本文整理汇总了Java中org.bukkit.enchantments.Enchantment.PROTECTION_FALL属性的典型用法代码示例。如果您正苦于以下问题:Java Enchantment.PROTECTION_FALL属性的具体用法?Java Enchantment.PROTECTION_FALL怎么用?Java Enchantment.PROTECTION_FALL使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.enchantments.Enchantment
的用法示例。
在下文中一共展示了Enchantment.PROTECTION_FALL属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEnchant
private static Enchantment getEnchant(String enchant) {
switch (enchant.toLowerCase()) {
case "protection": return Enchantment.PROTECTION_ENVIRONMENTAL;
case "projectileprotection": return Enchantment.PROTECTION_PROJECTILE;
case "fireprotection": return Enchantment.PROTECTION_FIRE;
case "featherfall": return Enchantment.PROTECTION_FALL;
case "blastprotection": return Enchantment.PROTECTION_EXPLOSIONS;
case "respiration": return Enchantment.OXYGEN;
case "aquaaffinity": return Enchantment.WATER_WORKER;
case "sharpness": return Enchantment.DAMAGE_ALL;
case "smite": return Enchantment.DAMAGE_UNDEAD;
case "baneofarthropods": return Enchantment.DAMAGE_ARTHROPODS;
case "knockback": return Enchantment.KNOCKBACK;
case "fireaspect": return Enchantment.FIRE_ASPECT;
case "depthstrider": return Enchantment.DEPTH_STRIDER;
case "looting": return Enchantment.LOOT_BONUS_MOBS;
case "power": return Enchantment.ARROW_DAMAGE;
case "punch": return Enchantment.ARROW_KNOCKBACK;
case "flame": return Enchantment.ARROW_FIRE;
case "infinity": return Enchantment.ARROW_INFINITE;
case "efficiency": return Enchantment.DIG_SPEED;
case "silktouch": return Enchantment.SILK_TOUCH;
case "unbreaking": return Enchantment.DURABILITY;
case "fortune": return Enchantment.LOOT_BONUS_BLOCKS;
case "luckofthesea": return Enchantment.LUCK;
case "luck": return Enchantment.LUCK;
case "lure": return Enchantment.LURE;
case "thorns": return Enchantment.THORNS;
default: return null;
}
}