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Java EntityEquipmentSlot.CHEST属性代码示例

本文整理汇总了Java中net.minecraft.inventory.EntityEquipmentSlot.CHEST属性的典型用法代码示例。如果您正苦于以下问题:Java EntityEquipmentSlot.CHEST属性的具体用法?Java EntityEquipmentSlot.CHEST怎么用?Java EntityEquipmentSlot.CHEST使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.inventory.EntityEquipmentSlot的用法示例。


在下文中一共展示了EntityEquipmentSlot.CHEST属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: func_190772_a

protected EntityEquipmentSlot func_190772_a(Vec3d p_190772_1_)
{
    EntityEquipmentSlot entityequipmentslot = EntityEquipmentSlot.MAINHAND;
    boolean flag = this.isSmall();
    double d0 = flag ? p_190772_1_.yCoord * 2.0D : p_190772_1_.yCoord;
    EntityEquipmentSlot entityequipmentslot1 = EntityEquipmentSlot.FEET;

    if (d0 >= 0.1D && d0 < 0.1D + (flag ? 0.8D : 0.45D) && this.func_190630_a(entityequipmentslot1))
    {
        entityequipmentslot = EntityEquipmentSlot.FEET;
    }
    else if (d0 >= 0.9D + (flag ? 0.3D : 0.0D) && d0 < 0.9D + (flag ? 1.0D : 0.7D) && this.func_190630_a(EntityEquipmentSlot.CHEST))
    {
        entityequipmentslot = EntityEquipmentSlot.CHEST;
    }
    else if (d0 >= 0.4D && d0 < 0.4D + (flag ? 1.0D : 0.8D) && this.func_190630_a(EntityEquipmentSlot.LEGS))
    {
        entityequipmentslot = EntityEquipmentSlot.LEGS;
    }
    else if (d0 >= 1.6D && this.func_190630_a(EntityEquipmentSlot.HEAD))
    {
        entityequipmentslot = EntityEquipmentSlot.HEAD;
    }

    return entityequipmentslot;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:26,代码来源:EntityArmorStand.java

示例2: getAttributeModifiers

@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
	Multimap<String, AttributeModifier> multimap = super.getAttributeModifiers(slot, stack);

	if (slot == EntityEquipmentSlot.CHEST) {
		multimap.put(SharedMonsterAttributes.ARMOR.getName(),
				new AttributeModifier(UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), "Armor modifier",
						getData(stack).getFloat(PropertyType.ARMOR), 0));
		multimap.put(SharedMonsterAttributes.MAX_HEALTH.getName(),
				new AttributeModifier(UUID.fromString("D8499B04-0E66-4726-AB29-64469D734BCD"), "Health modifier",
						TF2Attribute.getModifier("Health", stack, 0, null), 0));
		multimap.put(SharedMonsterAttributes.ARMOR_TOUGHNESS.getName(),
				new AttributeModifier(UUID.fromString("D8499B04-0E66-4726-AB29-64469D734AB7"),
						"Armor toughness modifier", getData(stack).getFloat(PropertyType.ARMOR_TOUGHNESS), 0));
	}

	return multimap;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:18,代码来源:ItemSoldierBackpack.java

示例3: preInit

public static void preInit()
{
	harshen_jaguar_armor_helmet = new HarshenJaguarArmor(harshen_material, 1, EntityEquipmentSlot.HEAD, "harshen_jaguar_armor_helmet");
	harshen_jaguar_armor_chestplate = new HarshenJaguarArmor(harshen_material, 1, EntityEquipmentSlot.CHEST, "harshen_jaguar_armor_chestplate");
	harshen_jaguar_armor_leggings = new HarshenJaguarArmor(harshen_material, 1, EntityEquipmentSlot.LEGS, "harshen_jaguar_armor_leggings");
	harshen_jaguar_armor_boots = new HarshenJaguarArmor(harshen_material, 1, EntityEquipmentSlot.FEET, "harshen_jaguar_armor_boots");
	
}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:8,代码来源:HarshenArmors.java

示例4: ItemArmorCollection

public ItemArmorCollection(ItemArmor.ArmorMaterial material){
    this.material = material;
    head = new Armor(material, EntityEquipmentSlot.HEAD);
    chestplate = new Armor(material, EntityEquipmentSlot.CHEST);
    legs = new Armor(material, EntityEquipmentSlot.LEGS);
    shoes = new Armor(material, EntityEquipmentSlot.FEET);
}
 
