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Java EntityEquipmentSlot.HEAD属性代码示例

本文整理汇总了Java中net.minecraft.inventory.EntityEquipmentSlot.HEAD属性的典型用法代码示例。如果您正苦于以下问题:Java EntityEquipmentSlot.HEAD属性的具体用法?Java EntityEquipmentSlot.HEAD怎么用?Java EntityEquipmentSlot.HEAD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.inventory.EntityEquipmentSlot的用法示例。


在下文中一共展示了EntityEquipmentSlot.HEAD属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

public static void init(){
    emptytincan = new ItemEmptytincan();
    tincan = new ItemTincan();
    toothbrush = new ItemToothbrush();
    brokentoothbrush = new ItemBrokentoothbrush();
    toothbrushshiv = new ItemToothbrushshiv();
    tinfoil = new ItemTinfoil();
    emptysurstrommingcan = new ItemEmptysurstrommingcan();
    ducttape = new ItemDucttape();
    brokenstick = new ItemBrokenstick();
    woodenchunk = new ItemWoodenchunk();
    crackeddiamond = new ItemCrackeddiamond();

    tiningot = new ItemTiningot();
    copperingot = new ItemCopperingot();
    pyriteingot = new ItemPyriteingot();

    rottingfish = new ItemRottingfish();
    surstromming = new ItemSurstromming();
    applecore = new ItemApplecore();
    appleseeds = new ItemAppleseeds();

    tinfoilhelmet = new ArmorTinfoil("tinfoilhelmet", "ItemTinfoilhelmet", 1, EntityEquipmentSlot.HEAD);

    Potion.REGISTRY.register(30, new ResourceLocation("sick"), new PotionSick(true, 16262179));
}
 
开发者ID:DeflatedPickles-Old-Repositories,项目名称:JustJunk,代码行数:26,代码来源:ModItems.java

示例2: onArmorTick

@Optional.Method(modid = Compats.IC2)
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack stack)
{
	boolean shouldUpdate = false;
	
	// If we wear some air mask on head.
	if (this.isAirMask && this.armorType == EntityEquipmentSlot.HEAD)
	{
		// Default max value is 300
		
		if ((player.getAir() <= minAirToStartRefil) && (player.inventory.hasItemStack(ItemsCG.ic2AirCell)))
		{
			consumeItemFromInventory(player, ItemsCG.ic2AirCell);
	        player.inventory.addItemStackToInventory(new ItemStack(ItemsCG.ic2EmptyCell.getItem()));
	        player.setAir(300);
	        shouldUpdate = true;
		}
	}
	
	// If we have changed inventory contents then we should sync it on client.
	if (shouldUpdate) {
		player.inventoryContainer.detectAndSendChanges();
	}
}
 
开发者ID:TwilightWingsStudio,项目名称:CompositeGear,代码行数:25,代码来源:ItemCGArmor.java

示例3: ItemGlassesHelmet

public ItemGlassesHelmet()
{
    super(GALSSES_ARMOR, GALSSES_ARMOR.ordinal(), EntityEquipmentSlot.HEAD);
    this.setUnlocalizedName("glasses_helmet");
    this.setCreativeTab(CreativeTabsLoader.tabMineCamera);
    this.setMaxDamage(500);
}
 
开发者ID:PorPit,项目名称:MineCamera,代码行数:7,代码来源:ItemGlassesHelmet.java

示例4: getArmorModel

/**
 * Override this method to have an item handle its own armor rendering.
 *
 * @param entityLiving The entity wearing the armor
 * @param itemStack    The itemStack to render the model of
 * @param armorSlot    0=head, 1=torso, 2=legs, 3=feet
 * @return A ModelBiped to render instead of the default
 */

@Override
@SideOnly(Side.CLIENT)
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) {
    if (armorSlot == EntityEquipmentSlot.HEAD && (ConfigHandler.client.useHelmetModel || DateEventHandler.isIronManEvent())) {
        /*RenderItemPneumaticHelmet.INSTANCE.render(entityLiving);

        RenderPlayer render = (RenderPlayer)Minecraft.getMinecraft().getRenderManager().entityRenderMap.get(EntityPlayer.class);
        ModelBiped model = armorSlot == 2 ? render.modelArmor : render.modelArmorChestplate;
        model.bipedHead.showModel = false;
        return model;*///TODO 1.8 fix
    }
    return null;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:22,代码来源:ItemPneumaticArmor.java

