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Java EnumDifficulty.NORMAL属性代码示例

本文整理汇总了Java中net.minecraft.world.EnumDifficulty.NORMAL属性的典型用法代码示例。如果您正苦于以下问题:Java EnumDifficulty.NORMAL属性的具体用法?Java EnumDifficulty.NORMAL怎么用?Java EnumDifficulty.NORMAL使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.EnumDifficulty的用法示例。


在下文中一共展示了EnumDifficulty.NORMAL属性的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: EntityLightningBolt

public EntityLightningBolt(World worldIn, double x, double y, double z, boolean effectOnlyIn)
{
    super(worldIn);
    this.setLocationAndAngles(x, y, z, 0.0F, 0.0F);
    this.lightningState = 2;
    this.boltVertex = this.rand.nextLong();
    this.boltLivingTime = this.rand.nextInt(3) + 1;
    this.effectOnly = effectOnlyIn;
    BlockPos blockpos = new BlockPos(this);

    if (!effectOnlyIn && !worldIn.isRemote && worldIn.getGameRules().getBoolean("doFireTick") && (worldIn.getDifficulty() == EnumDifficulty.NORMAL || worldIn.getDifficulty() == EnumDifficulty.HARD) && worldIn.isAreaLoaded(blockpos, 10))
    {
        if (worldIn.getBlockState(blockpos).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(worldIn, blockpos))
        {
            worldIn.setBlockState(blockpos, Blocks.FIRE.getDefaultState());
        }

        for (int i = 0; i < 4; ++i)
        {
            BlockPos blockpos1 = blockpos.add(this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1);

            if (worldIn.getBlockState(blockpos1).getMaterial() == Material.AIR && Blocks.FIRE.canPlaceBlockAt(worldIn, blockpos1))
            {
                worldIn.setBlockState(blockpos1, Blocks.FIRE.getDefaultState());
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:28,代码来源:EntityLightningBolt.java

示例2: EntityLightningBolt

public EntityLightningBolt(World worldIn, double posX, double posY, double posZ)
{
    super(worldIn);
    this.setLocationAndAngles(posX, posY, posZ, 0.0F, 0.0F);
    this.lightningState = 2;
    this.boltVertex = this.rand.nextLong();
    this.boltLivingTime = this.rand.nextInt(3) + 1;
    BlockPos blockpos = new BlockPos(this);

    if (!worldIn.isRemote && worldIn.getGameRules().getBoolean("doFireTick") && (worldIn.getDifficulty() == EnumDifficulty.NORMAL || worldIn.getDifficulty() == EnumDifficulty.HARD) && worldIn.isAreaLoaded(blockpos, 10))
    {
        if (worldIn.getBlockState(blockpos).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, blockpos))
        {
            worldIn.setBlockState(blockpos, Blocks.fire.getDefaultState());
        }

        for (int i = 0; i < 4; ++i)
        {
            BlockPos blockpos1 = blockpos.add(this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1, this.rand.nextInt(3) - 1);

            if (worldIn.getBlockState(blockpos1).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, blockpos1))
            {
                worldIn.setBlockState(blockpos1, Blocks.fire.getDefaultState());
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:EntityLightningBolt.java

示例3: onKillEntity

/**
 * This method gets called when the entity kills another one.
 */
public void onKillEntity(EntityLivingBase entityLivingIn)
{
    super.onKillEntity(entityLivingIn);

    if ((this.worldObj.getDifficulty() == EnumDifficulty.NORMAL || this.worldObj.getDifficulty() == EnumDifficulty.HARD) && entityLivingIn instanceof EntityVillager)
    {
        if (this.worldObj.getDifficulty() != EnumDifficulty.HARD && this.rand.nextBoolean())
        {
            return;
        }

