(world, text, data.get(empire).color, x, y + shift, 1f);
      shift += 0.2;
    }
  }
  tile.computeNewInfluence();
  // do not forget to update the main source
  Entity main = tile.getMainInfluenceSource(world);
  if (main != null)
    sources.get(main).influencedTiles.add(map.getPositionAt(x, y));
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:19,代码来源:InfluenceSystem.java

示例3: getNeighboringSources

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
/** Neighbors from the nicest to the worst. */
private List<Entity> getNeighboringSources(Entity entity) {
  IntIntMap neighbors = new IntIntMap(16);
  MapPosition pos = positions.get(entity);
  for (int i = 1; i < 10; i++) {
    // TODO really search for all tiles
    addInfluencer(neighbors, entity, pos.x + i, pos.y + i);
    addInfluencer(neighbors, entity, pos.x - i, pos.y + i);
    addInfluencer(neighbors, entity, pos.x + i, pos.y - i);
    addInfluencer(neighbors, entity, pos.x - i, pos.y - i);
  }
  List<Entry> entries = new ArrayList<>();
  neighbors.entries().forEach(e -> entries.add(e));
  entries.sort((e1, e2) -> Integer.compare(e1.value, e2.value));
  List<Entity> res = new ArrayList<>(entries.size());
  entries.forEach(e -> res.add(world.getEntity(e.key)));
  return res;
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:19,代码来源:AIDiplomaticSystem.java

示例4: addInfluences

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
private Influence addInfluences(MapPosition tile) {
  Influence influence = map.getInfluenceAt(tile);
  int mainSource = influence.getMainInfluenceSource();
  StringBuilder sb = new StringBuilder("[BLACK]Influence: ");
  for (IntIntMap.Entry e : influence) {
    Entity source = world.getEntity(e.key);
    Empire empire = source.getComponent(Empire.class);
    sb.append("\n ").append(markup(empire.color)).append(source.getComponent(Name.class).name).append("[]: ")
        .append(100 * e.value / InfluenceSystem.INITIAL_POWER).append('%').append(' ')
        .append(number(100 * influence.getDelta(source) / InfluenceSystem.INITIAL_POWER)).append('%');
    // ignore == 0
    if (e.key == mainSource)
      sb.append(" (main)");
  }
  selectionMenu.addColoredLabel(sb.toString());
  return influence;
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:18,代码来源:MenuBuilder.java

示例5: write

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
public void write (Kryo kryo, Output output, IntIntMap map) {
    int length = map.size;
    output.writeVarInt(length, true);

    for (Iterator iter = map.iterator(); iter.hasNext();) {
        IntIntMap.Entry entry = (IntIntMap.Entry)iter.next();
        output.writeInt(entry.key);
        output.writeInt(entry.value);
    }
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:11,代码来源:IntIntMapSerializer.java

示例6: read

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
public IntIntMap read (Kryo kryo, Input input, Class<IntIntMap> type) {
    int length = input.readVarInt(true);
    IntIntMap map = new IntIntMap(length);

    for (int i = 0; i < length; i++) {
        int key = input.readInt();
        int value = input.readInt();
        map.put(key, value);
    }
    return map;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:12,代码来源:IntIntMapSerializer.java

示例7: getButtonAmount

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
public int getButtonAmount () {
	try {
		switch (Gdx.app.getType()) {
			case Android:
				Field androidButtons = ClassReflection
					.getDeclaredField(ClassReflection.forName("com.badlogic.gdx.controllers.android.AndroidController"), "buttons");
				androidButtons.setAccessible(true);
				return ((IntIntMap)androidButtons.get(gamePad)).size;
			case Desktop:
				Field desktopButtons = ClassReflection.getDeclaredField(
					ClassReflection.forName("com.badlogic.gdx.controllers.lwjgl3.Lwjgl3Controller"), "buttonState");
				desktopButtons.setAccessible(true);
				return ((boolean[])desktopButtons.get(gamePad)).length;
			case HeadlessDesktop:
				return 0;
			case WebGL:
				Field gwtButtons = ClassReflection
					.getDeclaredField(ClassReflection.forName("com.badlogic.gdx.controllers.gwt.GwtController"), "buttons");
				gwtButtons.setAccessible(true);
				return ((IntFloatMap)gwtButtons.get(gamePad)).size;
			case iOS:
				return 0;
			default:
				break;
		}
	} catch (Exception ex) {
		ex.printStackTrace();
	}
	return 0;
}
 
开发者ID:Quexten,项目名称:RavTech,代码行数:31,代码来源:GamePadDevice.java

示例8: FetlarRulesEngine

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
public FetlarRulesEngine() {
    blackLegalMoves = new Array<Move>();
    whiteLegalMoves = new Array<Move>();
    kingLegalMoves = new Array<Move>();

    boardConfigHistory = new IntArray();
    configurationCounter = new IntIntMap();

    random = new Random();
    shuffleArray = new Move[Constants.GameConstants.MAX_NUMBER_OF_MOVES];
}
 
开发者ID:apotapov,项目名称:tafl,代码行数:12,代码来源:FetlarRulesEngine.java

示例9: getDelta

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
public Iterable<IntIntMap.Entry> getDelta() {
  return influenceDelta;
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:4,代码来源:Influence.java

示例10: addInfluencer

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
private void addInfluencer(IntIntMap neighbors, Entity capital, int x, int y) {
  Influence inf = map.getInfluenceAt(x, y);
  if (inf != null && !inf.isMainInfluencer(capital) && inf.hasMainInfluence())
    neighbors.getAndIncrement(inf.getMainInfluenceSource(), 0, 1);
}
 
开发者ID:guillaume-alvarez,项目名称:ShapeOfThingsThatWere,代码行数:6,代码来源:AIDiplomaticSystem.java

示例11: DefaultGameModel

import com.badlogic.gdx.utils.IntIntMap; //导入依赖的package包/类
public DefaultGameModel() {
	super();
	playerRefIdToShipRefIdMap = new IntIntMap();
}
 
开发者ID:Vhati,项目名称:OverdriveGDX,代码行数:5,代码来源:DefaultGameModel.java


注:本文中的com.badlogic.gdx.utils.IntIntMap类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。