示例5: ItemSkullBase

public ItemSkullBase(String name, BlockSkullBase block) {
	super(ModMaterials.SKULL_MATERIAL, 0, EntityEquipmentSlot.HEAD);
	setRegistryName(name);
	setUnlocalizedName(name);
	setMaxStackSize(64);
	setMaxDamage(0);
	skullBlock = block;
}
 
开发者ID:p455w0rd,项目名称:EndermanEvolution,代码行数:8,代码来源:ItemSkullBase.java

示例6: getModel

public static ModelBiped getModel(EntityLivingBase entity, ItemStack stack) {

        if (stack.isEmpty() || !(stack.getItem() instanceof ItemArmor)) {
            return null;
        }
        EntityEquipmentSlot slot = ((ItemArmor) stack.getItem()).armorType;

        HazmatSuitModel armor;
        if (slot == EntityEquipmentSlot.HEAD && modelHelm != null) {
            return modelHelm;
        }

        armor = new HazmatSuitModel();
        armor.bipedBody.isHidden = true;
        armor.bipedLeftArm.isHidden = true;
        armor.bipedRightArm.isHidden = true;

        armor.bipedHead.isHidden = true;

        armor.bipedLeftLeg.isHidden = true;
        armor.bipedRightLeg.isHidden = true;

        switch (slot) {
            case HEAD:
                armor.bipedHead.isHidden = false;
                modelHelm = armor;
                break;
        }
        return armor;
    }
 
开发者ID:McJty,项目名称:needtobreath,代码行数:30,代码来源:HazmatSuitModel.java

示例7: getModel

public static ModelBiped getModel(EntityLivingBase entity, ItemStack stack) {

        if (stack.isEmpty() || !(stack.getItem() instanceof ItemArmor)) {
            return null;
        }
        EntityEquipmentSlot slot = ((ItemArmor) stack.getItem()).armorType;

        ProtectiveHelmetModel2 armor;
        if (slot == EntityEquipmentSlot.HEAD && modelHelm2 != null) {
            return modelHelm2;
        }

        armor = new ProtectiveHelmetModel2();
        armor.bipedBody.isHidden = true;
        armor.bipedLeftArm.isHidden = true;
        armor.bipedRightArm.isHidden = true;

        armor.bipedHead.isHidden = true;

        armor.bipedLeftLeg.isHidden = true;
        armor.bipedRightLeg.isHidden = true;

        switch (slot) {
            case HEAD:
                armor.bipedHead.isHidden = false;
                modelHelm2 = armor;
                break;
        }
        return armor;
    }
 