开发者ID:canitzp,项目名称:Metalworks,代码行数:7,代码来源:ItemArmorCollection.java

示例5: registerEnchantments

/**
 * Registers all of the vanilla enchantments.
 */
public static void registerEnchantments()
{
    EntityEquipmentSlot[] aentityequipmentslot = new EntityEquipmentSlot[] {EntityEquipmentSlot.HEAD, EntityEquipmentSlot.CHEST, EntityEquipmentSlot.LEGS, EntityEquipmentSlot.FEET};
    REGISTRY.register(0, new ResourceLocation("protection"), new EnchantmentProtection(Enchantment.Rarity.COMMON, EnchantmentProtection.Type.ALL, aentityequipmentslot));
    REGISTRY.register(1, new ResourceLocation("fire_protection"), new EnchantmentProtection(Enchantment.Rarity.UNCOMMON, EnchantmentProtection.Type.FIRE, aentityequipmentslot));
    REGISTRY.register(2, new ResourceLocation("feather_falling"), new EnchantmentProtection(Enchantment.Rarity.UNCOMMON, EnchantmentProtection.Type.FALL, aentityequipmentslot));
    REGISTRY.register(3, new ResourceLocation("blast_protection"), new EnchantmentProtection(Enchantment.Rarity.RARE, EnchantmentProtection.Type.EXPLOSION, aentityequipmentslot));
    REGISTRY.register(4, new ResourceLocation("projectile_protection"), new EnchantmentProtection(Enchantment.Rarity.UNCOMMON, EnchantmentProtection.Type.PROJECTILE, aentityequipmentslot));
    REGISTRY.register(5, new ResourceLocation("respiration"), new EnchantmentOxygen(Enchantment.Rarity.RARE, aentityequipmentslot));
    REGISTRY.register(6, new ResourceLocation("aqua_affinity"), new EnchantmentWaterWorker(Enchantment.Rarity.RARE, aentityequipmentslot));
    REGISTRY.register(7, new ResourceLocation("thorns"), new EnchantmentThorns(Enchantment.Rarity.VERY_RARE, aentityequipmentslot));
    REGISTRY.register(8, new ResourceLocation("depth_strider"), new EnchantmentWaterWalker(Enchantment.Rarity.RARE, aentityequipmentslot));
    REGISTRY.register(9, new ResourceLocation("frost_walker"), new EnchantmentFrostWalker(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.FEET}));
    REGISTRY.register(10, new ResourceLocation("binding_curse"), new EnchantmentBindingCurse(Enchantment.Rarity.VERY_RARE, aentityequipmentslot));
    REGISTRY.register(16, new ResourceLocation("sharpness"), new EnchantmentDamage(Enchantment.Rarity.COMMON, 0, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(17, new ResourceLocation("smite"), new EnchantmentDamage(Enchantment.Rarity.UNCOMMON, 1, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(18, new ResourceLocation("bane_of_arthropods"), new EnchantmentDamage(Enchantment.Rarity.UNCOMMON, 2, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(19, new ResourceLocation("knockback"), new EnchantmentKnockback(Enchantment.Rarity.UNCOMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(20, new ResourceLocation("fire_aspect"), new EnchantmentFireAspect(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(21, new ResourceLocation("looting"), new EnchantmentLootBonus(Enchantment.Rarity.RARE, EnumEnchantmentType.WEAPON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(22, new ResourceLocation("sweeping"), new EnchantmentSweepingEdge(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(32, new ResourceLocation("efficiency"), new EnchantmentDigging(Enchantment.Rarity.COMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(33, new ResourceLocation("silk_touch"), new EnchantmentUntouching(Enchantment.Rarity.VERY_RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(34, new ResourceLocation("unbreaking"), new EnchantmentDurability(Enchantment.Rarity.UNCOMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(35, new ResourceLocation("fortune"), new EnchantmentLootBonus(Enchantment.Rarity.RARE, EnumEnchantmentType.DIGGER, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(48, new ResourceLocation("power"), new EnchantmentArrowDamage(Enchantment.Rarity.COMMON, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(49, new ResourceLocation("punch"), new EnchantmentArrowKnockback(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(50, new ResourceLocation("flame"), new EnchantmentArrowFire(Enchantment.Rarity.RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(51, new ResourceLocation("infinity"), new EnchantmentArrowInfinite(Enchantment.Rarity.VERY_RARE, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(61, new ResourceLocation("luck_of_the_sea"), new EnchantmentLootBonus(Enchantment.Rarity.RARE, EnumEnchantmentType.FISHING_ROD, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(62, new ResourceLocation("lure"), new EnchantmentFishingSpeed(Enchantment.Rarity.RARE, EnumEnchantmentType.FISHING_ROD, new EntityEquipmentSlot[] {EntityEquipmentSlot.MAINHAND}));
    REGISTRY.register(70, new ResourceLocation("mending"), new EnchantmentMending(Enchantment.Rarity.RARE, EntityEquipmentSlot.values()));
    REGISTRY.register(71, new ResourceLocation("vanishing_curse"), new EnchantmentVanishingCurse(Enchantment.Rarity.VERY_RARE, EntityEquipmentSlot.values()));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:37,代码来源:Enchantment.java

