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Java OrthographicCamera类代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.OrthographicCamera的典型用法代码示例。如果您正苦于以下问题:Java OrthographicCamera类的具体用法?Java OrthographicCamera怎么用?Java OrthographicCamera使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


OrthographicCamera类属于com.badlogic.gdx.graphics包,在下文中一共展示了OrthographicCamera类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: show

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
@Override
public void show() 
{
	fpsLogger = new FPSLogger();

	batch = new SpriteBatch();
	camera = new OrthographicCamera(500, 800);
	viewport = new FitViewport(500, 800, camera);
	player = new Player();
	player.create();
	
	background = new Background();
	background.create();
	
	spawningFactory = new SpawningFactory();
	spawningFactory.create();

	spawningEnemy = new SpawningEnemy();
	spawningEnemy.create();

	spawningBullet = new SpawningBullet();
	spawningBullet.create();

	ui = new UI();
	ui.create();
}
 
开发者ID:UdealInferno,项目名称:Parasites-of-HellSpace,代码行数:27,代码来源:GameScreen.java

示例2: renderName

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
/**
 * Zeigt den Namenswahl Bilschirm an
 *
 * @param camera  die aktuelle Kamera
 * @param deltaTime die vergangene Zeit seit dem letztem Frame
 */
public void renderName(OrthographicCamera camera, float deltaTime)
{
    strokeTimer += deltaTime;

    if (strokeTimer > 0.6f)
    {
        strokeTimer = 0f;
        stateSwitch = !stateSwitch;
        playerNameStroke = String.format("%s%s", playerName, stateSwitch ? " " : "|");
    }

    fontLayout.setText(font, localeBundle.get("name_eingeben"), Color.WHITE, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, camera.viewportHeight / 2 - 120);

    fontLayout.setText(font, playerNameStroke, Color.ROYAL, camera.viewportWidth, Align.center, false);
    font.draw(batch, fontLayout, -camera.viewportWidth / 2, 30);

    fontLayout.setText(smallFont, localeBundle.get("enter_bestaetigen"), Color.WHITE, camera.viewportWidth, Align.center, false);
    smallFont.draw(batch, fontLayout, -camera.viewportWidth / 2, -camera.viewportHeight / 2 + 70);
}
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:27,代码来源:CreateGameSlot.java

示例3: GameService

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public GameService(SpriteBatch batch, IGameAsset asset,
    BaseGameSetting setting, OrthographicCamera camera,
    ISceneManager sceneManager) {
this.batch = batch;
this.asset = asset;
this.setting = setting;

if (asset == null)
    this.asset = new DefaultGameAsset();
if (setting == null)
    this.setting = new DefaultGameSetting();
this.camera = camera;
this.setChangeScene(sceneManager);
Rectangle.tmp.set(0, 0, getWindowSize().x, getWindowSize().y);

services = new IService[MAX_SERVICES];
   }
 
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:18,代码来源:GameService.java

示例4: touchInRectangle

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public static boolean touchInRectangle(Rectangle r, OrthographicCamera camera) {
if (Gdx.input.isTouched()) {
    Vector3 touchPos = new Vector3();
    touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
    camera.unproject(touchPos);
    return r.x <= touchPos.x && r.x + r.width >= touchPos.x
	    && r.y <= touchPos.y && r.y + r.height >= touchPos.y;
}
return false;
   }
 
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:11,代码来源:Utils.java

示例5: create

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
@Override
public void create() {
	
        rotationSpeed = 0.5f;
        mesh = new Mesh(true, 4, 6,
                        new VertexAttribute(VertexAttributes.Usage.Position, 3,"attr_Position"),
                        new VertexAttribute(Usage.TextureCoordinates, 2, "attr_texCoords"));
        texture = new Texture(Gdx.files.internal("data/Jellyfish.jpg"));
        mesh.setVertices(new float[] { 
                         -1024f, -1024f, 0, 0, 1,
                          1024f, -1024f, 0, 1, 1,
                          1024f,  1024f, 0, 1, 0,
                         -1024f,  1024f, 0, 0, 0
        });
        mesh.setIndices(new short[] { 0, 1, 2, 2, 3, 0 });

        cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());            
        xScale = Gdx.graphics.getWidth()/(float)TARGET_WIDTH;
        yScale = Gdx.graphics.getHeight()/(float)TARGET_HEIGHT;
        font = loadBitmapFont("default.fnt", "default.png");
        scale = Math.min(xScale, yScale);
        cam.zoom = 1/scale;
      //  cam.project(start_position);
        cam.position.set(0, 0, 0);
        batch = new SpriteBatch();
}
 
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:27,代码来源:TestCamera.java

示例6: create

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
@Override
public void create() {		
	float w = Gdx.graphics.getWidth();
	float h = Gdx.graphics.getHeight();
	
	camera = new OrthographicCamera(1, h/w);
	batch = new SpriteBatch();
	
	texture = new Texture(Gdx.files.internal("data/libgdx.png"));
	texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
	
