本文整理汇总了Java中org.bukkit.block.Biome.EXTREME_HILLS属性的典型用法代码示例。如果您正苦于以下问题:Java Biome.EXTREME_HILLS属性的具体用法?Java Biome.EXTREME_HILLS怎么用?Java Biome.EXTREME_HILLS使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.block.Biome
的用法示例。
在下文中一共展示了Biome.EXTREME_HILLS属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: test
@Test
public void test() {
final Object[] random = {
// Java
(byte) 127, (short) 2000, -1600000, 1L << 40, -1.5f, 13.37,
"String",
// Skript
Color.BLACK, StructureType.RED_MUSHROOM, WeatherType.THUNDER,
new Date(System.currentTimeMillis()), new Timespan(1337), new Time(12000), new Timeperiod(1000, 23000),
new Experience(15), new Direction(0, Math.PI, 10), new Direction(new double[] {0, 1, 0}),
new EntityType(new SimpleEntityData(HumanEntity.class), 300), new CreeperData(), new SimpleEntityData(Snowball.class), new HorseData(Variant.SKELETON_HORSE), new WolfData(), new XpOrbData(50),
// Bukkit - simple classes only
GameMode.ADVENTURE, Biome.EXTREME_HILLS, DamageCause.FALL,
// there is also at least one variable for each class on my test server which are tested whenever the server shuts down.
};
for (final Object o : random) {
Classes.serialize(o); // includes a deserialisation test
}
}
示例2: getHome
@Override
public Biome getHome() {
return Biome.EXTREME_HILLS;
}