示例6: getAttributeModifiers

@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
	Multimap<String, AttributeModifier> multimap = super.getAttributeModifiers(slot, stack);

	if (slot == EntityEquipmentSlot.CHEST) {
		multimap.put(SharedMonsterAttributes.ARMOR.getName(),
				new AttributeModifier(UUID.fromString("D8499B04-0E66-4726-AB29-64469D234E0D"), "Armor modifier", getData(stack).getFloat(PropertyType.ARMOR), 0));
		multimap.put(SharedMonsterAttributes.ARMOR_TOUGHNESS.getName(),
				new AttributeModifier(UUID.fromString("D8499B04-0E66-4726-AB29-64469D234AB7"),
						"Armor toughness modifier", getData(stack).getFloat(PropertyType.ARMOR_TOUGHNESS), 0));
	}

	return multimap;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:14,代码来源:ItemParachute.java

示例7: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, @Nullable ItemStack itemStackIn)
{
    EntityEquipmentSlot entityequipmentslot;

    if (inventorySlot == 98)
    {
        entityequipmentslot = EntityEquipmentSlot.MAINHAND;
    }
    else if (inventorySlot == 99)
    {
        entityequipmentslot = EntityEquipmentSlot.OFFHAND;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.HEAD;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.CHEST;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.LEGS;
    }
    else
    {
        if (inventorySlot != 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            return false;
        }

        entityequipmentslot = EntityEquipmentSlot.FEET;
    }

    if (itemStackIn != null && !isItemStackInSlot(entityequipmentslot, itemStackIn) && entityequipmentslot != EntityEquipmentSlot.HEAD)
    {
        return false;
    }
    else
    {
        this.setItemStackToSlot(entityequipmentslot, itemStackIn);
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:EntityLiving.java

示例8: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, @Nullable ItemStack itemStackIn)
{
    EntityEquipmentSlot entityequipmentslot;

    if (inventorySlot == 98)
    {
        entityequipmentslot = EntityEquipmentSlot.MAINHAND;
    }
    else if (inventorySlot == 99)
    {
        entityequipmentslot = EntityEquipmentSlot.OFFHAND;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.HEAD;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.CHEST;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.LEGS;
    }
    else
    {
        if (inventorySlot != 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            return false;
        }

        entityequipmentslot = EntityEquipmentSlot.FEET;
    }

    if (itemStackIn != null && !EntityLiving.isItemStackInSlot(entityequipmentslot, itemStackIn) && entityequipmentslot != EntityEquipmentSlot.HEAD)
    {
        return false;
    }
    else
    {
        this.setItemStackToSlot(entityequipmentslot, itemStackIn);
        return true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:44,代码来源:EntityArmorStand.java

示例9: getSlotForItemStack

public static EntityEquipmentSlot getSlotForItemStack(ItemStack stack)
{
    return stack.getItem() != Item.getItemFromBlock(Blocks.PUMPKIN) && stack.getItem() != Items.SKULL ? (stack.getItem() instanceof ItemArmor ? ((ItemArmor)stack.getItem()).armorType : (stack.getItem() == Items.ELYTRA ? EntityEquipmentSlot.CHEST : (stack.getItem() == Items.SHIELD ? EntityEquipmentSlot.OFFHAND : EntityEquipmentSlot.MAINHAND))) : EntityEquipmentSlot.HEAD;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:4,代码来源:EntityLiving.java

