本文整理汇总了Java中net.minecraft.server.Items.WRITTEN_BOOK属性的典型用法代码示例。如果您正苦于以下问题:Java Items.WRITTEN_BOOK属性的具体用法?Java Items.WRITTEN_BOOK怎么用?Java Items.WRITTEN_BOOK使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.server.Items
的用法示例。
在下文中一共展示了Items.WRITTEN_BOOK属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleEditBookEvent
public static void handleEditBookEvent(EntityPlayer player, ItemStack newBookItem) {
int itemInHandIndex = player.inventory.itemInHandIndex;
PlayerEditBookEvent editBookEvent = new PlayerEditBookEvent(player.getBukkitEntity(), player.inventory.itemInHandIndex, (BookMeta) CraftItemStack.getItemMeta(player.inventory.getItemInHand()), (BookMeta) CraftItemStack.getItemMeta(newBookItem), newBookItem.getItem() == Items.WRITTEN_BOOK);
player.world.getServer().getPluginManager().callEvent(editBookEvent);
ItemStack itemInHand = player.inventory.getItem(itemInHandIndex);
// If they've got the same item in their hand, it'll need to be updated.
if (itemInHand != null && itemInHand.getItem() == Items.BOOK_AND_QUILL) {
if (!editBookEvent.isCancelled()) {
CraftItemStack.setItemMeta(itemInHand, editBookEvent.getNewBookMeta());
if (editBookEvent.isSigning()) {
itemInHand.setItem(Items.WRITTEN_BOOK);
}
}
// Client will have updated its idea of the book item; we need to overwrite that
Slot slot = player.activeContainer.getSlot(player.inventory, itemInHandIndex);
player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, slot.rawSlotIndex, itemInHand));
}
}