	TextureRegion region = new TextureRegion(texture, 0, 0, 200, 200);
	
	sprite = new Sprite(region);
	sprite.setSize(1f,  sprite.getHeight() / sprite.getWidth());
	sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
	sprite.setPosition(-.5f, -.5f);

}
 
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:20,代码来源:MyGdxGame.java

示例7: MenuScreen

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public MenuScreen() {
    camera = new OrthographicCamera();
    viewport = new FitViewport(Game.WIDTH, Game.HEIGHT, camera);
    viewport.apply();
    camera.position.set(Game.WIDTH / 2, Game.HEIGHT / 2, 0);
    camera.update();
    betaText = new BitmapFont(Gdx.files.internal("score.fnt"), Gdx.files.internal("score.png"), false);
    betaText.getData().setScale(0.35f);
    logo = new Sprite(new Texture("logo.png"));
    Random r = new Random();
    background = new Particle[r.nextInt(55 - 45) + 45];
    for (int i = 0; i < background.length; i++) {
        int size = r.nextInt(4) + 1;
        int x = r.nextInt(Game.WIDTH);
        int y = r.nextInt(Game.HEIGHT);
        background[i] = new Particle(x, y, 0, 0, -1, new Color(207 / 255f, 187 / 255f, 20 / 255f, 1f), size);
    }
    musicMuted = new Sprite(new Texture(Gdx.files.internal("buttons/music_muted.png")));
    musicUnmuted = new Sprite(new Texture(Gdx.files.internal("buttons/music_unmuted.png")));
    play = new CenteredButton(500, "buttons/play.png");
    music = new Button(Game.WIDTH - 130, 15, Game.musicMuted() ? musicMuted : musicUnmuted);
    music.setScale(4f);
}
 
开发者ID:MrGussio,项目名称:EarthInvadersGDX,代码行数:24,代码来源:MenuScreen.java

示例8: LevelScreen

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
LevelScreen(GftGame game) {
    this.game = game;

    this.guiCam = new OrthographicCamera(800, 480);
    this.guiCam.position.set(800 / 2, 480 / 2, 0);

    this.backBounds = new Rectangle(7, 432, 48, 48);
    this.autoMoveToNextBounds = new Rectangle(0, 0, 800, 62);

    this.levelBounds = new ArrayList<Rectangle>();
    int line = 0;
    int column = 0;
    for(int i = 0; i < LEVELS; i++) {
        this.levelBounds.add(i, new Rectangle(370 + 75 * column++, 240 - 70 * line, 57, 57));
        if(column == 5) {
            column = 0;
            line++;
        }
    }

    this.touchPoint = new Vector3();
}
 
开发者ID:B4sileus,项目名称:guitar-finger-trainer,代码行数:23,代码来源:LevelScreen.java

示例9: GameCenter

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public GameCenter(Chat game){
  this.game = game;

  /*Camera Settings*/
  camera = new OrthographicCamera();
  camera.setToOrtho(false,480,800);
  camera.position.set(480/2,800/2,0);

  /*Button Areas*/
  wordTiles = new Rectangle(480/2-250/2,800/2,250,55);
  Arkanoid = new Rectangle(480/2-250/2,800/2-60,250,55);
  WordCrush = new Rectangle(480/2-250/2,800/2-120,250,55);
  EndlessRoad = new Rectangle(480/2-250/2,800/2-180,250,55);
  bottone4 = new Rectangle(480/2-250/2,800/2-240,250,55);
  buttonTexture = new Texture("green_button00.png");
  touch = new Vector3();
}
 
开发者ID:curiosone-bot,项目名称:curiosone-app,代码行数:18,代码来源:GameCenter.java

示例10: ScreenCombat

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public ScreenCombat(GameManager gameManager) {
    this.gameManager = gameManager;
    managerAssets = ManagerAssets.getInstance();
    cam = new OrthographicCamera();
    UpdateDisplayCombat.getInstance().setScreenCombat(this);
    camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.set(0, 0, 350);//initial 180
    camera.lookAt(0, 0, 0);
    camera.far = 2500;
    camera.near = 1;
    camera.update();
    centerPlayer = new Integer[7];
    for(int i=0;i<7;i++){
        centerPlayer[i]=-1;
    }
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:17,代码来源:ScreenCombat.java

示例11: initUtils

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
private void initUtils() {
    //init camera & viewport
    camera = new OrthographicCamera();
    viewport = new StretchViewport(Polymorph.WORLD_WIDTH, Polymorph.WORLD_HEIGHT, camera);
    viewport.apply(true);
    camera.update();

    //init sprite batch
    batch = new SpriteBatch();
    batch.setProjectionMatrix(camera.combined);

    //init font
    FreeTypeFontGenerator fontGenerator = polymorph.getAssetManager().get(Polymorph.FONT_BOLD_PATH, FreeTypeFontGenerator.class);
    FreeTypeFontParameter fontSettings = new FreeTypeFontParameter();
    fontSettings.size = 80;
    fontSettings.minFilter = TextureFilter.Linear;
    fontSettings.magFilter = TextureFilter.Linear;
    font = fontGenerator.generateFont(fontSettings);
}
 
