本文整理汇总了Java中net.minecraft.block.state.BlockFaceShape.SOLID属性的典型用法代码示例。如果您正苦于以下问题:Java BlockFaceShape.SOLID属性的具体用法?Java BlockFaceShape.SOLID怎么用?Java BlockFaceShape.SOLID使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.block.state.BlockFaceShape
的用法示例。
在下文中一共展示了BlockFaceShape.SOLID属性的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canConnectTo
public boolean canConnectTo(IBlockAccess worldIn, BlockPos pos, EnumFacing p_176524_3_) {
IBlockState iblockstate = worldIn.getBlockState(pos);
BlockFaceShape blockfaceshape = iblockstate.getBlockFaceShape(worldIn, pos, p_176524_3_);
Block block = iblockstate.getBlock();
boolean flag = blockfaceshape == BlockFaceShape.MIDDLE_POLE && (iblockstate.getMaterial() == this.blockMaterial || block instanceof BlockFenceGate);
return !isExcepBlockForAttachWithPiston(block) && blockfaceshape == BlockFaceShape.SOLID || flag;
}
示例2: getBlockFaceShape
@Deprecated
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
EnumFacing st = state.getValue(FACING);
if (st == face)
return BlockFaceShape.CENTER;
EnumFacing op = face.getOpposite();
if (st == op)
return BlockFaceShape.SOLID;
return BlockFaceShape.UNDEFINED;
}
示例3: canPlaceBlockAt
@Override
public boolean canPlaceBlockAt(World world, BlockPos pos)
{
//get the block 1 lower
IBlockState state = world.getBlockState(pos.down());
Block block = state.getBlock();
if (block == null)
{
return false;
} else{
//FUTURE maybe tweak to use the oredict to allow other types of glass
return state.getBlockFaceShape(world, pos, EnumFacing.UP)==BlockFaceShape.SOLID || block == Blocks.GLASS;
}
}
示例4: getBlockFaceShape
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例5: canAttachToBlock
private static boolean canAttachToBlock(World world, BlockPos pos, EnumFacing facing)
{
IBlockState state = world.getBlockState(pos);
return facing.getHorizontalIndex() != -1 && !isExceptBlockForAttachWithPiston(state.getBlock()) && state.getBlockFaceShape(world, pos, facing) == BlockFaceShape.SOLID;
}
示例6: getBlockFaceShape
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face)
{
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例7: getBlockFaceShape
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing facing) {
return state.getValue(BlockDirectional.FACING) == facing ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例8: getBlockFaceShape
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess blockAccess, IBlockState state, BlockPos pos, EnumFacing side)
{
return side == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例9: getBlockFaceShape
public BlockFaceShape getBlockFaceShape(IBlockAccess p_193383_1_, IBlockState p_193383_2_, BlockPos p_193383_3_, EnumFacing p_193383_4_)
{
return p_193383_4_ == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例10: getBlockFaceShape
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face)
{
return this.getModelState(world, pos, true).sideShape(face) == SideShape.SOLID
? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例11: getBlockFaceShape
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) {
return face == EnumFacing.DOWN? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例12: getBlockFaceShape
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face) {
return face == getOrientation(state).south()? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
示例13: isNeighborBlockSolid
public final static boolean isNeighborBlockSolid(IBlockAccess world, BlockPos blockPos, EnumFacing side) {
final BlockPos pos = blockPos.offset(side);
final IBlockState state = world.getBlockState(pos);
return isExceptionBlockForAttaching(state.getBlock()) ||
state.getBlockFaceShape(world, pos, side.getOpposite()) == BlockFaceShape.SOLID;
}