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Java PotionEffectType.SLOW属性代码示例

本文整理汇总了Java中org.bukkit.potion.PotionEffectType.SLOW属性的典型用法代码示例。如果您正苦于以下问题:Java PotionEffectType.SLOW属性的具体用法?Java PotionEffectType.SLOW怎么用?Java PotionEffectType.SLOW使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.potion.PotionEffectType的用法示例。


在下文中一共展示了PotionEffectType.SLOW属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fromPotionData

@NotNull
public static PotionEffect fromPotionData(@NotNull PotionData data) {
    PotionEffectType type = data.getType().getEffectType();
    if (type == PotionEffectType.HEAL || type == PotionEffectType.HARM) {
        return new PotionEffect(type, 1, data.isUpgraded() ? 2 : 1);
    } else if (type == PotionEffectType.REGENERATION || type == PotionEffectType.POISON) {
        if (data.isExtended()) {
            return new PotionEffect(type, 1800, 1);
        } else if (data.isUpgraded()) {
            return new PotionEffect(type, 440, 2);
        } else {
            return new PotionEffect(type, 900, 1);
        }
    } else if (type == PotionEffectType.NIGHT_VISION || type == PotionEffectType.INVISIBILITY
               || type == PotionEffectType.FIRE_RESISTANCE || type == PotionEffectType.WATER_BREATHING) {
        return new PotionEffect(type, data.isExtended() ? 9600 : 3600, 1);
    } else if (type == PotionEffectType.WEAKNESS || type == PotionEffectType.SLOW) {
        return new PotionEffect(type, data.isExtended() ? 4800 : 1800, 1);
    } else if (data.isExtended()) {
        return new PotionEffect(type, 9600, 1);
    } else if (data.isUpgraded()) {
        return new PotionEffect(type, 1800, 2);
    } else {
        return new PotionEffect(type, 3600, 1);
    }
}
 
开发者ID:Syst3ms,项目名称:QuarSK,代码行数:26,代码来源:PotionUtils.java

示例2: getPotionType

private static PotionEffectType getPotionType(String type) {
    switch (type.toLowerCase()) {
    case "speed": return PotionEffectType.SPEED;
    case "slowness": return PotionEffectType.SLOW;
    case "haste": return PotionEffectType.FAST_DIGGING;
    case "miningfatique": return PotionEffectType.SLOW_DIGGING;
    case "strength": return PotionEffectType.INCREASE_DAMAGE;
    case "instanthealth": return PotionEffectType.HEAL;
    case "instantdamage": return PotionEffectType.HARM;
    case "jumpboost": return PotionEffectType.JUMP;
    case "nausea": return PotionEffectType.CONFUSION;
    case "regeneration": return PotionEffectType.REGENERATION;
    case "resistance": return PotionEffectType.DAMAGE_RESISTANCE;
    case "fireresistance": return PotionEffectType.FIRE_RESISTANCE;
    case "waterbreathing": return PotionEffectType.WATER_BREATHING;
    case "invisibility": return PotionEffectType.INVISIBILITY;
    case "blindness": return PotionEffectType.BLINDNESS;
    case "nightvision": return PotionEffectType.NIGHT_VISION;
    case "hunger": return PotionEffectType.HUNGER;
    case "weakness": return PotionEffectType.WEAKNESS;
    case "poison": return PotionEffectType.POISON;
    case "wither": return PotionEffectType.WITHER;
    case "healthboost": return PotionEffectType.HEALTH_BOOST;
    case "absorption": return PotionEffectType.ABSORPTION;
    case "saturation": return PotionEffectType.SATURATION;
    default: return null;	
    }
}
 
开发者ID:smessie,项目名称:SkyWarsReloaded,代码行数:28,代码来源:ItemUtils.java


注:本文中的org.bukkit.potion.PotionEffectType.SLOW属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。