开发者ID:McJty,项目名称:needtobreath,代码行数:30,代码来源:ProtectiveHelmetModel2.java

示例8: registerEnchantments

/**
 * Registers all of the vanilla enchantments.
 */
public static void registerEnchantments()
{
    EntityEquipmentSlot[] aentityequipmentslot = new EntityEquipmentSlot[] {EntityEquipmentSlot.HEAD, EntityEquipmentSlot.CHEST, EntityEquipmentSlot.LEGS, EntityEquipmentSlot.FEET};
    REGISTRY.register(0, new ResourceLocation("protection"), new EnchantmentProtection(Enchantment.Rarity.COMMON, EnchantmentProtection.Type.ALL, aentityequipmentslot));
    REGISTRY.register(1, new ResourceLocation("fire_protection"), new EnchantmentProtection(Enchantment.Rarity.UNCOMMON, EnchantmentProtection.Type.FIRE, aentityequipmentslot));
    REGISTRY.register(2, new ResourceLocation("feather_falling"), new EnchantmentProtection(Enchantment.Rarity.UNCOMMON, EnchantmentProtection.Type.FALL, aentityequipmentslot));
    REGISTRY.register(3, new ResourceLocation("blast_protection"), new EnchantmentProtection(Enchantment.Rarity.RARE, EnchantmentProtection.Type.EXPLOSION, aentityequipmentslot));
    REGISTRY.register(4, new ResourceLocation("projectile_protection"), new EnchantmentProtection(Enchantment.Rarity.UNCOMMON, EnchantmentProtection.Type.PROJECTILE, aentityequipmentslot));
    REGISTRY.register(5, new ResourceLocation("respiration"), new EnchantmentOxygen(Enchantment.Rarity.RARE, aentityequipmentslot));
    REGISTRY.register(6, new ResourceLocation("aqua_affinity"), new EnchantmentWaterWorker(Enchantment.Rarity.RARE, aentityequipmentslot));
    REGISTRY.register(7, new ResourceLocation("thorns"), new EnchantmentThorns(Enchantment.Rarity.VERY_RARE, aentityequipmentslot));
    REGISTRY.register(8, new ResourceLocation("depth_strider"), new EnchantmentWaterWalker(Enchantment.Rarity.RARE, aentityequipmentslot));
    REGISTRY.register(9, new ResourceLocation("frost_walker"), new EnchantmentFrostWalker(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.FEET}));
    REGISTRY.register(10, new ResourceLocation("binding_curse"), new EnchantmentBindingCurse(Enchantment.Rarity.VERY_RARE, aentityequipmentslot));
    REGISTRY.register(16, new ResourceLocation("sharpness"), new EnchantmentDamage(Enchantment.Rarity.COMMON, 0, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(17, new ResourceLocation("smite"), new EnchantmentDamage(Enchantment.Rarity.UNCOMMON, 1, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(18, new ResourceLocation("bane_of_arthropods"), new EnchantmentDamage(Enchantment.Rarity.UNCOMMON, 2, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(19, new ResourceLocation("knockback"), new EnchantmentKnockback(Enchantment.Rarity.UNCOMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(20, new ResourceLocation("fire_aspect"), new EnchantmentFireAspect(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(21, new ResourceLocation("looting"), new EnchantmentLootBonus(Enchantment.Rarity.RARE, EnumEnchantmentType.WEAPON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(22, new ResourceLocation("sweeping"), new EnchantmentSweepingEdge(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(32, new ResourceLocation("efficiency"), new EnchantmentDigging(Enchantment.Rarity.COMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(33, new ResourceLocation("silk_touch"), new EnchantmentUntouching(Enchantment.Rarity.VERY_RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(34, new ResourceLocation("unbreaking"), new EnchantmentDurability(Enchantment.Rarity.UNCOMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(35, new ResourceLocation("fortune"), new EnchantmentLootBonus(Enchantment.Rarity.RARE, EnumEnchantmentType.DIGGER, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(48, new ResourceLocation("power"), new EnchantmentArrowDamage(Enchantment.Rarity.COMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(49, new ResourceLocation("punch"), new EnchantmentArrowKnockback(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(50, new ResourceLocation("flame"), new EnchantmentArrowFire(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(51, new ResourceLocation("infinity"), new EnchantmentArrowInfinite(Enchantment.Rarity.VERY_RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(61, new ResourceLocation("luck_of_the_sea"), new EnchantmentLootBonus(Enchantment.Rarity.RARE, EnumEnchantmentType.FISHING_ROD, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(62, new ResourceLocation("lure"), new EnchantmentFishingSpeed(Enchantment.Rarity.RARE, EnumEnchantmentType.FISHING_ROD, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(70, new ResourceLocation("mending"), new EnchantmentMending(Enchantment.Rarity.RARE, EntityEquipmentSlot.values()));
    REGISTRY.register(71, new ResourceLocation("vanishing_curse"), new EnchantmentVanishingCurse(Enchantment.Rarity.VERY_RARE, EntityEquipmentSlot.values()));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:Enchantment.java

示例9: takeDamage

public static void takeDamage(EntityPlayer player, DamageSource source, float amount)
{
	final float baseAmount = amount;
	IExPPlayer data = IExPPlayer.of(player);
	List<DamageMapping> mappings = ExPDamageMappings.provide(source);
	BodyPart part = WeightedRandom.getRandomItem(player.world.rand, mappings).getPart();
	EntityEquipmentSlot armorCheck = part == BodyPart.HEAD ? EntityEquipmentSlot.HEAD : part == BodyPart.ARM_LEFT || part == BodyPart.ARM_RIGHT || part == BodyPart.BODY ? EntityEquipmentSlot.CHEST : player.world.rand.nextBoolean() ? EntityEquipmentSlot.LEGS : EntityEquipmentSlot.FEET;
	ItemStack armorStack = player.getItemStackFromSlot(armorCheck);
	if (!armorStack.isEmpty())
	{
		amount = handleArmorProtection(player, source, amount, armorStack, part, armorCheck);
	}
	
	float partDamage = player.world.rand.nextFloat();
	// No damage reduction was applied, player has no armor
	if (baseAmount == amount)
	{
		partDamage *= 10;
	}
	
	data.setState(part, Math.max(0, data.getState(part) - partDamage));
	// TODO bleeding, bones breaking
	float actualDamage = amount * (200 + player.world.rand.nextFloat() * 50 - player.world.rand.nextFloat() * 50);
	data.setHealth(data.getCurrentHealth() - actualDamage, true, true);
	