        EntityLiving entityliving = (EntityLiving)entityLivingIn;
        EntityZombie entityzombie = new EntityZombie(this.worldObj);
        entityzombie.copyLocationAndAnglesFrom(entityLivingIn);
        this.worldObj.removeEntity(entityLivingIn);
        entityzombie.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityzombie)), (IEntityLivingData)null);
        entityzombie.setVillager(true);

        if (entityLivingIn.isChild())
        {
            entityzombie.setChild(true);
        }

        entityzombie.setNoAI(entityliving.isAIDisabled());

        if (entityliving.hasCustomName())
        {
            entityzombie.setCustomNameTag(entityliving.getCustomNameTag());
            entityzombie.setAlwaysRenderNameTag(entityliving.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entityzombie);
        this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:38,代码来源:EntityZombie.java

示例4: attackEntityAsMob

public boolean attackEntityAsMob(Entity entityIn)
{
    if (super.attackEntityAsMob(entityIn))
    {
        if (entityIn instanceof EntityLivingBase)
        {
            int i = 0;

            if (this.worldObj.getDifficulty() == EnumDifficulty.NORMAL)
            {
                i = 7;
            }
            else if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
            {
                i = 15;
            }

            if (i > 0)
            {
                ((EntityLivingBase)entityIn).addPotionEffect(new PotionEffect(Potion.poison.id, i * 20, 0));
            }
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:30,代码来源:EntityCaveSpider.java

示例5: attackEntityAsMob

public boolean attackEntityAsMob(Entity entityIn)
{
    if (super.attackEntityAsMob(entityIn))
    {
        if (entityIn instanceof EntityLivingBase)
        {
            int i = 0;

            if (this.world.getDifficulty() == EnumDifficulty.NORMAL)
            {
                i = 7;
            }
            else if (this.world.getDifficulty() == EnumDifficulty.HARD)
            {
                i = 15;
            }

            if (i > 0)
            {
                ((EntityLivingBase)entityIn).addPotionEffect(new PotionEffect(MobEffects.POISON, i * 20, 0));
            }
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:30,代码来源:EntityCaveSpider.java

示例6: GameSettings

public GameSettings()
{
    this.keyBindings = (KeyBinding[])ArrayUtils.addAll(new KeyBinding[] {this.keyBindAttack, this.keyBindUseItem, this.keyBindForward, this.keyBindLeft, this.keyBindBack, this.keyBindRight, this.keyBindJump, this.keyBindSneak, this.keyBindSprint, this.keyBindDrop, this.keyBindInventory, this.keyBindChat, this.keyBindPlayerList, this.keyBindPickBlock, this.keyBindCommand, this.keyBindScreenshot, this.keyBindTogglePerspective, this.keyBindSmoothCamera, this.keyBindStreamStartStop, this.keyBindStreamPauseUnpause, this.keyBindStreamCommercials, this.keyBindStreamToggleMic, this.keyBindFullscreen, this.keyBindSpectatorOutlines}, this.keyBindsHotbar);
    this.difficulty = EnumDifficulty.NORMAL;
    this.lastServer = "";
    this.fovSetting = 70.0F;
    this.language = "en_US";
    this.forceUnicodeFont = false;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:9,代码来源:GameSettings.java

示例7: onKillEntity

/**
 * This method gets called when the entity kills another one.
 */
public void onKillEntity(EntityLivingBase entityLivingIn)
{
    super.onKillEntity(entityLivingIn);

    if ((this.worldObj.getDifficulty() == EnumDifficulty.NORMAL || this.worldObj.getDifficulty() == EnumDifficulty.HARD) && entityLivingIn instanceof EntityVillager)
    {
        if (this.worldObj.getDifficulty() != EnumDifficulty.HARD && this.rand.nextBoolean())
        {
            return;
        }

        EntityVillager entityvillager = (EntityVillager)entityLivingIn;
        EntityZombie entityzombie = new EntityZombie(this.worldObj);
        entityzombie.copyLocationAndAnglesFrom(entityLivingIn);
        this.worldObj.removeEntity(entityLivingIn);
        entityzombie.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityzombie)), new EntityZombie.GroupData(false, true));
        entityzombie.setVillagerType(entityvillager.getProfessionForge());
        entityzombie.setChild(entityLivingIn.isChild());
        entityzombie.setNoAI(entityvillager.isAIDisabled());

        if (entityvillager.hasCustomName())
        {
            entityzombie.setCustomNameTag(entityvillager.getCustomNameTag());
            entityzombie.setAlwaysRenderNameTag(entityvillager.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entityzombie);
        this.worldObj.playEvent((EntityPlayer)null, 1026, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:33,代码来源:EntityZombie.java

