本文整理汇总了Java中com.badlogic.gdx.graphics.Pixmap类的典型用法代码示例。如果您正苦于以下问题:Java Pixmap类的具体用法?Java Pixmap怎么用?Java Pixmap使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Pixmap类属于com.badlogic.gdx.graphics包,在下文中一共展示了Pixmap类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: takeScreenshot
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public static void takeScreenshot() {
byte[] pixels = ScreenUtils.getFrameBufferPixels(0, 0,
Gdx.graphics.getBackBufferWidth(),
Gdx.graphics.getBackBufferHeight(), true);
Pixmap pixmap = new Pixmap(Gdx.graphics.getBackBufferWidth(),
Gdx.graphics.getBackBufferHeight(), Pixmap.Format.RGBA8888);
BufferUtils.copy(pixels, 0, pixmap.getPixels(), pixels.length);
SimpleDateFormat dateFormat = new SimpleDateFormat(
"yyyy-MM-dd HH-mm-ss");
PixmapIO.writePNG(
Gdx.files.external(dateFormat.format(new Date()) + ".png"),
pixmap);
pixmap.dispose();
}
示例2: writePixmaps
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
/** A utility method to write the given array of pixmaps to the given output directory, with the specified file name. If the
* pages array is of length 1, then the resulting file ref will look like: "fileName.png".
*
* If the pages array is greater than length 1, the resulting file refs will be appended with "_N", such as "fileName_0.png",
* "fileName_1.png", "fileName_2.png" etc.
*
* The returned string array can then be passed to the <tt>writeFont</tt> method.
*
* Note: None of the pixmaps will be disposed.
*
* @param pages the pages of pixmap data to write
* @param outputDir the output directory
* @param fileName the file names for the output images
* @return the array of string references to be used with <tt>writeFont</tt> */
public static String[] writePixmaps (Pixmap[] pages, FileHandle outputDir, String fileName) {
if (pages == null || pages.length == 0) throw new IllegalArgumentException("no pixmaps supplied to BitmapFontWriter.write");
String[] pageRefs = new String[pages.length];
for (int i = 0; i < pages.length; i++) {
String ref = pages.length == 1 ? (fileName + ".png") : (fileName + "_" + i + ".png");
// the ref for this image
pageRefs[i] = ref;
// write the PNG in that directory
PixmapIO.writePNG(outputDir.child(ref), pages[i]);
}
return pageRefs;
}
示例3: createToolTip
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
private void createToolTip()
{
Skin skin = new Skin();
Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
skin.add("white", new Texture(pixmap));
skin.add("default", new BitmapFont());
TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.up = skin.newDrawable("white", new Color(0, 0, 0, 1));
textButtonStyle.font = skin.getFont("default");
skin.add("default", textButtonStyle);
labelToolTip = new TextButton("TEST", skin);
labelToolTip.setX(5);
labelToolTip.setY(5);
labelToolTip.setWidth(125);
labelToolTip.setVisible(false);
labelToolTip.getLabel().setWrap(true);
labelToolTip.setHeight(labelToolTip.getLabel().getHeight());
group.addActor(labelToolTip);
}
示例4: createResetButton
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
private void createResetButton()
{
Skin skin = new Skin();
Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
skin.add("white", new Texture(pixmap));
skin.add("default", new BitmapFont());
TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.up = skin.newDrawable("white", new Color(0, 0, 0, 1));
textButtonStyle.font = skin.getFont("default");
skin.add("default", textButtonStyle);
btnReset = new TextButton("RESET", skin);
btnReset.setX(5);
btnReset.setY(Gdx.graphics.getHeight() - 25);
btnReset.setWidth(60);
btnReset.setVisible(true);
group.addActor(btnReset);
}
示例5: createUndoButton
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
private void createUndoButton()
{
Skin skin = new Skin();
Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
skin.add("white", new Texture(pixmap));
skin.add("default", new BitmapFont());
TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.up = skin.newDrawable("white", new Color(0, 0, 0, 1));
textButtonStyle.font = skin.getFont("default");
skin.add("default", textButtonStyle);