	// Player died
	if (data.getCurrentHealth() <= 0)
	{
		player.sendMessage(source.getDeathMessage(player));
	}
}
 
开发者ID:V0idWa1k3r,项目名称:ExPetrum,代码行数:31,代码来源:PlayerManager.java

示例10: onPlayerTick

@SubscribeEvent
public void onPlayerTick(PlayerTickEvent event)
{
	if (event.phase == Phase.START && !event.player.getEntityWorld().isRemote)
	{
		if (ticks % 10 == 0)
		{
			PlayerInformation playerInfo = (PlayerInformation) event.player.getCapability(CapabilityPlayerInformation.PLAYER_INFORMATION, null);
			
			if (playerInfo != null)
			{	
				if (event.player.inventory.getCurrentItem() != mainhand && playerInfo.getPlayerLevel() >= NBTHelper.loadStackNBT(event.player.inventory.getCurrentItem()).getInteger("Level"))
				{
					updateStats(event.player, playerInfo);
					mainhand = event.player.inventory.getCurrentItem();
				}
				
				for (ItemStack stack : event.player.inventory.armorInventory)
				{
					if (stack.getItem() instanceof ItemArmor && playerInfo.getPlayerLevel() >= NBTHelper.loadStackNBT(stack).getInteger("Level"))
					{
						if (((ItemArmor) stack.getItem()).getEquipmentSlot() == EntityEquipmentSlot.HEAD && stack != helmet)
						{
							updateStats(event.player, playerInfo);
							helmet = stack;
						}
						else if (((ItemArmor) stack.getItem()).getEquipmentSlot() == EntityEquipmentSlot.CHEST && stack != chestplate)
						{
							updateStats(event.player, playerInfo);
							chestplate = stack;
						}
						else if (((ItemArmor) stack.getItem()).getEquipmentSlot() == EntityEquipmentSlot.LEGS && stack != leggings)
						{
							updateStats(event.player, playerInfo);
							leggings = stack;
						}
						else if (((ItemArmor) stack.getItem()).getEquipmentSlot() == EntityEquipmentSlot.FEET && stack != boots)
						{
							updateStats(event.player, playerInfo);
							boots = stack;
						}
					}
				}
			}
			
			ticks = 0;
		}
		
		if (regenTicks % 100 == 0)
		{
			Stats statsCap = (Stats) event.player.getCapability(CapabilityPlayerStats.STATS, null);
			
			if (statsCap != null)
			{
				if (statsCap.getMana() < statsCap.getMaxMana())
				{
					statsCap.increaseMana(statsCap.getManaPerSecond());
				}
				
				if (event.player.getHealth() < event.player.getMaxHealth())
				{
					event.player.heal(statsCap.getHealthPerSecond());
				}
				
				LootSlashConquer.network.sendTo(new PacketUpdateStats(statsCap), (EntityPlayerMP) event.player);
			}
			
			regenTicks = 0;
		}
		
		ticks++;
		regenTicks++;
	}
}
 
开发者ID:TheXFactor117,项目名称:Loot-Slash-Conquer,代码行数:74,代码来源:EventPlayerTick.java

示例11: getSlotForItemStack

public static EntityEquipmentSlot getSlotForItemStack(ItemStack stack)
{
    return stack.getItem() != Item.getItemFromBlock(Blocks.PUMPKIN) && stack.getItem() != Items.SKULL ? (stack.getItem() instanceof ItemArmor ? ((ItemArmor)stack.getItem()).armorType : (stack.getItem() == Items.ELYTRA ? EntityEquipmentSlot.CHEST : (stack.getItem() == Items.SHIELD ? EntityEquipmentSlot.OFFHAND : EntityEquipmentSlot.MAINHAND))) : EntityEquipmentSlot.HEAD;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:4,代码来源:EntityLiving.java

示例12: isValidArmor

@Override
public boolean isValidArmor(ItemStack stack, EntityEquipmentSlot armorType, Entity entity) {
	return armorType==EntityEquipmentSlot.HEAD;
}
 