示例8: GameSettings

public GameSettings()
{
    this.keyBindings = (KeyBinding[])((KeyBinding[])ArrayUtils.addAll(new KeyBinding[] {this.keyBindAttack, this.keyBindUseItem, this.keyBindForward, this.keyBindLeft, this.keyBindBack, this.keyBindRight, this.keyBindJump, this.keyBindSneak, this.keyBindSprint, this.keyBindDrop, this.keyBindInventory, this.keyBindChat, this.keyBindPlayerList, this.keyBindPickBlock, this.keyBindCommand, this.keyBindScreenshot, this.keyBindTogglePerspective, this.keyBindSmoothCamera, this.keyBindStreamStartStop, this.keyBindStreamPauseUnpause, this.keyBindStreamCommercials, this.keyBindStreamToggleMic, this.keyBindFullscreen, this.keyBindSpectatorOutlines}, this.keyBindsHotbar));
    this.difficulty = EnumDifficulty.NORMAL;
    this.lastServer = "";
    this.fovSetting = 70.0F;
    this.language = "en_US";
    this.forceUnicodeFont = false;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:GameSettings.java

示例9: getDifficultyFromCommand

protected EnumDifficulty getDifficultyFromCommand(String p_180531_1_) throws CommandException, NumberInvalidException
{
    return !p_180531_1_.equalsIgnoreCase("peaceful") && !p_180531_1_.equalsIgnoreCase("p") ? (!p_180531_1_.equalsIgnoreCase("easy") && !p_180531_1_.equalsIgnoreCase("e") ? (!p_180531_1_.equalsIgnoreCase("normal") && !p_180531_1_.equalsIgnoreCase("n") ? (!p_180531_1_.equalsIgnoreCase("hard") && !p_180531_1_.equalsIgnoreCase("h") ? EnumDifficulty.getDifficultyEnum(parseInt(p_180531_1_, 0, 3)) : EnumDifficulty.HARD) : EnumDifficulty.NORMAL) : EnumDifficulty.EASY) : EnumDifficulty.PEACEFUL;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:4,代码来源:CommandDifficulty.java

示例10: getDifficultyFromCommand

protected EnumDifficulty getDifficultyFromCommand(String difficultyString) throws CommandException, NumberInvalidException
{
    return !"peaceful".equalsIgnoreCase(difficultyString) && !"p".equalsIgnoreCase(difficultyString) ? (!"easy".equalsIgnoreCase(difficultyString) && !"e".equalsIgnoreCase(difficultyString) ? (!"normal".equalsIgnoreCase(difficultyString) && !"n".equalsIgnoreCase(difficultyString) ? (!"hard".equalsIgnoreCase(difficultyString) && !"h".equalsIgnoreCase(difficultyString) ? EnumDifficulty.getDifficultyEnum(parseInt(difficultyString, 0, 3)) : EnumDifficulty.HARD) : EnumDifficulty.NORMAL) : EnumDifficulty.EASY) : EnumDifficulty.PEACEFUL;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:4,代码来源:CommandDifficulty.java

示例11: onUpdate

/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.worldObj.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    if (player.worldObj.getGameRules().getBoolean("naturalRegeneration") && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(3.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:52,代码来源:FoodStats.java

示例12: onImpact

/**
 * Called when this EntityFireball hits a block or entity.
 */
protected void onImpact(MovingObjectPosition movingObject)
{
    if (!this.worldObj.isRemote)
    {
        if (movingObject.entityHit != null)
        {
            if (this.shootingEntity != null)
            {
                if (movingObject.entityHit.attackEntityFrom(DamageSource.causeMobDamage(this.shootingEntity), 8.0F))
                {
                    if (!movingObject.entityHit.isEntityAlive())
                    {
                        this.shootingEntity.heal(5.0F);
                    }
                    else
                    {
                        this.applyEnchantments(this.shootingEntity, movingObject.entityHit);
                    }
                }
            }
            else
            {
                movingObject.entityHit.attackEntityFrom(DamageSource.magic, 5.0F);
            }