示例10: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
{
    if (inventorySlot >= 0 && inventorySlot < this.inventory.mainInventory.size())
    {
        this.inventory.setInventorySlotContents(inventorySlot, itemStackIn);
        return true;
    }
    else
    {
        EntityEquipmentSlot entityequipmentslot;

        if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.HEAD;
        }
        else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.CHEST;
        }
        else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.LEGS;
        }
        else if (inventorySlot == 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.FEET;
        }
        else
        {
            entityequipmentslot = null;
        }

        if (inventorySlot == 98)
        {
            this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, itemStackIn);
            return true;
        }
        else if (inventorySlot == 99)
        {
            this.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, itemStackIn);
            return true;
        }
        else if (entityequipmentslot == null)
        {
            int i = inventorySlot - 200;

            if (i >= 0 && i < this.theInventoryEnderChest.getSizeInventory())
            {
                this.theInventoryEnderChest.setInventorySlotContents(i, itemStackIn);
                return true;
            }
            else
            {
                return false;
            }
        }
        else
        {
            if (!itemStackIn.func_190926_b())
            {
                if (!(itemStackIn.getItem() instanceof ItemArmor) && !(itemStackIn.getItem() instanceof ItemElytra))
                {
                    if (entityequipmentslot != EntityEquipmentSlot.HEAD)
                    {
                        return false;
                    }
                }
                else if (EntityLiving.getSlotForItemStack(itemStackIn) != entityequipmentslot)
                {
                    return false;
                }
            }

            this.inventory.setInventorySlotContents(entityequipmentslot.getIndex() + this.inventory.mainInventory.size(), itemStackIn);
            return true;
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:78,代码来源:EntityPlayer.java

示例11: init

public static void init() {
	
	UCBaubles.init();
	
	seedsNormal = new ItemSeedsUC(UCBlocks.cropNormal);
	seedsPrecision = new ItemSeedsUC(UCBlocks.cropPrecision);
	seedsKnowledge = new ItemSeedsUC(UCBlocks.cropKnowledge);
	seedsDirigible = new ItemSeedsUC(UCBlocks.cropDirigible);
	seedsMillennium = new ItemSeedsUC(UCBlocks.cropMillennium);
	seedsEnderlily = new ItemSeedsUC(UCBlocks.cropEnderlily);
	seedsCollis = new ItemSeedsUC(UCBlocks.cropCollis);
	seedsInvisibilia = new ItemSeedsUC(UCBlocks.cropInvisibilia);
	seedsMaryjane = new ItemSeedsUC(UCBlocks.cropMaryjane);
	seedsWeepingbells = new ItemSeedsUC(UCBlocks.cropWeepingbells);
	seedsMusica = new ItemSeedsUC(UCBlocks.cropMusica);
	seedsCinderbella = new ItemSeedsUC(UCBlocks.cropCinderbella);
	seedsMerlinia = new ItemSeedsUC(UCBlocks.cropMerlinia);
	seedsFeroxia = new ItemSeedsUC(UCBlocks.cropFeroxia);
	seedsEula = new ItemSeedsUC(UCBlocks.cropEula);
	seedsCobblonia = new ItemSeedsUC(UCBlocks.cropCobblonia);
	seedsDyeius = new ItemSeedsUC(UCBlocks.cropDyeius);
	seedsAbstract = new ItemSeedsUC(UCBlocks.cropAbstract);
	seedsWafflonia = new ItemSeedsUC(UCBlocks.cropWafflonia);
	seedsDevilsnare = new ItemSeedsUC(UCBlocks.cropDevilsnare);
	seedsPixelsius = new ItemSeedsUC(UCBlocks.cropPixelsius);
	seedsArtisia = new ItemSeedsUC(UCBlocks.cropArtisia);
	seedsPetramia = new ItemSeedsUC(UCBlocks.cropPetramia);
	seedsMalleatoris = new ItemSeedsUC(UCBlocks.cropMalleatoris);
	