开发者ID:elytra,项目名称:Thermionics,代码行数:4,代码来源:BlockPotStill.java

示例13: ProtectiveHelmet2

public ProtectiveHelmet2() {
    super(ArmorMaterial.LEATHER, 0, EntityEquipmentSlot.HEAD);
    setRegistryName("protectivehelmet");
    setUnlocalizedName(NeedToBreathe.MODID + ".protectivehelmet");
    setCreativeTab(NeedToBreathe.creativeTab);
}
 
开发者ID:McJty,项目名称:needtobreath,代码行数:6,代码来源:ProtectiveHelmet2.java

示例14: doRenderLayer

public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.HEAD);

    if (itemstack != null && itemstack.getItem() != null)
    {
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();
        GlStateManager.pushMatrix();

        if (entitylivingbaseIn.isSneaking())
        {
            GlStateManager.translate(0.0F, 0.2F, 0.0F);
        }

        boolean flag = entitylivingbaseIn instanceof EntityVillager || entitylivingbaseIn instanceof EntityZombie && ((EntityZombie)entitylivingbaseIn).isVillager();

        if (entitylivingbaseIn.isChild() && !(entitylivingbaseIn instanceof EntityVillager))
        {
            float f = 2.0F;
            float f1 = 1.4F;
            GlStateManager.translate(0.0F, 0.5F * scale, 0.0F);
            GlStateManager.scale(0.7F, 0.7F, 0.7F);
            GlStateManager.translate(0.0F, 16.0F * scale, 0.0F);
        }

        this.modelRenderer.postRender(0.0625F);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

        if (item == Items.SKULL)
        {
            float f2 = 1.1875F;
            GlStateManager.scale(1.1875F, -1.1875F, -1.1875F);

            if (flag)
            {
                GlStateManager.translate(0.0F, 0.0625F, 0.0F);
            }

            GameProfile gameprofile = null;

            if (itemstack.hasTagCompound())
            {
                NBTTagCompound nbttagcompound = itemstack.getTagCompound();

                if (nbttagcompound.hasKey("SkullOwner", 10))
                {
                    gameprofile = NBTUtil.readGameProfileFromNBT(nbttagcompound.getCompoundTag("SkullOwner"));
                }
                else if (nbttagcompound.hasKey("SkullOwner", 8))
                {
                    String s = nbttagcompound.getString("SkullOwner");

                    if (!StringUtils.isNullOrEmpty(s))
                    {
                        gameprofile = TileEntitySkull.updateGameprofile(new GameProfile((UUID)null, s));
                        nbttagcompound.setTag("SkullOwner", NBTUtil.writeGameProfile(new NBTTagCompound(), gameprofile));
                    }
                }
            }

            TileEntitySkullRenderer.instance.renderSkull(-0.5F, 0.0F, -0.5F, EnumFacing.UP, 180.0F, itemstack.getMetadata(), gameprofile, -1, limbSwing);
        }
        else if (!(item instanceof ItemArmor) || ((ItemArmor)item).getEquipmentSlot() != EntityEquipmentSlot.HEAD)
        {
            float f3 = 0.625F;
            GlStateManager.translate(0.0F, -0.25F, 0.0F);
            GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.scale(0.625F, -0.625F, -0.625F);

            if (flag)
            {
                GlStateManager.translate(0.0F, 0.1875F, 0.0F);
            }

            minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.HEAD);
        }

        GlStateManager.popMatrix();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:81,代码来源:LayerCustomHead.java

示例15: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
{
    EntityEquipmentSlot entityequipmentslot;

    if (inventorySlot == 98)
    {
        entityequipmentslot = EntityEquipmentSlot.MAINHAND;
    }
    else if (inventorySlot == 99)
    {
        entityequipmentslot = EntityEquipmentSlot.OFFHAND;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.HEAD;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.CHEST;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.LEGS;
    }
    else
    {
        if (inventorySlot != 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            return false;
        }

        entityequipmentslot = EntityEquipmentSlot.FEET;
    }

    if (!itemStackIn.func_190926_b() && !EntityLiving.isItemStackInSlot(entityequipmentslot, itemStackIn) && entityequipmentslot != EntityEquipmentSlot.HEAD)
    {
        return false;
    }
    else
    {
        this.setItemStackToSlot(entityequipmentslot, itemStackIn);
        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:44,代码来源:EntityArmorStand.java


注:本文中的net.minecraft.inventory.EntityEquipmentSlot.HEAD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。