            if (movingObject.entityHit instanceof EntityLivingBase)
            {
                int i = 0;

                if (this.worldObj.getDifficulty() == EnumDifficulty.NORMAL)
                {
                    i = 10;
                }
                else if (this.worldObj.getDifficulty() == EnumDifficulty.HARD)
                {
                    i = 40;
                }

                if (i > 0)
                {
                    ((EntityLivingBase)movingObject.entityHit).addPotionEffect(new PotionEffect(Potion.wither.id, 20 * i, 1));
                }
            }
        }

        this.worldObj.newExplosion(this, this.posX, this.posY, this.posZ, 1.0F, false, this.worldObj.getGameRules().getBoolean("mobGriefing"));
        this.setDead();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:52,代码来源:EntityWitherSkull.java

示例13: onImpact

/**
 * Called when this EntityFireball hits a block or entity.
 */
protected void onImpact(RayTraceResult result)
{
    if (!this.world.isRemote)
    {
        if (result.entityHit != null)
        {
            if (this.shootingEntity != null)
            {
                if (result.entityHit.attackEntityFrom(DamageSource.causeMobDamage(this.shootingEntity), 8.0F))
                {
                    if (result.entityHit.isEntityAlive())
                    {
                        this.applyEnchantments(this.shootingEntity, result.entityHit);
                    }
                    else
                    {
                        this.shootingEntity.heal(5.0F);
                    }
                }
            }
            else
            {
                result.entityHit.attackEntityFrom(DamageSource.magic, 5.0F);
            }

            if (result.entityHit instanceof EntityLivingBase)
            {
                int i = 0;

                if (this.world.getDifficulty() == EnumDifficulty.NORMAL)
                {
                    i = 10;
                }
                else if (this.world.getDifficulty() == EnumDifficulty.HARD)
                {
                    i = 40;
                }

                if (i > 0)
                {
                    ((EntityLivingBase)result.entityHit).addPotionEffect(new PotionEffect(MobEffects.WITHER, 20 * i, 1));
                }
            }
        }

        this.world.newExplosion(this, this.posX, this.posY, this.posZ, 1.0F, false, this.world.getGameRules().getBoolean("mobGriefing"));
        this.setDead();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:52,代码来源:EntityWitherSkull.java

示例14: onUpdate

/**
 * Handles the food game logic.
 */
public void onUpdate(EntityPlayer player)
{
    EnumDifficulty enumdifficulty = player.world.getDifficulty();
    this.prevFoodLevel = this.foodLevel;

    if (this.foodExhaustionLevel > 4.0F)
    {
        this.foodExhaustionLevel -= 4.0F;

        if (this.foodSaturationLevel > 0.0F)
        {
            this.foodSaturationLevel = Math.max(this.foodSaturationLevel - 1.0F, 0.0F);
        }
        else if (enumdifficulty != EnumDifficulty.PEACEFUL)
        {
            this.foodLevel = Math.max(this.foodLevel - 1, 0);
        }
    }

    boolean flag = player.world.getGameRules().getBoolean("naturalRegeneration");

    if (flag && this.foodSaturationLevel > 0.0F && player.shouldHeal() && this.foodLevel >= 20)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 10)
        {
            float f = Math.min(this.foodSaturationLevel, 6.0F);
            player.heal(f / 6.0F);
            this.addExhaustion(f);
            this.foodTimer = 0;
        }
    }
    else if (flag && this.foodLevel >= 18 && player.shouldHeal())
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            player.heal(1.0F);
            this.addExhaustion(6.0F);
            this.foodTimer = 0;
        }
    }
    else if (this.foodLevel <= 0)
    {
        ++this.foodTimer;

        if (this.foodTimer >= 80)
        {
            if (player.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || player.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL)
            {
                player.attackEntityFrom(DamageSource.starve, 1.0F);
            }

            this.foodTimer = 0;
        }
    }
    else
    {
        this.foodTimer = 0;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:66,代码来源:FoodStats.java


注:本文中的net.minecraft.world.EnumDifficulty.NORMAL属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。