btnUndo = new TextButton("UNDO", skin);
btnUndo.setX(70);
btnUndo.setY(Gdx.graphics.getHeight() - 25);
btnUndo.setWidth(60);
btnUndo.setVisible(true);
group.addActor(btnUndo);
}
示例6: setColor
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public void setColor(int color) {
Pixmap pix = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
pix.setColor(color);
pix.fill();
Texture tex = new Texture(pix);
TextureRegion region = new TextureRegion(tex);
Point p1 = (Point) parent.getPoints().toArray()[0];
Point p2 = (Point) parent.getPoints().toArray()[1];
Point p3 = (Point) parent.getPoints().toArray()[2];
Point p4 = (Point) parent.getPoints().toArray()[3];
Point p5 = (Point) parent.getPoints().toArray()[4];
Point p6 = (Point) parent.getPoints().toArray()[5];
float[] vertices = new float[]{(
float) p1.getCoordinateX(), (float)p1.getCoordinateY(),
(float)p2.getCoordinateX(), (float)p2.getCoordinateY(),
(float)p3.getCoordinateX(), (float)p3.getCoordinateY(),
(float) p4.getCoordinateX(), (float)p4.getCoordinateY(),
(float)p5.getCoordinateX(), (float)p5.getCoordinateY(),
(float)p6.getCoordinateX(), (float)p6.getCoordinateY()};
EarClippingTriangulator triangulator = new EarClippingTriangulator();
ShortArray triangleIndices = triangulator.computeTriangles(vertices);
PolygonRegion polygonRegion = new PolygonRegion(region, vertices, triangleIndices.toArray());
sprite = new PolygonSprite(polygonRegion);
}
示例7: takeScreenshot
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public static void takeScreenshot() {
Pixmap pixmap = ScreenUtils.getFrameBufferPixmap(0, 0, Gdx.graphics.getBackBufferWidth(), Gdx.graphics.getBackBufferHeight());
FileHandle dir = Compatibility.get().getBaseFolder().child("screenshots");
dir.mkdirs();
FileHandle f = dir.child(System.currentTimeMillis() + ".png");
try {
PixmapIO.PNG writer = new PixmapIO.PNG((int) (pixmap.getWidth() * pixmap.getHeight() * 1.5f));
try {
writer.setFlipY(true);
writer.write(f, pixmap);
} finally {
writer.dispose();
}
} catch (IOException ex) {
throw new CubesException("Error writing PNG: " + f, ex);
} finally {
pixmap.dispose();
}
Log.info("Took screenshot '" + f.file().getAbsolutePath() + "'");
}
示例8: initialize
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
/**
* Initializes the pattern table textures and pixmap.
*/
public void initialize() {
//Allocate a pixmap big enough to accommodate both pattern tables.
patternTablePixmap = new Pixmap(128, 256, Pixmap.Format.RGBA8888);
//Set blending to none so we can rewrite the pixmap and draw it to the
//pattern table texture when graphics are regenerated.
patternTablePixmap.setBlending(Pixmap.Blending.None);
//Allocate a pixmap the size of one tile for live CHR-RAM updates.
patternPixmap = new Pixmap(8, 8, Pixmap.Format.RGBA8888);
patternPixmap.setBlending(Pixmap.Blending.None);
patternTableTexture = new Texture(patternTablePixmap, false);
TextureRegion[][] textureRegions = TextureRegion.split(patternTableTexture, 8, 8);
patternTableSprites = new Sprite[32][16];
for(int row = 0; row < 32; row++) {
for(int column = 0; column < 16; column++) {
TextureRegion textureRegion = textureRegions[row][column];
patternTableSprites[row][column] = new Sprite(textureRegion);
}
}
initializeMonochromePalette();
}
示例9: saveAndReload
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public void saveAndReload(Map map, Pixmap out){
if(map.pixmap != null && out != map.pixmap && map.texture != null){
map.texture.dispose();
map.texture = new Texture(out);
}else if (out == map.pixmap){
map.texture.draw(out, 0, 0);
}
map.pixmap = out;
if(map.texture == null) map.texture = new Texture(map.pixmap);
if(map.id == -1){
if(mapNames.containsKey(map.name)){
map.id = mapNames.get(map.name).id;
}else{
map.id = ++lastID;
}
}
if(!Settings.has("hiscore" + map.name)){
Settings.defaults("hiscore" + map.name, 0);
}
saveCustomMap(map);
Vars.ui.levels.reload();
}
示例10: loadMapFile
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
private boolean loadMapFile(FileHandle file){
try{
Array<Map> arr = json.fromJson(ArrayContainer.class, file).maps;