开发者ID:DurianHLN,项目名称:Polymorph,代码行数:20,代码来源:GameScreen.java

示例12: show

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public void show() {
    if (!init) {
        loadingScreenAssets = new Assets.LoadingScreenAssets();
        AL.getAssetManager().loadAssetFields(loadingScreenAssets);
        AL.getAssetManager().finishLoading();
        font = new BitmapFont();
        batch = new SpriteBatch();

        cam = new OrthographicCamera();
        viewport = new FitViewport(1920, 1080);
        viewport.setCamera(cam);
        stage = new Stage(viewport);
        stage.setViewport(viewport);
        skin = loadingScreenAssets.styles_json;

        loadingScreenBar = new ProgressBar(0, 100, 1, false, skin);
        loadingScreenBar.setPosition(25, -10);
        loadingScreenBar.setSize(1890, 50);

        stage.addActor(loadingScreenBar);
    }
    init = true;
}
 
开发者ID:EtherWorks,项目名称:arcadelegends-gg,代码行数:24,代码来源:DefaultLoadingScreen.java

示例13: show

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
/**
 * Method responsible for initializing the main menu
 * Called when the screen becomes the current screen of the game
 */
@Override
public void show() {
    cam = new OrthographicCamera();
    viewport = new FitViewport(1920, 1080);
    viewport.setCamera(cam);
    stage = new Stage(viewport);
    stage.setViewport(viewport);
    skin = settingsAssets.styles_json;
    int x = 1920;
    int y = 1080;
    spriteBatch = new SpriteBatch();
    mainbackground = settingsAssets.testmainscreen;
    BitmapFont font = settingsAssets.bocklin_fnt;
    TextureRegion backgroundTexture = new TextureRegion(settingsAssets.background_textbutton);

    inputTable = new Table();
    keys = IInputConfig.InputKeys.values();
    keyMap = new HashMap<>();

    initInputRows(font, backgroundTexture);
    createBackButton();
    AL.input.setInputProcessor(new InputMultiplexer(stage, this));
}
 
开发者ID:EtherWorks,项目名称:arcadelegends-gg,代码行数:28,代码来源:InputSettingsScreen.java

示例14: render

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public void render(OrthographicCamera camera, SpriteBatch batch, int y, MenuEntry activeEntry, SchoolGame game, I18NBundle localeBundle, float deltaTime) {

            Color entryColor = getColor();
            if (this == activeEntry)
            {
                entryColor = getActiveColor();
            }
            if (!isEnabled())
            {
                entryColor = getDisabledColor();
            }

            if (font == null)
                font = game.getDefaultFont();

            if (fontSmall == null)
                fontSmall = game.getLongTextFont();

            fontLayout.setText(font, localeBundle.format(getLabel(), id, used, playerName, gender), entryColor, camera.viewportWidth, Align.center, false);
            font.draw(batch, fontLayout, -camera.viewportWidth / 2, y);

            fontLayout.setText(fontSmall, localeBundle.format(detail, used, levelName, playTime), entryColor, camera.viewportWidth, Align.center, false);
            fontSmall.draw(batch, fontLayout, -camera.viewportWidth / 2, y - 50);
        }
 
开发者ID:Entwicklerpages,项目名称:school-game,代码行数:25,代码来源:LoadGameMenu.java

示例15: RenderSystem

import com.badlogic.gdx.graphics.OrthographicCamera; //导入依赖的package包/类
public RenderSystem(DecalBatch decalBatch, AssetManager assetManager, float worldDegree, Assets.LevelAssets assets) {
    super(Aspect.all(RenderComponent.class, PositionComponent.class));
    this.levelAssets = assets;
    decalMap = new ObjectMap<>();
    uiMap = new ObjectMap<>();
    this.decalBatch = decalBatch;
    this.assetManager = assetManager;
    buffers = new ObjectMap<>();

    this.spriteBatch = new SpriteBatch();
    this.font = assets.uifont;
    font.setColor(Color.BLACK);
    this.uiCamera = new OrthographicCamera();

    Viewport viewportUi = new FitViewport(levelAssets.health_bar_gradient.getWidth(), levelAssets.health_bar_gradient.getHeight(), uiCamera);
    viewportUi.update(viewportUi.getScreenWidth(), viewportUi.getScreenHeight(), true);

    stateTime = 0;
    this.worldDegree = worldDegree;

    gradientShader = new ShaderProgram(Shaders.GradientShader.vertexShader, Shaders.GradientShader.fragmentShader);
    if (gradientShader.isCompiled() == false)
        throw new IllegalArgumentException("couldn't compile shader: " + gradientShader.getLog());
    shaderBatch = new SpriteBatch(10, gradientShader);
}
 
开发者ID:EtherWorks,项目名称:arcadelegends-gg,代码行数:26,代码来源:RenderSystem.java


注:本文中的com.badlogic.gdx.graphics.OrthographicCamera类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。