	generic = new ItemGeneric();
	largeplum = new ItemGenericFood(1, 0.6F, true, "largeplum");
	teriyaki = new ItemGenericFood(16, 1.0F, false, "teriyaki").setContainerItem(Items.BOWL);
	heart = new ItemGenericFood(0, 0F, true, "heart");
	potionreverse = new ItemGenericFood(0, 0F, true, "reversepotion");
	goldenbread = new ItemGenericFood(4, 0.3F, false, "goldenbread");
	dietpills = new ItemGenericFood(-4, 0, true, "dietpills");
	waffle = new ItemGenericFood(8, 1.0F, false, "waffle");
	endersnooker = new ItemEnderSnooker();
	
	edibleDiamond = new ItemEdibleMetal(EnumEdibleMetal.GEM, "diamond");
	edibleEmerald = new ItemEdibleMetal(EnumEdibleMetal.GEM, "emerald");
	edibleLapis = new ItemEdibleMetal(EnumEdibleMetal.NUGGET, "lapis");
	edibleIngotIron = new ItemEdibleMetal(EnumEdibleMetal.INGOT, "ironingot");
	edibleIngotGold = new ItemEdibleMetal(EnumEdibleMetal.INGOT, "goldingot");
	edibleNuggetGold = new ItemEdibleMetal(EnumEdibleMetal.NUGGET, "goldnugget");
	
	glasses3D = new Item3DGlasses(glassesmaterial, 1, EntityEquipmentSlot.HEAD);
	pixelglasses = new ItemPixelGlasses(pixelmaterial, 1, EntityEquipmentSlot.HEAD);
	poncho = new ItemPoncho(ponchomaterial, 1, EntityEquipmentSlot.CHEST);
	slippers = new ItemGlassSlippers(slippermaterial, 2, EntityEquipmentSlot.FEET);
	precisionPick = new ItemPrecisionPick();
	precisionAxe = new ItemPrecisionAxe();
	precisionShovel = new ItemPrecisionShovel();
	
	OreDictionary.registerOre("gemDiamond", edibleDiamond);
	OreDictionary.registerOre("gemEmerald", edibleEmerald);
	OreDictionary.registerOre("gemLapis", edibleLapis);
	OreDictionary.registerOre("ingotIron", edibleIngotIron);
	OreDictionary.registerOre("ingotGold", edibleIngotGold);
	OreDictionary.registerOre("nuggetGold", edibleNuggetGold);
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:61,代码来源:UCItems.java

示例12: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
{
    EntityEquipmentSlot entityequipmentslot;

    if (inventorySlot == 98)
    {
        entityequipmentslot = EntityEquipmentSlot.MAINHAND;
    }
    else if (inventorySlot == 99)
    {
        entityequipmentslot = EntityEquipmentSlot.OFFHAND;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.HEAD;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.CHEST;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.LEGS;
    }
    else
    {
        if (inventorySlot != 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            return false;
        }

        entityequipmentslot = EntityEquipmentSlot.FEET;
    }

    if (!itemStackIn.func_190926_b() && !EntityLiving.isItemStackInSlot(entityequipmentslot, itemStackIn) && entityequipmentslot != EntityEquipmentSlot.HEAD)
    {
        return false;
    }
    else
    {
        this.setItemStackToSlot(entityequipmentslot, itemStackIn);
        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:44,代码来源:EntityArmorStand.java

示例13: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
{
    EntityEquipmentSlot entityequipmentslot;

    if (inventorySlot == 98)
    {
        entityequipmentslot = EntityEquipmentSlot.MAINHAND;
    }
    else if (inventorySlot == 99)
    {
        entityequipmentslot = EntityEquipmentSlot.OFFHAND;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.HEAD;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.CHEST;
    }
    else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
    {
        entityequipmentslot = EntityEquipmentSlot.LEGS;
    }
    else
    {
        if (inventorySlot != 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            return false;
        }

        entityequipmentslot = EntityEquipmentSlot.FEET;
    }

    if (!itemStackIn.func_190926_b() && !isItemStackInSlot(entityequipmentslot, itemStackIn) && entityequipmentslot != EntityEquipmentSlot.HEAD)
    {
        return false;
    }
    else
    {
        this.setItemStackToSlot(entityequipmentslot, itemStackIn);
        return true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:44,代码来源:EntityLiving.java

