本文整理汇总了Java中org.bukkit.potion.PotionEffectType.SPEED属性的典型用法代码示例。如果您正苦于以下问题:Java PotionEffectType.SPEED属性的具体用法?Java PotionEffectType.SPEED怎么用?Java PotionEffectType.SPEED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.potion.PotionEffectType
的用法示例。
在下文中一共展示了PotionEffectType.SPEED属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPreStart
@Override
public void onPreStart() {
Location spawnLocation = Utils.parseLocation((String) this.getGameMap().fetchSetting("startPosition"));
PotionEffect potionEffect = new PotionEffect(PotionEffectType.JUMP, Integer.MAX_VALUE, 199);
PotionEffect potionEffect2 = new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, 2);
for(Player player : Bukkit.getOnlinePlayers()) {
if(!this.getAPI().getGameManager().isAlive(player)) continue;
player.teleport(spawnLocation);
player.setGameMode(GameMode.ADVENTURE);
player.addPotionEffect(potionEffect, true);
player.addPotionEffect(potionEffect2, true);
}
}
示例2: getPotionType
private static PotionEffectType getPotionType(String type) {
switch (type.toLowerCase()) {
case "speed": return PotionEffectType.SPEED;
case "slowness": return PotionEffectType.SLOW;
case "haste": return PotionEffectType.FAST_DIGGING;
case "miningfatique": return PotionEffectType.SLOW_DIGGING;
case "strength": return PotionEffectType.INCREASE_DAMAGE;
case "instanthealth": return PotionEffectType.HEAL;
case "instantdamage": return PotionEffectType.HARM;
case "jumpboost": return PotionEffectType.JUMP;
case "nausea": return PotionEffectType.CONFUSION;
case "regeneration": return PotionEffectType.REGENERATION;
case "resistance": return PotionEffectType.DAMAGE_RESISTANCE;
case "fireresistance": return PotionEffectType.FIRE_RESISTANCE;
case "waterbreathing": return PotionEffectType.WATER_BREATHING;
case "invisibility": return PotionEffectType.INVISIBILITY;
case "blindness": return PotionEffectType.BLINDNESS;
case "nightvision": return PotionEffectType.NIGHT_VISION;
case "hunger": return PotionEffectType.HUNGER;
case "weakness": return PotionEffectType.WEAKNESS;
case "poison": return PotionEffectType.POISON;
case "wither": return PotionEffectType.WITHER;
case "healthboost": return PotionEffectType.HEALTH_BOOST;
case "absorption": return PotionEffectType.ABSORPTION;
case "saturation": return PotionEffectType.SATURATION;
default: return null;
}
}
示例3: handleTimedEffects
/**
* Adding potion effects to ability items
* @param player The player
* @param item The item with ability
*/
private void handleTimedEffects(Player player, ItemStack item) {
if(item == null)
return;
if(!plugin.getAbilityManager().hasAbility(item))
return;
Ability ability = plugin.getAbilityManager().getAbility(item);
PotionEffectType type;
switch(ability.getName()) {
case "Haste":
type = PotionEffectType.FAST_DIGGING;
break;
case "High Jump":
type = PotionEffectType.JUMP;
break;
case "Speed":
type = PotionEffectType.SPEED;
break;
default:
return;
}
if(player.hasPotionEffect(type)) {
player.removePotionEffect(type);
}
player.addPotionEffect(new PotionEffect(type, 60, 1));
}