if(arr != null){ //can be an empty map file
for(Map map : arr){
map.pixmap = new Pixmap(file.sibling(map.name + ".png"));
map.texture = new Texture(map.pixmap);
maps.put(map.id, map);
mapNames.put(map.name, map);
lastID = Math.max(lastID, map.id);
}
}
return true;
}catch(Exception e){
if(!Vars.android) e.printStackTrace();
Gdx.app.error("Mindustry-Maps", "Failed loading map file: " + file);
return false;
}
}
示例11: stencil
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
private void stencil(Planet planet, Texture texture, PlanetCell.CellType[] replaceTypes, int degrees, int x1, int y1) {
final TextureData textureData = texture.getTextureData();
textureData.prepare();
final Pixmap pixmap = textureData.consumePixmap();
for (int y = 0; y < texture.getHeight(); y++) {
for (int x = 0; x < texture.getWidth(); x++) {
tv.set(x, y).rotate(degrees).add(x1, y1);
int color = pixmap.getPixel(x, texture.getHeight() - y);
final PlanetCell.CellType type = getSourceCellType(planet, color);
if (type != null) {
replaceCell(planet, Math.round(tv.x), Math.round(tv.y), replaceTypes, type, color);
}
}
}
pixmap.dispose();
}
示例12: draw
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public void draw(Coordinates<Integer> coords, Pixmap map) {
int terrainID = world.get(coords.y).get(coords.x);
// tileID runs 0 through 8, conveniently in the
// same order as our split tiles texture...
int ty = (int) terrainID / 3;
int tx = terrainID % 3;
TextureRegion tileRegion = tileRegions[ty][tx];
map.drawPixmap(tilesPixmap,
coords.x * tileSize,
coords.y * tileSize,
tileRegion.getRegionX(),
tileRegion.getRegionY(),
tileRegion.getRegionWidth(),
tileRegion.getRegionHeight());
}
示例13: TileTouchCheck
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
private TileTouchCheck(Pixmap pixelMap, TextureRegion region) {
this.width = region.getRegionWidth();
this.height = region.getRegionHeight();
map = new int[width * height];
int i = -1;
// pixmap coordinates have the origin in the top left corner; shift it so it goes from the bottom left instead
for (int x = 0; x < width; x++) {
for (int y = height-1; y >= 0; y--) {
Color color = new Color(pixelMap.getPixel(region.getRegionX() + x, region.getRegionY() + y));
i++;
if(color.a == 0) continue; // set to zero, tile doesn't matter
if(color.equals(Color.WHITE)) // the tile must be different from the center tile
map[i] = WHITE;
else if(color.equals(Color.BLACK)) // the tile must be equal to the center tile
map[i] = BLACK;
}
}
}
示例14: PlayerAnimation
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public PlayerAnimation() {
nullRegion = new TextureRegion(new Texture(new Pixmap(1, 1, Pixmap.Format.RGBA8888)));
for (int i = 0; i < regions.length; i++) {
Pixmap pixmap = new Pixmap(64, 64, Pixmap.Format.RGBA8888);
pixmap.setColor(0, 0, 1, 1);
pixmap.fillCircle(32, 32, 10);
pixmap.setColor(1, 1, 1, 1);
pixmap.fillCircle(32, 32, 5);
pixmap.setColor(1, 1, 1, 0.5f);
pixmap.drawCircle(32, 32, (int) (i * 3f) + 7);
pixmap.setColor(1, 1, 1, 1f);
pixmap.drawCircle(32, 32, (int) (i * 3f) + 8);
pixmap.setColor(1, 1, 1, 0.5f);
pixmap.drawCircle(32, 32, (int) (i * 3f) + 9);
regions[i] = new TextureRegion(new Texture(pixmap));
pixmap.dispose();
}
setRegion(regions[0]);
}
示例15: VRCamera
import com.badlogic.gdx.graphics.Pixmap; //导入依赖的package包/类
public VRCamera(int width, int height, int viewportWidth, int viewportHeight) {
leftCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight);
rightCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight);
leftBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true);
rightBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true);
leftTexture = new TextureRegion();
rightTexture = new TextureRegion();
batch = new SpriteBatch();
this.width = width;
this.height = height;
this.viewportWidth = viewportWidth;
this.viewportHeight = viewportHeight;
tmpVector3 = new Vector3();
position = new Vector3(250, 20, 250);
positionLeft = new Vector3(249.5f, 20, 250);
positionRight = new Vector3(250.5f, 20, 250);
direction = new Vector3();
up = new Vector3(0, 1, 0);
eyeDistance = 0.5f;
}