示例14: replaceItemInInventory

public boolean replaceItemInInventory(int inventorySlot, ItemStack itemStackIn)
{
    if (inventorySlot >= 0 && inventorySlot < this.inventory.mainInventory.length)
    {
        this.inventory.setInventorySlotContents(inventorySlot, itemStackIn);
        return true;
    }
    else
    {
        EntityEquipmentSlot entityequipmentslot;

        if (inventorySlot == 100 + EntityEquipmentSlot.HEAD.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.HEAD;
        }
        else if (inventorySlot == 100 + EntityEquipmentSlot.CHEST.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.CHEST;
        }
        else if (inventorySlot == 100 + EntityEquipmentSlot.LEGS.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.LEGS;
        }
        else if (inventorySlot == 100 + EntityEquipmentSlot.FEET.getIndex())
        {
            entityequipmentslot = EntityEquipmentSlot.FEET;
        }
        else
        {
            entityequipmentslot = null;
        }

        if (inventorySlot == 98)
        {
            this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, itemStackIn);
            return true;
        }
        else if (inventorySlot == 99)
        {
            this.setItemStackToSlot(EntityEquipmentSlot.OFFHAND, itemStackIn);
            return true;
        }
        else if (entityequipmentslot == null)
        {
            int i = inventorySlot - 200;

            if (i >= 0 && i < this.theInventoryEnderChest.getSizeInventory())
            {
                this.theInventoryEnderChest.setInventorySlotContents(i, itemStackIn);
                return true;
            }
            else
            {
                return false;
            }
        }
        else
        {
            if (itemStackIn != null && itemStackIn.getItem() != null)
            {
                if (!(itemStackIn.getItem() instanceof ItemArmor) && !(itemStackIn.getItem() instanceof ItemElytra))
                {
                    if (entityequipmentslot != EntityEquipmentSlot.HEAD)
                    {
                        return false;
                    }
                }
                else if (EntityLiving.getSlotForItemStack(itemStackIn) != entityequipmentslot)
                {
                    return false;
                }
            }

            this.inventory.setInventorySlotContents(entityequipmentslot.getIndex() + this.inventory.mainInventory.length, itemStackIn);
            return true;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:78,代码来源:EntityPlayer.java

示例15: getModelTextures

private String[] getModelTextures()
{
    if (this.type == 1 && this.items.length == 1)
    {
        Item item = Item.getItemById(this.items[0]);
        boolean flag = item == Items.POTIONITEM || item == Items.SPLASH_POTION || item == Items.LINGERING_POTION;

        if (flag && this.damage != null && this.damage.getCountRanges() > 0)
        {
            RangeInt rangeint = this.damage.getRange(0);
            int i = rangeint.getMin();
            boolean flag1 = (i & 16384) != 0;
            String s5 = this.getMapTexture(this.mapTextures, "texture.potion_overlay", "items/potion_overlay");
            String s6 = null;

            if (flag1)
            {
                s6 = this.getMapTexture(this.mapTextures, "texture.potion_bottle_splash", "items/potion_bottle_splash");
            }
            else
            {
                s6 = this.getMapTexture(this.mapTextures, "texture.potion_bottle_drinkable", "items/potion_bottle_drinkable");
            }

            return new String[] {s5, s6};
        }

        if (item instanceof ItemArmor)
        {
            ItemArmor itemarmor = (ItemArmor)item;

            if (itemarmor.getArmorMaterial() == ItemArmor.ArmorMaterial.LEATHER)
            {
                String s = "leather";
                String s1 = "helmet";

                if (itemarmor.armorType == EntityEquipmentSlot.HEAD)
                {
                    s1 = "helmet";
                }

                if (itemarmor.armorType == EntityEquipmentSlot.CHEST)
                {
                    s1 = "chestplate";
                }

                if (itemarmor.armorType == EntityEquipmentSlot.LEGS)
                {
                    s1 = "leggings";
                }

                if (itemarmor.armorType == EntityEquipmentSlot.FEET)
                {
                    s1 = "boots";
                }

                String s2 = s + "_" + s1;
                String s3 = this.getMapTexture(this.mapTextures, "texture." + s2, "items/" + s2);
                String s4 = this.getMapTexture(this.mapTextures, "texture." + s2 + "_overlay", "items/" + s2 + "_overlay");
                return new String[] {s3, s4};
            }
        }
    }

    return new String[] {this.texture};
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:66,代码来源:CustomItemProperties.java


注:本文中的net.minecraft.inventory.EntityEquipmentSlot.CHEST属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。